Sid Meier's Civilization V

Sid Meier's Civilization V

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The Olmec (Brave New World)
   
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22.855 MB
15 Aug, 2016 @ 1:27pm
8 Feb, 2017 @ 8:42pm
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The Olmec (Brave New World)

In 1 collection by Leugi
Abya Yala: Native American Civilizations
12 items
Description
Adds the Olmec Civilization to Brave New World, with U-Kix Chan as its leader!









The Olmecs, one of the oldest civilizations in Mesoamerica, and craddle of many of their customs and technologies. Their devotion to the stars was reflected particularly in the importance of the Venus Cycles which would be the origin of the Mayan and Aztec calendars. Their warriors would be blessed on such cycles, in special ceremonies, and be known as the Konukswu, the Hallowed Ones. We know few things of the Olmecs, but even now we can see the remains of this great civilization thanks to their buildings and specially their Colossal Heads all over La Venta. In Civilization V they are a tech-oriented civilization that can influence others with their discoveries and their greatness.
Olmec Civilization
  • Leader: U Kix Chan
  • UA: Venus Cycle: After researching Calendar, your Civilization enters Venus Cycles, which increase Great People generation by +25%, and earns +1 Tourism for every Technology researched but not yet discovered by another Civilization.
  • UU: Konukswu: Replacement for Spearman. Earns Science for defeating enemy Units. +10% Combat Strength during a Venus Cycle.
  • UI: Colossal Heads: Can be constructed by any Great Person, expending the unit. +4 Science as well as an additional yield equal to the type and half the amount of the Great Person's standard Improvement. Does not remove Jungle.
Screenshots[imgur.com]
Credits:
  • Leugi: Overall design, art.
  • Tomatekh: Overall design, Code, Map, Pedias, and making this mod
    possible.
  • JanBoruta: Icons
  • Andrew Holt / Charlatan Alley: DOM Voiceover
Popular Discussions View All (2)
4
6 Jan, 2021 @ 7:00am
CBP / Vox Populi Version
Tomatekh
0
19 Aug, 2016 @ 3:00pm
Maps
blkbutterfly
69 Comments
Tomatekh  [author] 26 Mar, 2020 @ 11:14pm 
@Thunder Fist Maki
The heads are still improved by the upgrades that affect all GP improvements in general (i.e. freedom tenant, new deal policy, world congress landmark vote, korea's ua, etc.) just not anything that upgrades specific improvements (i.e. economics which only improves custom houses and not other GP improvements). Additionally, the heads don't remove jungle when constructed on top of them, allowing you to also keep the jungle's science university bonus (and culture from the sacred path belief).
Karma 23 Mar, 2020 @ 9:52pm 
Excellent Civ! I would like people to be aware that the Colossal Head does not have its points increase over time like the usual improvement (e.g. Great Merchant Colossal Head never get more than two gold).
Scotty Fox 23 Feb, 2019 @ 10:00pm 
Noticed something odd, there seems to be a missing texture on the Colossal head.
Namul Niram 10 Jan, 2018 @ 10:13pm 
I used a Great Merchant to build a Collossal Head on a jungle-plains-hill-banana tile, and the yield is only 4 food and 4 science, yet there is no gold yield?
EvilStud 26 Dec, 2017 @ 6:55am 
great mod!
Miles5280s 17 Oct, 2017 @ 10:51am 
@Speed of Darkness: Great Scientist and General heads yield Golden Age points instead (check the wiki for details).
Vault76Survivor 17 Oct, 2017 @ 9:34am 
The Great Scientist collosal head only produces 4 science. It should produce 4, plus half the Academy's science (8/2).... or 8 science.
NunquamReverto 15 Mar, 2017 @ 4:50am 
Great mod but OOOH, how I wish the Konukswu actually kept the "gain science from kills" feature upon upgrading. Since it's not a promotion though, I don't even know how to make that happen.
Provençal le Gaulois 9 Jan, 2017 @ 5:43am 
Hi, i'd like to translate your mod in french. Give me a shout if you're interested !
hrafninn 6 Dec, 2016 @ 12:35am 
This is a great mod but i have noticed a problem when using IGE. The colossal head UI makes the road placement impossible as it shifts the interface so that the road icon disappears.