Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

47 次評價
Listening
   
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Modules: Regular Module
Other: Missions
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更新時間
6.882 MB
2016 年 8 月 13 日 下午 7:15
2016 年 8 月 17 日 下午 12:21
5 項更新註記 (檢視)

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Listening

描述
Listen to the sound and enter the right code. Best played with headphones so the experts can't hear.

Manual:
https://www.dropbox.com/s/ifu2lm694vqg97s/Listening.pdf?dl=0

Module ID:
Listening
20 則留言
DeaderSurvival 2021 年 6 月 21 日 下午 11:10 
Yeah, if there could be an online source with what each sound is, it'd be nice considering most sound clips are too short to actually be able to discern anything, if you don't know what to listen for.
Miles Tails Prower 2020 年 3 月 2 日 下午 5:15 
no sound from this module
alpha8404 2020 年 2 月 10 日 上午 4:36 
rexkix 2016 年 11 月 23 日 上午 10:58 
FYI, Timwi is maintaining links to the source code for modules that are posted to GitHub. This way, even if an author disappears, we have a chance to maintain the module. If you have any questions how to do this, please ask me or Timwi on discord.

Please, please do this. We wouldn't want to lose your modules if you drift away. Thanks.
dragonfly19981 2016 年 9 月 3 日 下午 4:45 
s the cow sound taken from Minecraft?
rexkix 2016 年 8 月 24 日 上午 12:54 
The Arcade sound effect goes on longer than the tape runs. It even goes on after the tape has rewound and is done.
skydiamand 2016 年 8 月 22 日 上午 5:52 
cool, but maby you should add that you can't get a strike annymore afther you disarmed the module.
And add a lets to let you know how manny buttons you already pressed
FurbyFubar 2016 年 8 月 17 日 下午 3:12 
Typo in manual: "Saxaphone" should probably be "Saxophone".
Hendruid 2016 年 8 月 16 日 上午 4:48 
That depends on your setup, thats pretty rough if you have a headset? And I doubt thats intended.
Perky  [作者] 2016 年 8 月 16 日 上午 4:46 
You could always play the sound through the microphone so the experts can hear it too.