The Elder Scrolls Online

The Elder Scrolls Online

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Equipment Crafting
By 2ReinreB2
A guide to crafting weapons, armor, and other non-consumable equipment. Made from cows not treated with artificial growth hormones. (Contains some external links and large images. A lot of Steam guides are trash. This one isn't.)
   
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Why Equipment Crafting is for you
The information in this guide applies to Heavy, Medium, and Light Armor; Shields and Staffs (both Destruction and Healing); and all weapons. This guide does not cover: Jewelry, enchantment glyphs, food, potions, or the pros and cons of different equipment. It also does not cover furnishings-crafting - check out my other guide!

Wondering whether crafting your own equipment -- like a true hipster/doomsday-prepper -- is really for you? Just ask yourself: Do I want to...
  1. ...Have the freedom to choose my equipment, no money down? It's always cheaper to make stuff yourself -- plus then you can personalize appearance, traits, etc. While it's certainly possible to play ESO without buying or crafting armor/weaponry, you will either end up spending money for repairs or dying a lot as your equipment loses durability. It's nice to have the option to just make a new sword or cuirass when you want one.

  2. ...Become rich? Crafting allows you to turn free materials found while adventuring into cash in a bunch of different ways. Plus, you use ingredients that you stumble across while doing much more interesting stuff.

  3. ...Gain levels and acheivements? Crafting-related activities contribute to your characters' level. There are also a whole host of acheivements associated with crafting. Sometimes, these acheivements even unlock new dyes that can be used to personalize armor.
If you answered YEAH to any of these questions, then Equipment Crafting is for you! Read on, young Padawan.
General guide
  1. Find and harvest ingredients and style materials. Ingredients can be found in nature or the corpses of your enemies; style materials spawn in underground containers (urns in Delves, etc.) or can be bought from a merchant.
  2. Find the appropriate crafting station. Cities are usually your best bet, though small settlements sometimes have one or two. You can also find them clustered together off in the wilderness.
  3. Refine your materials. Hint: Use the "Refine" tab.
  4. Create your item(s). Choose weapon type, style, and trait. Pictured below is the Blacksmithing "Create" menu.
Optionally you may also explore equipment deconstruction and improvement, trait research, different item styles, crafting-related skills, earning money and inspiration with crafting and master writs, making Craftable Sets, earning achievements, and using dyes and Outfits. This guide will provide information on each of these. Just hang in there, bro.

Also consider upping your power with Consumables crafting (poisons and weapon enchantments, for example, can increase the amount of damage you do with attacks). Once again, Consumables crafting is not covered by this guide, but there are Steam guides and wikis if you're interested. Furnishings-crafting, which is mainly for aesthetic purposes, is also a thing. Check out my housing/furnishing GUIDE for mas informacion.

Finally, Jewelry crafting is now a thing. Techinically, jewelry is equipment. However, there are special rules to how jewelry research is conducted, so I will be making a small separate guide for Jewelry Crafting soon [read: when the Earth stops spinning]. Until then, the general tips described here will help.
Collecting raw materials
You need two types of materials to create a basic item: a style material and a crafting material. Trait and improvement materials are also useful, but you don't absolutely have to have them. Unlike the next DLC pack (I kid).

Crafting materials
Arguably easiest to find. To keep this short, I have provided links to lists of different material types. In the sections for Skills and AddOns, you will also find some useful methods of locating raw material nodes (i.e. places where the below spawn).
  • For woodworking, this means small logs of various woods, best found at the base of medium-sized trees. Ores[www.uesp.net]
  • For blacksmithing, this means different kinds of ores, most common near big boulders or cliffs. Woods[www.uesp.net]
  • For clothing, this means certain plants, located in fields or among flowers. Plants[www.uesp.net]
  • For leatherworking, this means leather scraps found when you loot killed monsters and wildlife. Things pig-sized and up have a chance of dropping leatherworking materials. (In other words, you can't make armor out of fluffy bunnies.) Leathers[www.uesp.net]
Be aware that harvesting ore, wood, and plants is a slow process, and is not possible when you're under attack. (Pro tip: Spend some champion points in The Lover to earn Master Gatherer[elderscrollsonline.wiki.fextralife.com] to speed up said process). And note: If you wind up with weird stuff that says it's for furnishing from harvesting nodes, just relax. You don't need any of it for Equipment Crafting. The image below on the left shows woodworking material, with the skill "Keen Eye" enabled. The right one shows leatherworking material harvested from an animal corpse.


Style materials
These can be found in urns, backpacks, and other containers, or purchased from a merchant for 15 gold apiece. When you first begin crafting, only your race's style material will be available for use. After finding and reading lorebooks called crafting motifs in the world, you will be able to use other races' as well as styles unique to a location or organization. Ever wanted to look like a Soul Shriven? No? Well, there's an app for that anyway! List of style materials[en.uesp.net]
The merchants' list of materials is pictured below on the right. On the left is an example of a typical bag found in the world containing a lorebook and a style material.


Trait materials
These are extracted from refined crafting materials. They can also be received as rewards for daily quests called Crafting Writs (see relevant section below). When used, these will give your item a particular benefit, like taking less durability damage, or staying enchanted longer. You do need to do some research before you can use a trait material, and there's no way to buy them from stores, so I'd recommend saving them up. A full list of traits and their materials can be found here: Traits[www.uesp.net]

Improvement materials
These can only be acquired by deconstruction and refinement, and are used in item improvement only. Different types exist depending on the type of crafting you'll be doing. For woodworking, see Resins[www.uesp.net]. For clothing, see Tannins[www.uesp.net]. For blacksmithing, see Tempers[www.uesp.net].
Locating Crafting Stations

Crafting stations are found in large cities, but also exist elsewhere in the world wherever the logo --> appears. Occasionally, a fort or small town will have one or two stations. Crafting stations in cities are marked by banners and always have at least one merchant nearby selling style materials.

Crafting stations found in the wilderness have the added bonus of allowing you to craft sets of items which give increasing bonuses as more items are equipped. Some of these bonuses are completely OP and fantastic. They are different from those provided by traits and enchantments, and can exist at the same time. If you're interested in set-crafting, check out the relevant section towards the end of this guide.

Crafting Stations can also be placed in player housing. Read my guide on Homestead/Furnishings for info on how to acquire these stations. (Hint: Master Writs!)

Pictured below are the in-world banners and their associated crafting tables found in cities. WIlderness tables look the same, but often do not have banners nearby to mark their location. Tables in player homes are somewhat smaller and, again, lack banners.

Blacksmithing

Clothing and Leatherworking

Woodworking
Refining materials
Crafting materials like wood and ores must be refined. Some rare style materials also need to be refined (like Dwemer Scrap in the screenshot below). You need 10 unrefined ingredients to create between 7-10 refined ones, except in the case of rare style materials, which only yield 1 for every 10. There is a small chance of extracting trait or improvement ingredients during refinement.

Lol, my inventory was so empty in that picture.

The wonderful wonders of refinement are brought to you by a crafting station's Refine tab. Follow the key suggestions to add items to the window and confirm how many you want to refine. You can refine multiple types at once, but it will refine all you've got, not say, 50 malachite shards out of 100.
Creating equipment
Crafting
With the right number of refined crafting ingredients and a known style material in your personal or bank inventory or Craft Bag, you are ready to craft! The "create" menu on a station is identified by the pictured logo.

Step one: Use the topmost arrows to select an item type. Except the clothing station, all stations have the option between armor and weaponry to be created. The armor menu button looks like a helmet. The weaponry menu looks kinda like a bow and arrow.

Step two: Pick a crafting material type using the second set of arrows. These determine the range of levels for the item, as well as a little bit of the appearance. Using the plus and minus signs, choose the number of materials to be used in creating one item. More materials equals a higher-leveled item, which also deals more and takes less damage. Be sure not to exceed the level of your character, or you won't be able to equip the item.

Step three: Select an unlocked style material. This has no purpose other than to change the appearance of your armor or weapon, which can be previewed up where you select the item type. One material is used up for every item created. See the section on styles if you have any more questions.

Step four: If you would like you may select a trait material. See the section on research to learn more about what these do exactly. As with style materials, one trait material is used up per item. Once you've made all your decisions, press the "Craft" button.

Improving equipment
Once created, an item can be improved using the appropriate crafting table. The protection provided/damage dealt, price, and effectiveness of imbued traits will go up, but the item's level does not go up. Improvement can be a good way to spruce up old armor or avoid using up valuable crafting materials.

All you need to improve an item are tempers, tannins, or resins (blacksmithing, cloth-making, woodworking). These are gathered through deconstruction and refinement. Once you add an item to be improved (again, something in your personal inventory or in your bank), use the plus and minus buttons to add improvement items. The percent chance of improving an item depends on the number of improvment materials used. If an item is not improved, it will be destroyed. As long as you have the required high-level tempers/tannins/resins, items can be improved from
White (Base) --> Green (Standard) --> Blue (Superior) --> Purple (Epic) --> Yellow (Legendary).

It is less likely that you will improve an item when you use higher-level tempers/tannins/resins. There is a skill to help with this, detailed in the "Skills" section below.

Deconstruction
Deconstruction is an outlet for your inner caveman. Or caveargonian. Or cavemer. Or... You get my point. Basically, you smash stuff (made by you, or somebody else) into tiny little pieces, some of which you can recycle. For the most part, deconstruction is done to gain experience (as in XP levels) or to try extracting an improvement material you otherwise can't get your grubby little hands on. And, as is often true, you get the most out of destroying someone else's work, rather than your own.

New from Update 28!!! Now, if you have a set item from a [noncrafted] set you like, note that you can also use Deconstruction as a way to add to your Set Collection. Items in your Set Collection can be reconstructed at a Transmutation Station, so this can be a useful tool to keep items out of your inventory and bank storage, even if you think you'll use them later. Do note two caveats also, though: 1) You can also add to your Set Collection by equipping items, selling them, fencing, or researching. 2) You may have to use up improvement materials to make the items high-quality after reconstruction, so maybe don't deconstruct things that are great quality.

To deconstruct an item, simply open the right type of crafting table's deconstruction menu. Select the item(s) you want to deconstruct and confirm. You can multi-select items, just be careful. Deconstruction destroys an item but may give you back some of the ingredients that went into making it. In the long run, you will find that deconstructing items is more valuable than simply selling them to a merchant.
Look out for items with the trait "Intricate" -- these give you extra experience when destroyed. They are marked by a blue deconstruct symbol in inventories and stores.

Research and traits
Traits
Traits are special properties for equipment. Using trait materials during the creation of items will give those items the appropriate trait. You can acquire them by deconstructing items with traits, refining raw materials, searching Crafting Writ loot bags, checking containers, or getting deliveries from hirelings (see sections on Writs and skills). Improved items are more strongly affected by traits. Traits[www.uesp.net]

Research
In research, you destroy items in order to learn new traits. Like Deconstruction, but the reward here is not mats but knowledge. Research is done on an item-by-item basis. For example, if you learn the trait "reinforced" for a dagger, you can only make reinforced daggers, not battleaxes or staves. Research traits even if you're not interested in them! Not only can you then sell items to other players for higher prices, you will also progress towards making Craftable Sets. The next section will detail this process, but for now I will say that they are some pretty tasty milkshakes.

The first step to performing research is to find stuff with traits you don't know yet. Look for a magnifying glass icon next to items in your inventory or a store.
If you can't find items with the right traits, try a Guild. You can buy whatcha need from guild stores, and crafting guilds often give you the item for free (minus the materials used to make it).

Once you've got your supplies, go to the research tab of the appropriate Crafting Station. You will see a list of all equipment types along the top, with arrows for picking them. Below the chosen item's image, you will see a list of all possible traits for that item with pictures of their trait materials and whether you can research them yet. (The traits "intricate" and "ornate" are the only traits that can't be learned.)

Select the item you'd like to reasearch, and press confirm. Again, researching destroys the item! A small window will pop up, asking which item you'd like to research and how long it will take in real-world time (right image below). Initially, you may research only one item per crafting type at a time, though by developing the right skill lines you can increase this number. By crafting type, I mean that you can only be researching one clothing item at a time, but you can research one clothing item and one blacksmithing item simultaneously. Get it? Got it? Good.

You can also decrease the amount of time it takes to research a particular trait with the same skill line or an ESO Plus membership. (If I were a rich man...) Another option are consumable items called Consumable Instant [x] Research which decrease the research timer of anything you've got cooking by a day. These are sometimes daily login rewards but are primarily purchased from Master Writ merchants. If you're lucky, you can find one for about 5k gold (not writ vouchers) sold by a player in a guild, but there's not a huge market for them.

These are useful things, because the more traits you know for a given type of item, the more time it takes to learn a new one, since -duh- learning makes you slowerer. An interesting side effect of this: Without investing any skill points or $, it will take you over a year of non-stop researching to know all traits for every item for every crafting type! Ref[www.uesp.net]

Focus on researching items you actually use. If you wear medium armor, then light armor traits are not your top priority. If you do choose to explore crafting sets, you'll be glad that all your research time went into boots and helmets, not robes and sashes. That being said, still don't wait around to research items you want. If you've only got a Reinforced bow in your inventory, but you usually use a staff, don't waste time waiting for a staff to come by. Future you, trying out Master Writs or craftable sets, will thank you.
Transmutation
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Before, traits were permanent. However, with the Clockwork City DLC, you can use a Tranmute Station and transmute crystals to change 'em (must have researched desired trait). These are found in the Clockwork City, or bought from Rolis Hlaalu and put in a player home. Once you have enough crystals (dropped by dungeon bosses, Undaunted pledges, and event and PvP rewards), activate the station, pick the item to change, then pick its new trait. The crystals will get used up, but that's okay, because you can only store a finite number (100 w/out ESO Plus) and they're fairly common rewards.

Oh yeah - and don't forget that Transmutation binds the item to your character. Because your item just wuuuuvs you so much for not simply replacing it. Check it.[en.uesp.net]

New from Update 28: Now, Transmute Stations are also useful as places to reconstruct items from Sets which are now contained in your Set Collection - so keep this in mind when budgeting the use of your transmute crystals.
Styles
As mentioned above, styles are used to change the appearance of arms and armor. Here's a list of styles[www.uesp.net].

Used to be, the appearance of a piece of equipment was determined by the style material that was used to make the item, be it homemade or looted from some bandit's corpse. Post Update 17, it is still true that all crafted items have a style, and anything you deconstruct can only yield the style material it was made with (as opposed to a different style material). However, you can now change just an item's appearance without changing its style. This is called Outfitting, and is covered in another section of this guide.

In this section, I will cover how to make "built-in" styles using just a crafting table.

In order to craft an item, you need a style material corresponding to the style you want the item to have. Style materials can be products of deconstruction, found in loot bags and locked chests, and also found in containers in the world. Most often, style materials spawn in furniture and backpacks. Racial style materials can be purchased from NPC merchants. They have no value when sold, though, unless they were stolen (in which case they're worth a measly 4 gold apiece). Another interesting note: Equipment crafted with stolen materials is "clean". No point in laundering them unless you're paranoid about random TSA backpack checks. List of style materials[www.uesp.net]

If you don't know the right material, can't find the right material, or soak lazily in a hot tub full of money, you can also use Crown Mimic Stones, purchased from the Crown Store. These are like generic style mats and let you pick from any of your learned styles.

Learning new styles
Initially, your character begins knowing only their race's style. Argonian style for argonians, nord for nords, etc. In order to learn a new style, you must read the appropriate crafting motif (a book, which also counts as a lorebook). In the case of simple styles, like racial styles, one book covers all the items of a particular style. Rarer styles, like the Dwemer style, however, are dispensed in chapters - each chapter covering only one type of item. Learn every style you can! (It will pay off later.) List of Crafting Motifs[www.uesp.net]
Pictured below on the left is a racial crafting motif. On the right, a chapter of another crafting motif.
Crafting motifs are found mostly in containers in the world, although they are sometimes dropped by monsters or received in loot bags. Some motifs can be purchased from the Crown Store, and some are unique to that store. Many are quite rare, and thus are hawked by players in trading guilds - your best source for esoteric motifs.

Rare styles and their materials
There are a couple of caveats to all this. Some of the rarer motifs can only be read once a certain crafting level has been achieved (the screenshot above on the right displays an example of this). To further complicate matters, some of these motifs' style materials must be refined from other materials. The Thieves Guild Style, for example, has the style material "fine chalk". Ten "coarse chalk" (dropped by monsters or found in containers) is refined into just one fine chalk - the actual style material.

One irritatingly different style, Glass[en.uesp.net] is similarly dispensed in chapters and has a style material (Malachite) which must be refined from ten "raw" style materials (Malachite shards). HOWEVER, there's one further hoop to jump through: In order to acquire a chapter of the motif, you must first acquire ten Glass Style Motif Fragments and fuse them together with Merethic Resin (availible from Mystics[en.uesp.net] and pictured on the right). This will drop a random chapter - not necessarily one you want or need.

Fragments are earned as rewards for Crafting Writs, with a higher drop chance for higher-level writs. If you really want to learn this motif, I recommend buying chapters from guilds, as Merethic Resin is sold for 10k by merchants yet the chapters themselves average 4.5k in guild stores. Alternatively, save up your writ vouchers and buy the motifs from Rolis Hlaalu.

Can't wait to find the right lore book? Buy it. You can try general zone or group chats for this, but your best bet is guilds. Guild stores are great (if overpriced) places to look, and guild chats are often filled with people looking more to talk than work (and thus more likely to check their inventories for the motif you are a-huntin'.) Especially check if you are looking for a holiday motif! They're often cheap because of a huge oversupply, and these do not, I repeat, do not spawn except during their seasonal events! (Do not forget to also purchase or farm holiday style mats.)

Why would I bother crafting a style when I can now use Outfits?
So... hopefully at this point you have realized that built-in styles are nice for making your equipment look pretty - but also that Outfitting does the exact same thing, without the need for rare style materials. Why, then, would you ever bother? Besides being old-fashioned, I guess you have two basic reasons:
  1. You have received a Master Writ that asks for a particular style. Master Writs don't care what the item looks like, but they do ask for a specific style. So if it calls for "Epic Impenetrable Song of Lamae Rubedo Leather Boots in the Redoran style" ... you have to actually know the Redoran style and craft those boots using Redoran style materials (polished scarab elytra, if you care). Outfitting won't help you here.
  2. You're broke. Say I want to have the Telvanni style on my legs. I buy the motif from a guild for 9,000 gold. Now, I could either a) buy the Wrought Ferrofungus needed to craft-in my style (400 g) or b) use the Outfit Station to get that look (6,000 g). You decide what's cost-effective.
In conclusion, styles aren't completely pointless but Bethesda still made me rewrite a lot of this guide. Sigh.
Craftable Sets
Okay, so have you ever picked up an item that said "part of xxxxx set (x/5 items)"? These guys are members of Sets, which include jewelry, armor, and weapons. The more pieces of a given set that you have equipped, the better bonus you get. As you can see by the example on the left, these can be pretty powerful, particularly for low-level players.

There are two basic types of sets: Craftable Sets and Non-Craftable Sets. This guide is going to focus on sets you can craft. Many guides and wikis like to break up sets into even more categories, but I'm gonna gloss over these distinctions. A full list of sets and every possible kind of set type can be found here: Sets[www.uesp.net] You can also use the site to look up any item or set that you come across, if you need to. To hear about the Set Collection feature from Update 28, see here[www.elderscrollsonline.com].

For our purposes, here is a list of all Craftable Sets[www.uesp.net], organized based on where they can be crafted. "But, all-powerful guide creator," you may be asking, "What do you mean WHERE I can craft them?" And the answer is: Any given craftable set can only be crafted in a particular location in the world. Remember those crafting sites in the wilderness? Yeah, that's what those are for. Crafting tables in one of those locations (basically anywhere not in a town) correspond to an individual Set, which can only be made there.

Confused? Don't worry, it gets more complicated: You can only craft an item of a given Set (at the right place) if you have researched a certain number of traits. Sets in the first zones you explore may only require 2 or 3 traits researched for a given item type. Better sets require more known traits per item.


You go about crafting set items pretty much the same as with regular items, except you select one of the tabs pictured above. HINT: If all the words and options are RED, you need more traits researched! The only new thing to know is that higher level/improved items translate to better bonuses, which you hopefully should've guessed.

Finally, a couple of notes. You can make regular items at Set-crafting locations. You can deconstruct and research and sell and trade crafted Set items just like regular items. You can even choose not to equip Set items and not experience the bonuses they provide. All this is totally optional. But if you DO equip a few items from the same set, you will quickly see that they can really boost your performance. But be warned: It's very, very easy to fall into the trap of not upgrading your armor because you don't want to part with your set bonuses.

That's when you man up and move on.
Crafting Certification and Writs
This is by far my favorite part of Equipment Crafting, because once you get good at it, it allows you to make a ton of cash in not a ton of time. Crafting Certification is a pretty intensive process, but here's the rundown:

What is Certification?
Crafting Certification is a series of three quests -- one for clothing, one for blacksmithing, and one for woodworking. When your character reaches level six, a notice will pop up on the notice boards around cities. Once you read this notice, seek out master crafter Millenith[www.uesp.net] at the Fighter's Guild in your first big city (all Alliances). She will explain everything this wise guidemaker has already told you, and then give you tasks to complete to earn "crafting ceritification".

Why do you want Certification?
Because once you're certified in all three types of Equipment Crafting, you get to complete daily Crafting Writs! (And the crowd goes wild! Aaah!) Crafting Writs appear on noticeboards in cities with crafting tables. Reading them will start a quest of the same name which requires you to craft some items and deliver them to one of several dropoffs for money, rewards, and experience. New quests are availible every day. Since Homestead, Crafting Writs also lead to Master Writs (discussed below), which are also pretty cool.











What are the rewards for Crafting Writs?
Number one: Delivering items to their merchants earns you leveled cash and experience. These can level up pretty high, and you get to do three Writs a day (one per crafting type). Your inner accountant should realize how this stacks up. Not bad considering all your ingredients can be found for freeeeee in nature.




Number two: In addition to trait and improvement materials it can be hard to find anywhere else, Writs also give you items with the traits "intricate" or "ornate". Intricate items are great for deconstruction, while Ornate items can be sold to merchants for - hey look - yet more money! These are found by using consumable containers deposited into your inventory after completing the Writ (ex: clothier's satchels).

Number three: Since One-Tam, if you are questing in a group of people of lower level, you may recieve shipments of low-level materials. For example, if you are currently crafting with up to hickory wood, you may recieve a shipment of sanded maple. Shipments are non-tradeable, but can be sold. Their contents are worth far more out-of-box, however, so open 'em up and enjoy that new-car smell.

Number four: Those consumable containers also hold repair kits (which repair durability damge) and survey reports. Survey reports are essentially treasure maps which, once read, lead you to a treasure trove of raw materials. You must have the map in your inventory and have read it for the materials to spawn. These materials are in a denser location and drop more than regular raw materials. For a full list of maps and the locations they point to, see Survey Reports[www.uesp.net]. Or try an AddOn that'll mark them in the world.
Pictured below are an example map and its corresponding raw materials.
Master Writs
Since the Homestead update, there have been special Crafting Writs called Master Writs. These quests are earned (occasionally) by finishing top-tier Crafting Writs. They are more common if you have researched a lot of traits in the particular crafting type the Writs are for. Unlike regular Crafting Writs, there is no limit to the number you can complete each day. Also unlike norm writs, these often require item improvement, a particular set, and a specific trait. This is why these are only for "masters": you need a lot of skills and information to do even one.


Master Writs reward you with Master Writ Vouchers, which can be spent at the merchant Rolis Hlaalu[en.uesp.net] (sassy face pictured below). He sells a variety of cool items, like epic and legendary furnishing plans, Crafting Stations to put in player homes, and Ebony motif[en.uesp.net] chapters and supplies. For more information, read the official post here[www.elderscrollsonline.com].

Oh, and PSA: Don't buy writs in guild stores just cuz they're cheap. If the writ is selling for 4g/voucher it's probably because a) the mats needed to make it are stupid expensive, b) the station is in a DLC zone or in the territory of a not-you-kill-you-ded alliance in Alliance War, or c) the style motifs are mega rare. Always make sure you're getting a good price per voucher - e.g., do NOT spend 65,000 gold and all your saved up mats for something that results in 5 writ vouchers. At the going rate, a writ voucher is worth roughly 500 gold based on how much Rolis Hlaalu's wares resell for in player guilds.
Useful AddOns
AddOns are ESO's equivalent to mods (base-game modifications, for the uninitiated.) You install them in your AddOns folder (generally Documents/Elder Scrolls Online/live/AddOns), run the ESO launcher, check the box to enable them in the "AddOns" section of the main menu, and start playing. They are very useful. The only drawback is that out-of-date AddOns can sometimes cause issues with your game's UI (user interface), but this is easily fixed by updating them (try out Minion[minion.mmoui.com]) or disabling them from the main menu.

Listed below are some useful AddOns. I have not personally used all of them, so try at your own risk. (Note: Every year, the base game subsumes the features of more addons. And there are many, many addons with similar features. So when choosing an addon, pick one that is updated regularly and works for you without interfering with your base game. Don't feel limited by this list.)
What you want to do
AddOn options
Find raw materials
  • Harvest Map[www.esoui.com] by Shinni - works similarly to "keen eye" skill but also includes map pins. Truly a godsend. (Note: If it's not working, your data is probably outdated or you're missing a needed sub-AddOn. Minion can help you determine dependencies you're missing, and you can import others' data via HarvestMapData[www.esoui.com].)
  • TTMP[www.esoui.com] by SirAndy - records and places map pins for locations of material nodes, treasure maps, etc. Can import data from outside sources, incl. Harvest Map.
  • Dolgubon's Lazy Farming[www.esoui.com] by Dolgubon - while not directly used to find crafting materials, if you have ESO Plus and want some help retrieving farmed materials from your Craft Bag, this addon is for you.
Find survey locations or crafting stations
  • Lost Treasure[www.esoui.com] by CrazyDutchGuy - gives locations of treasure maps and survery reports.
  • TTMP by SirAndy - see above.
  • Map Pins[www.esoui.com]by Hoft - a tool for displaying more details about locations, including listing crafting stations with set names on your standard map.
  • Crafting Stations[www.esoui.com]by kottsemla - a map pin tool focused specifically on crafting stations. I recommend not running this simultaneously with Map Pins, so experiment to choose your favorite.
Craft Writs/Master Writs
  • Dolgubon's Lazy Writ Crafter[www.esoui.com] by Dolgubon - has lots of features that speed up and simplify the writ crafting process, including autocrafting and autolooting of reward containers. Has some support for Master Writs. (Note: For Alchemy/Provisioning, try Daily Alchemy and Daily Provisioning by Marify.)
  • Dolgubon's Lazy Set Crafter[www.esoui.com] by Dolgubon - useful for crafting items from a given set.
  • Writ Worthy[www.esoui.com] by ziggr - helps determine if you can craft a Master Writ, and whether it is is cost-effective to do so. Autocrafting is in beta.
  • Crafting Writ Assistant[www.esoui.com] by Argusus - lists crafting writs in your inventory when you visit the relevant crafting station.
Sell in guilds
  • Tamriel Trade Centre[www.esoui.com] by cyxui - price-checker. Requires a program that runs simultaneously with ESO in order to give the most current listings.
  • Awesome Guild Store[www.esoui.com] by sirinsidiator - offers lots of search tools for guild stores. A lot of these tools are now offered by the base game, but you may still find it useful.
  • Master Merchant[www.esoui.com] by Philgo68 - offers a veriety of tools incl. more search tools for guild stores. More for guild administrators than the rank-and-file.
Misc.
  • Item Browser[www.esoui.com] by code65536 - one of the better addons for tracking your collected set items. Mostly this is useful for non-crafted sets.
  • ElderScrollsOfAlts[www.esoui.com] by Echomap - for sorting your characters, if you happen to have a crafting-only character.
  • ResearchAssistant[www.esoui.com] by Baertram - helps to identify which items should be researched and which should be sold/deconstructed. Also helps identify unknown traits, but so does the base game, now.
  • Harven's Research Timers[www.esoui.com] by Harven - provides a popup timer for your research progress bars.
  • Calculator[www.esoui.com] by zeroIndex - helpful for tabulating costs without leaving ESO or going to get your trusty TI-84. Requires a little practice.
Related skill lines
Beyond the skills listed below, you probably also want to check out Inspiration Boost, Plentiful Harvest, and Master Gatherer in the Champion Points line. (See here[benevolentbowd.ca])
Skill name.
What it does.
Worth it? And when?
Metalworking/
Woodworking/
Tailoring
Upgrading this skill allows you to use higher-leveled crafting materials. For example, Rank II Metalworking adds Steel Ingots to your arsenal of crafting materials, when before you could only use Iron.
100% worth it. If your character is going to level up ever and still use crafted items, you will need to advance this skill line. Do so right after reaching a major milestone in your level or anytime a new type of material starts spawning. Be warned: Ingredients you find in the wilderness do not scale to the level of the zone - they scale to your level and that of this skill! Advancing this skill line will change the items you are required to craft for Crafting Writs, but you will get better rewards.
Keen Eye
Makes raw crafting materials glow as you approach them in the world. Doesn't affect trait, style, or improvement materials.
Depends. If you find you are having trouble finding crafting ingredients, I'd suggest you advance this skill line. Remember, though: the glow is really only useful in dark areas, and only works from a limited distance. The AddOn HarvestMap[www.esoui.com] serves much the same purpose.
Hireling
A "hireling" will send you materials every day.
Depends. Again, if you're having trouble getting enough crafting items, or don't do a lot of exploring (fast traveling does mean you miss more materials), go ahead and splurge. Also if you enjoy having minions, I guess, or reading their funny mail. Otherwise, save your points.
Extraction/
Unraveling
Increases your chances of getting all 10 refined materials from a batch of 10 raw ones, and lets you refine better improvement materials.
Depends. If you want more bang for your buck out of your crafted items, or need better armor at a specific level, then you should advance this skill line. It is not essential, however, and does not affect your crafting writs.
Metallurgy/
Carpentry/
Stitching
Shortens research times and lets you research multiple items simultaneously.
Only for the impatient. Everything this skill line helps with can be achieved through patience or money spent on research scrolls. If you ain't got time for dat, then you should spend pts. here. This is especially important if you a) are trying for craftable sets, b) want the Trait Master[en.uesp.net] achievement, or c) have been diagnosed with a disease that will soon prevent you from using your clicking finger.
Expertise
Increases your chances of improving items.
Pretty much worth it. If you plan to improve items at any point, you're going to want to advance this skill line because it gets progressively harder to reach higher and higher improvement levels. For example, 3 Pitch makes for a 60% chance of improving an item, but 3 Rosin is a mere 15% chance. This skill line is extremely important for Master Writs - they always require improvement, and those improv mats are both rare to find in the world and expensive to buy off farmers.
Related achievements
In addition to unique skill trees, equipment crafting also provides its own unique sets of achievements. A number of these achievements also unlock unique dyes - see the section on dyes for info on how to use these. An achievement with a reward (such as a dye) displays this icon -->

To see your collected achievements, go to your journal and select the achievements tab. This tab is marked by the icon pictured to the left. Achievements come in two flavors, general (which include consumables crafting) and specific. A full list of all crafting achievements can be found here: Crafting Achievements[www.uesp.net]

General crafting achievements
There are achievements - most with their own associated dyes - for each of the following items:
  • Becoming certified in all types of crafting. This includes both equipment and consumables crafting, so consult a guide on the latter if you want this achievement. Consult a dictionary for the meaning of 'latter'.
  • Refining raw crafting materials. This applies to raw materials from equipment crafting (not furnishings or consumables).
  • Deconstructing/extracting items. This applies to any deconstruction done to equipment, as well as extraction of enchantment glyphs. Extraction should be covered in a guide about enchanting or consumables.
  • Harvesting crafting ingredients. Works for any crafting ingredients you harvest from corpses, ores, or plants. It includes enchanting, alchemy, and furnishing ingredients; but not provisioning stuff.
  • Getting legendary equipment. There are two parts to this achievement. The first one requires that you improve any piece of equipment to legendary (yellow) status. The second requires you to create a legendary enchantment and apply it to said awesome armor - you'll need more info on consumables to do this.
  • Completing crafting writs. Pretty simple, I think. As an interesting aside, it will take at least 42 days to complete the final level of this achievement line. Forty-two...Ref[www.uesp.net]
  • Learning styles. Usually an achievement is awarded for discovering all the chapters in some particular style, be it racial, from DLC, from a holiday event, whatever. See the section on styles for more info on this process.
  • Designing outfits. Self-explanatory. I've got a bigger screenshot at the bottom of this section.
Crafting type-specific achievements
Each crafting type has two accompanying achievements. The two each reward one dye and 50 achievement points. The first is for reaching rank 50 (max) in your crafting experience level - this is leveled by deconstructing, refining, creating, and researching. The second is for successfully improving an item to Legendary (gold level), which requires some progress through skill lines. If you're going to shoot for one of them, I'd recommend going for the lv. 50 one first, as you'll probably get about halfway to the other on the way.

There are also achievements for collecting furnishing raw ingredients, which you'll probably pick up in the process of other achievement-hunting. See my housing guide for more details.
Dyeing
Dyeing, not dying. This guide isn't really about either, but I figure I oughta mention the first at least a little. Dyes are received as rewards for achievements - see the above section for info on those. They can be applied to your armor at an outift station (pictured below). It is possible to dye armor without changing your outfit (just don't have an outfit equipped when you go to dye stuff).

At an outfit station, you may color your equipped shields and body armor. Simply select a color from the right, then click on an empty slot on one of your armor pieces on the left (using either the bucket symbol to fill all slots or the paintbrush to fill just one). There are also options to save/apply a set of dyes and options to sort your unlocked dyes. More detailed information on dyes and dyeing can be found here: Dyes[en.uesp.net]

Be warned: Dyeing items binds them to your account, which prevents you from trading or selling to other players. You may still deconstruct, research, and sell these items to NPCs, as well as put them in your bank for your other personal characters to use. However, you can not give hand-me-downs to random strangers (*cough*) I mean your many rabid fans. Even if you remove the dyes, the item is still bound forever (a long time).

An ESO Plus membership will unlock the option to also color hats and constumes you may have received as quest rewards or purchsed from the Crown Store. In the large screenshot above, you can see that the tab is currently set to "Equipment". The symbol which looks like a shirt will switch to the costumes/hats tab. If you are too cheap to go for a Plus membership, but still want to dye your costumes, you can purchase a dye stamp from the Crown Store to dye a costume/hat with a predetermined set of colors.
Outfitting
Okay, so this is new from Update 17, so rest assured ye olde timers have not gone senile. Now, in addition to dyes, you can also apply different outfits to your armor and weapons. See the official guide.[www.elderscrollsonline.com] This is very similar to dyeing, but I've separated these topics into two different sections just to keep them short (helps with loading on slow PCs, you may worship me now, fellow slowpokes).

What exactly is a, how you say, "outfit"?
Good question. An outfit is basically a style for your armor and weapons. No, its not the same thing as an equipment style, and yes, that is annoying.

An outfit applies to all your equipped items at the same time, and can be switched on and off. It changes both the style and the color (via dyes) of your items. Basically, it rolls dyeing and crafting with styles into one thing, and provides another sink for your in-game gold and real-world currency. That's literally all. It is purely aesthetic.

What do I need for zis "outfitting"?
  1. An outfit station. Note that all "dye stations" have been converted into "outfit stations" - so if you knew where a dye station was, congratulations, you now have an outfit station to work with. Mostly, they're in cities, often near Alchemy stations (but not inside guilds). You can also buy them from our friend Rolis Hlaalu or his way-out-of-his-league-and-way-more-expensive female counterpart, Faustina Curio[en.uesp.net].
  2. A known style. Simple enough. You must know the style (from the consumable motif) that you want in your outfit. Lucky you, known styles are (like dyes) shared across all characters in your account.
  3. Mulah. Outfitting costs in-game gold. Larger pieces (chests vs. hands) require more gold, as do rarer motifs (nord vs. glass). You can also buy Outfit Tokens from the Crown Store, which allow you to change everything in one outfit once without using gold. This link[en.uesp.net] leads to a nice cost chart.
    (Note: If you have the Morrowind Expansion, you can convert to the Morag Tong style for free. Imperial Edition users can similarly convert to the Imperial style free of charge.)
  4. An empty outfit slot. So, you can only create one outfit for starters. The Crown Store (of course, you saw this coming) sells extra slots under its Crafting section (max of 10).

Okay so... how does I outfit?
Go to an outfit station with armor on. Select the item, select the style, hit equip. Hitting "apply" is when you get charged, so experiement before making your final decision. You can also choose to let your khajiit's voluminous mane spill seductively over his shoulders with the "hide hat" option - now accessible outside of the settings menu!
You only need outfit stations to design outfits. Once you have made one you like, you can equip it at any time using your Collections menu. And get that swag on.
How to be really successful
My last advice before you go out into the world:
  1. Get your Crafting Certification as early as possible.
  2. Complete lots and lots of Writs.
  3. Collect every material (crafting, trait, style, and improvement) you come across, even if you don't know how to use it yet. Expand your inventory to help you with this.
    • Buy bag upgrades from pack merchants and upgrade your bank space. Put all those crafting materials you got in your bank (you'll still be able to use them at crafting tables). Consider purchasing the banker assistant Tythis Andromo[en.uesp.net] from the Crown Store to help you store your mats while questing.
    • Think about upgrading to ESO Plus to take advantage of the Craft Bag (and expanded inventory). The Craft Bag bag stores all your fishing and crafting mats outside your inventory and bank space. You can still access these mats from crafting tables.
    • As a last resort, buy storage chests from the Crown Store or Achievement Merchants who take writ vouchers - just don't put crafting mats you need right away in them, as you can't access storage chests from crafting tables.
  4. Start researching early, and don't stop. Research takes time - don't waste any of it! You'll pat yourself on the back when you try complex Master Writs later.
  5. If you are having trouble finding materials or items with specific traits, join a guild that crafts. The guild store option will be invaluable to you. Just be aware that people won't hesitate to scalp you for crafting mats. Know how much an item should cost before you buy. (The simplest ways to do this are to Google or ask for a "pc" (price-check) on the item in zone chat. There are also addons[www.esoui.com] [what the "pc" people will be using] that provide this info.)
  6. Deconstruct everything you're not going to use. (Unless it's Ornate or something you can research ) Consider stealing weapons and armor on display at vendors' stalls to deconstruct, but remember: if you fight the law, the law will win. Pro-tip: Nothing in Coldharbor counts as stolen. :)
  7. Put Crafting Stations in your home. If you own a player home, try to acquire Crafting Stations to put in it (read a guide) so that you're not tethered to stations in towns.
  8. Advance skill lines related to crafting, but only if you think you'll use them. Make sure you start saving skill points as you approach a big level change; you'll need to use them to start using mats of the next level. You will quickly run out of low-level crafting materials to use as they stop spawning in your world. That being said, you can always respec to a lower level if you need those low-level mats to spawn.
  9. Read guides on Consumables and Furnishings crafting. My Furnishings guide has been out for a while now. A Consumables guide is planned but... idk when.
  10. Consider creating a character just for crafting. Although I don't personally think it's necessary, a lot of people choose to have one character who crafts and another who adventures. Specializing allows you to make better use of your skill points, and to practice domestic division of labor. Keep in mind that your bank is shared and that you can always respec if you decide you don't like your new schizophrenic lifestyle.

Don't get scammed by player guilds!!!
Let me know if I missed anything! I <3 typos!
7 Comments
TeacherMan 18 Feb, 2017 @ 7:15pm 
Very well-done, thanks for this:steamhappy:
wasabi 26 Nov, 2016 @ 9:15am 
Really appreciate the time put into this. Very useful advice!! Thanks for the friendly and helpful tone, too!!
Zerdath 22 Nov, 2016 @ 8:03am 
This is such a well put together guide. If I could pay you for it, I would. :D As it is, you have my thanks. MY ETERNAL THANKS.
MuddyMaps (SIKORA) 17 Nov, 2016 @ 10:09pm 
Thank you!
regulus 15 Nov, 2016 @ 1:26pm 
good guide thank you
hyp2r 12 Nov, 2016 @ 8:43am 
nice
Mike 9 Oct, 2016 @ 3:37am 
gj m8. thanx for cool guide