Space Engineers

Space Engineers

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PFS - OBFF - Nightjar Orbital Bomber
   
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Type: Blueprint
Mod category: Exploration
File Size
Posted
Updated
1.837 MB
15 Aug, 2016 @ 5:51pm
19 Aug, 2016 @ 5:23pm
3 Change Notes ( view )

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PFS - OBFF - Nightjar Orbital Bomber

In 1 collection by Lord Commissar
Phoenix Fleet Systems Atmospherics Division
25 items
Description
The most recent SE update has broken the Gyro Bomb Projections. Please let keen know about this issue here: http://forum.keenswh.com/threads/update-01-144-stable-projections-not-completing-properly.7386493/

The HE bombs still work.

As promised, I have updated the ship today (19/08/16) with a new bomb to replace the now broken Gyro bombs. They work in exactly the same fashion, but use heavy armor instead of Gyros. They will likely not produce as deadly of results, but the welders do complete them in their entirety, so they are reliable for now.

Vanilla, Survival Friendly

Nighjar Orbital Bomber Frigate

Mass: 1,827,769 kg (empty)
Length: 140 m
Connectors: 1 (Port)
Cargo: 30 Small Containers
Hydrogen:: 4 Containers
Oxygen: 3 Generators, 9 Tanks
Reactors: 14 Small

Crew: 5 Total
1 Pilot, 1 Co-Pilot/Bombardier, 2 Engineering, 1 Medical

Lore

Although the Jotunn was originally effective in the Europa Conflict, the bulk of the platform quickly caught up to its usefulness, requiring squadrons of ships just for protection and becoming vulnerable to enemy fleets.

The original answer to this was to make the Jotunn more effective, so that it would not need to fire so often, or fire from farther away. Thus, the platform was outfitted with a high powered orbital laser, allowing it to hit targets from further out in orbit, and with no chance of enemy point defense intercepting its projectiles.

Still, the Army wanted a ship that they could fly themselves, and one that could be launched from a planet, allowing it to be more easily hidden, readily deployable, and even gain a measure of stealth by hiding its thermal trails in an atmosphere.

The answer to this was the Nightjar, a bomber capable of flight at any level, and designed for atmospheric stealth to hide it from enemies. The ship could easily switch out its ordinance, using only the latest designs for bombs and missiles. This even meant that the Nightjar could be used to fire at other ships if needed, though this feature was very rarely used, and most variants did not include anti-ship ordinance, in order to save on weight.

In order to have as much range as possible, the Nightjar had to be as light as possible, and therefore did not include any conventional defenses. It often flew solo, staying out of range of its enemies, dropping its payload, and exiting the combat arena before enemies responded. This in turn negated the need for any defenses, and made the Nightjar a very effective first-strike capable ship that would be used by the military well into the future.


  1. Project Port Gyro Bomb
  2. Deploy Port Gyro Bomb
  3. Project Stbd Gyro Bomb
  4. Deploy Stbd Gyro Bomb
  5. Project Port HE Bomb
  6. Deploy Port HE Bomb
  7. Project Stbd HE Bomb
  8. Deploy Stbd HE Bomb
  9. Bay Welders On/Off

Scripts
Alysius - Floor Plan
MMaster - Automatic Configurable LCD
Whiplash141 - Gravity Alignment, Missile Guidance, Artificial Horizon


Misc
Interested in learning about the lore behind these ships?
61 Comments
Nekron910 21 Nov, 2020 @ 7:22am 
Now small grids in the bomb bay are broken (it collides with welders)
Sparrow 5 Sep, 2016 @ 3:46pm 
Thank you.
Lord Commissar  [author] 5 Sep, 2016 @ 2:51pm 
world settings
Sparrow 5 Sep, 2016 @ 2:39pm 
Apologies, how do you enable airtightness? XD
Lord Commissar  [author] 5 Sep, 2016 @ 2:30pm 
make sure you enable airtightness. if you've done that and it's still a problem, just turn off the alarm and suffocate ;)
Sparrow 3 Sep, 2016 @ 8:58am 
I can't get the Vent 4 alarm to stop going off. Any ideas what I'm doing wrong?
Sparrow 23 Aug, 2016 @ 11:37am 
Yeah, we figured that out eventually. Thank you, though. =)
Lord Commissar  [author] 23 Aug, 2016 @ 11:02am 
are you playing on survival? that's all i can guess. also, the thrusters are set to off by default.
Sparrow 23 Aug, 2016 @ 10:21am 
I may be missing something, but I can't seem to get the hyrdogen thrusters working. I'm sure they must be connected up correctly but no hydrogen seems to be going into them.
SirNerdbird 23 Aug, 2016 @ 9:53am 
thank for the info!