Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

47 ratings
Listening
   
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Modules: Regular Module
Other: Missions
File Size
Posted
Updated
6.882 MB
13 Aug, 2016 @ 7:15pm
17 Aug, 2016 @ 12:21pm
5 Change Notes ( view )

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Listening

Description
Listen to the sound and enter the right code. Best played with headphones so the experts can't hear.

Manual:
https://www.dropbox.com/s/ifu2lm694vqg97s/Listening.pdf?dl=0

Module ID:
Listening
20 Comments
DeaderSurvival 21 Jun, 2021 @ 11:10pm 
Yeah, if there could be an online source with what each sound is, it'd be nice considering most sound clips are too short to actually be able to discern anything, if you don't know what to listen for.
Miles Tails Prower 2 Mar, 2020 @ 5:15pm 
no sound from this module
alpha8404 10 Feb, 2020 @ 4:36am 
rexkix 23 Nov, 2016 @ 10:58am 
FYI, Timwi is maintaining links to the source code for modules that are posted to GitHub. This way, even if an author disappears, we have a chance to maintain the module. If you have any questions how to do this, please ask me or Timwi on discord.

Please, please do this. We wouldn't want to lose your modules if you drift away. Thanks.
dragonfly19981 3 Sep, 2016 @ 4:45pm 
s the cow sound taken from Minecraft?
rexkix 24 Aug, 2016 @ 12:54am 
The Arcade sound effect goes on longer than the tape runs. It even goes on after the tape has rewound and is done.
skydiamand 22 Aug, 2016 @ 5:52am 
cool, but maby you should add that you can't get a strike annymore afther you disarmed the module.
And add a lets to let you know how manny buttons you already pressed
FurbyFubar 17 Aug, 2016 @ 3:12pm 
Typo in manual: "Saxaphone" should probably be "Saxophone".
Hendruid 16 Aug, 2016 @ 4:48am 
That depends on your setup, thats pretty rough if you have a headset? And I doubt thats intended.
Perky  [author] 16 Aug, 2016 @ 4:46am 
You could always play the sound through the microphone so the experts can hear it too.