The Elder Scrolls Online

The Elder Scrolls Online

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Housing and Furnishing
By 2ReinreB2
This guide covers all aspects of the ESO housing system, including: buying and decorating homes, Furnishings Crafting, and a quest walkthrough for "A Friend in Need". Does not explain how to tie shoes. Comment with things you want to see added in 2022!
   
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Overview of Housing and Furnishing
Since the Homestead update of February 2017, ESO has included optional playing housing. Update 17 added a storage component to the housing system (I'm getting to that). There are two major parts to this system:

Pre-Homestead, the only people who got to own houses were NPCs (those lucky little...). Now, players have the option of owning houses instead of spending their lives as itinerant hobos. There are a variety of ways to acquire homes, each covered by this guide.

You can use homes as a meeting place for friends/group members/muggable strangers. You can also duel inside houses (if they're big enough), use them for storage, or for crafting - like a private town. Finally, houses can be decorated with junk (read: swag) that you buy, earn, craft, or find. These pieces of ju- ...swag are called furnishings.

Furnishings include furniture, lighting, artwork, plants, inedible food (apparently, even ESO thinks wax fruit should be a thing), etc. As you might expect, you can buy furnishings from both in-game merchants and the Crown Store and other players willing to trade with you. You can earn furnishings from quests and achievements, too, and steal small items from homes (and NPCs).

Finally, you can also craft furnishings. This works essentially the same as consumables or equipment crafting. This guide will detail only furnishings crafting.
Your first house (quest walkthrough)
The way you acquire your first home depends largely on how much you use Crown Store crowns. If you are cheap, you can get your first home for FREE by completing the quest "A Friend in Need" (explained below). If you're not, you can buy a home or furnishings from the Crown Store at any time using crowns. It's even possible to skip the quest altogether and go straight to Crown Store goods. However, until you complete the quest, you can not purchase any houses with in-game gold.

"A Friend in Need" walkthrough
The following is a detailed walkthrough of the quest which will a) give you one free inn room and b) allow you to purchase homes with gold. Briefer[en.uesp.net] walkthroughs as well as video walkthroughs can be found online. 'Tis a simple quest, and should be easy enough for even beginning players. Remember which is your starting city, as this will determine the location of the quest and the location of your reward house.
  • Aldmeri Dominion: Vulkhel Guard in Auridon
  • Daggerfall Covenant: Daggerfall in Glenumbra
  • Ebonheart Pact: Davon's Watch in Stonefalls
And now for the walkthrough...









  1. First, you need to acquire the quest. This can be done by going to the Crown Store, taking a brochure off a signboard in a major city (like a Crafting Writ board, if you've seen those), or finding Canthion in your starter city. The first two are pictured above.

  2. If you haven't already, now find Canthion[en.uesp.net]. The wood elf can be found inside your starting city's bank (icon pictured). Canthion will offer you some property, free of charge, provided that you help him with a previous tenant. That tenant is Bulag Idolus[en.uesp.net], a lovely Orsimer woman who turned Canthion's property into a skooma lab, then took off with the keys and deed.

  3. Find Szugogroth[en.uesp.net]. Szugogroth is Bulag's amigo, but clearly not that good of an amigo, because you're about to make him tell you where she's hiding out. Szugogroth is hiding in the Outlaws Refuge (icon pictured) of your starting city. To make him squeal, bribe him 69 gold. If you have the Thieves Guild or Dark Brotherhood DLC installed and underway, you can also choose to threaten him, which is free and works just as well.

  4. Search Szugogroth's bag and find Bulag Idolus. Szugogroth will let you look in his bag nearby, and you will learn that Bulag is hiding out in a delve (icon pictured). This delve will be in your alliance's third zone, and called Naril Nagaia[en.uesp.net] (Dominion), Orc's Finger Ruins[en.uesp.net] (Covenant), or Chid Moska Ruins[en.uesp.net] (Pact). Bulag will be far in the back, and has guards along the way.

  5. Retrieve the deed from Bulag/her corpse. Hooray, your first real decision! When you find Bulag, you can choose to either kill her or just take the deed and keys. If you choose to fight her, she is a first-level boss (health bar pictured). Her death (or lack thereof) has no effect on the quest.

  6. Return to Canthion and get some furniture. When you go back to Canthion, he'll ask you to do one more thing to prove you're worthy of his amazing home (i.e., that you're not going to star in Tamriel's next Breaking Bad) - go get a furnishing. You can buy or craft this; it doesn't matter. See below for more information on furnishings. Although your choice of furniture/decoration doesn't matter, I think poetic justice compels you to locate a skooma pipe, or some sort of alchemical eqiupment, to really prove your honest intentions to Canthion (there are no repercussions for the quest).

  7. Having proved you're worthy of homeownership, accept the deed and list of other availible homes[en.uesp.net]. Meet Canthion outside your new home: the Mara's Kiss[en.uesp.net] (Dominion), Rosy Lion[en.uesp.net] (Covenant), or Ebony Flask[en.uesp.net] (Pact) Inn Room. He will ask you if you intend to run skooma in the house, but it does not matter how you answer.
That's it; you're done! A final note about this quest: The reward pamphlet "Anthology of Abodes for Acquisition" has no value, can't be sold or destroyed, and can't be deposited in a bank. So... prepare to lug it around for the rest of time!
Further housing options
Purchasing houses
After completion of the "A Friend in Need" quest, you can purchase any of the three Inn Rooms that the quest can earn you, regardless of your alliance. You can also buy any of three Apartments, located in any of the three alliances (Sisters of the Sands[en.uesp.net] [Covenant], Barbed Hook[en.uesp.net] [Dominon], or Flaming Nix[en.uesp.net] [Pact]). If you're willing to pay Crowns, you can buy any other home in the game. A few particularly large homes can only be purchased with Crowns (the millionaire mainsions of the game). Pre-furnished homes are also only availible with Crowns. Follow this link for a list of homes.[en.uesp.net]

If you'd like to use regular in-game gold, it will take a little more work to buy larger homes. Several homes require in-game achievements, generally for completing all the achivements in a given zone. A few require the Morrowind expansion or similar. Similarly, all homes in the Imperial style require the Imperial Edition upgrade. Imperial homes, conveniently, do not require any extra achievements.

To purchase a home, first you've got to preview it (right). This can be done in one of three ways: a) by walking up to the door of the home in-game; b) bringing it up in the Crown Store; or c) finding it in your Collections menu, on the housing tab (below). You can then look at the purchase options available to you. Note: Sometimes there are limited-time-only Crown Store homes, which, like old rustbuckets hawked by sleazy salesmen, often look pretty great. If you want to buy one of these beauties, you'll need to purchase it fast. Wait not, want not!

Types of homes
Homes which require no achievements to buy with in-game gold (save the first quest) are called Staple Homes. Larger, but still average-sized, homes which do require achievements (or Imperial Edition) are called Classic Homes. Extra-large, dollahs in yo face, mansion-sized homes and Crown-Store-only "unique" houses are known as Notable homes. Homes also come in different racial styles, but (except for Imperial homes) this has no effect on purchase options. Beyond that, houses come in five different sizes, described below:
  • Inn Rooms - Cost 3,000 gold, and are not availible for purchase with Crowns. They are the smallest and do not allow dueling inside. You can place up to 15 furnishings, 1 Trophy Bust, and 1 Assistant/Mount/Pet inside the room. You can also have up to 2 visiting players over at once. Availible in three different races, in three different zones.
  • Apartments - Cost 11,000+ gold or 600+ Crowns. Because they can be bought with Crowns, they come optionally prefurnished. Still can't duel, but they're bigger and allow 35 extra furnishings. You can also have up to 6 visitors, instead of just 2.
  • Small Homes - Cost 40,000+ gold or 2,000+ Crowns. Dueling is finally allowed! Yay! Still max 6 visitors allowed, but now up to 100 furnishings, 5 Busts, 2 Assistants/etc. There are also options for every race and zone.
  • Medium Homes - Cost 190,000+ gold or 3,500 Crowns. Max 12 visitors, 200 furnishings, 10 Trophy Busts, and 3 Assistants/Mounts/Pets. All other benefits for small homes also apply (this is true of every home going forward).
  • Large Homes - Cost 760,000+ gold or 5,500 Crowns. Max 12 visitors (still), 300 furnishings, 20 Trophy Busts, and 4 Assistants/Mounts/Pets.
  • Manors - Technically, the category of Manors also includes Unique homes, which are Crown-only jumbo homes. There are three Manors you can purchase with in-game gold, which will run you upwards of 3,775,000 gold. That's at least 10,000 Crowns, or more than $80 in real-world money. Yep. You read that right. These pads ain't cheap. The non-Unique homes require the Hero of the Dominion/Covenant/Pact achivement for completing all of an Alliance's main story quests. They allow a max of 24 visitors, 350 furnishings, 40 trophies, and 5 assistants/etc.
All of the furnishing and visitors limits double with an ESO Plus membership. So, like, a small home gets 12 visitors instead of 6, 200 furnishings as opposed to 100, etc. for as long as the membership is active. A more thorough explanation can be found here[www.elderscrollsonline.com]...if you don't trust me...
Uses for houses and visitor access
The following is a list of useful pros to homeowning. Basically the only con is the monetary cost and the amount of time you put into the quests, but since you can always choose to just ignore your home(s), this isn't really that much of a problem.
  • Obviously first on the list is the aesthetics. Homeowning is mostly just for show, but if you're a showy kind of person that's actually a good thing. If you're not showy, you can just use your home as a dump zone for the random furnishings you will undoubtedly accumulate. You can place furnishings like chairs, banners, and pots and pans in your home. You can also display Collectibles like mounts, pets, and assistants. Trophy Busts, currently availible mostly for completing Undaunted[en.uesp.net] stuffs and Vet dungeons/trials/arenas, are also place-able.

    Some decorative items, like seating and light fixtures, are mildly interactive (but still just for show). Books you discover as part of the Mages Guild questline may also be purchased from Mystics[en.uesp.net] and placed in your home for you to read. Special merchants (including the one pictured) also sell special items based on your earned achievements. More on those later.

  • Homes are more useful as storage for Crafting Stations, which can be bought for 3,000 Crowns. Alternatively, you can use Master Writ Vouchers, part of consumables and equipment crafting. This official guide[www.elderscrollsonline.com] explains the process in detail. In any case, the merchant Rolis Hlaalu[en.uesp.net] will take Vouchers in exchange for Crafting Stations that can be placed in houses. Attunable stations can be set to produce equipment in one specific Craftable Set[en.uesp.net].
    The moral of all this is that, if you are into crafting, you can use your home as a massive crafting base and eliminate the need for hiking to towns and wilderness Crafting Stations. If you want, you can also join a guild with a dedicated crafting home - many even have attunable stations in them, just depends on your guild's size and richnessosity.

  • Similarly, you can place Target Skeletons in your home (image coming soon). These can be crafted using plans and supplies from that Rolis Royce guy (sorry, that's his name in your head forever now) or purchased in the Crown Store. Although it doesn't fight back, you can beat up the skeleton until it dies. Woo. The regular versions have 3,000,000 health, while the "robust" versions have double that. Both respawn shortly after 'death'.

  • Next up on the list is the fact that you can have visitors to your home (this feature is what many crafting guilds exploit). If your home is large enough, you can also duel inside your home. There are limits on the number of people you can have over, but it's beneficial if you want a shared meeting place. They can even go to your "primary residence" when you're offline. Group members, Guildmates, and Friends all have the option to "Visit House" by right-clicking your name in the relevant menu (right). If you're online, a player can also enter your home by teleporting to you while you are inside. The "Settings" tab of the home editor menu is shown below. On the left is a display of info about the home, including the number of available visitor spaces.


    The cool thing about this is that you can set different permissions for individual homes and players. Your options are "Visitor"-level permissions (can visit/interact only) or "Decorator"-level (can visit/interact and move objects around). However, only you can add or remove items from the house. You can also ban people - including while they're in the house (they'll get immediately kicked). This is all done with the "Settings" tab, pictured above, with icon below.


  • Although I've mentioned this already, it's also important to note that you can teleport to your home. This is done via the Collections menu, "Housing" Tab (pictured right). It doesn't work while in combat, but doesn't require a wayshrine or gold. If your home is in an important city, this can be a useful free shortcut. You do have to pay to teleport to wayshrines out of your home, though.
How to place furnishings
The Housing Editor menu
To begin placing items, first you must open up the Housing Editor. The key required to do this depends on your settings, which can be changed via the overall game's Controls menu, on the pause-menu screen.
The Housing Editor has four tabs, listed below:
  • Place tab, used for selecting items in inventory or bank to put in your physical home. Pictured below, left.
  • Purchase tab, so that you can spend all your hard earned cash on virtual furnishings via the Crown Store, thus contributing to the Bethesdan machine.
  • Retrieve tab. Used for picking up junk so deeply buried within your hoard that it has forgotten the meaning of the word 'daylight'. Also shows the distance and direction to any given item already placed in your home and lets you set in-home waypoints (very useful in big houses). Pictured below, right.
  • Settings tab. Described in the above guide section, mostly used for controlling visitor access and viewing basic info about your home (like how much more stuff you can stuff in before the floorboards give way).
These tabs are fairly self-explanatory, once you get into them, and pretty hard to explain without 300 screenshots. Since you're all highly intelligent humanoids (having successfully found this fabulous guide, after all), I will leave it at that.

Moving items
If you find that one of your items is in the wrong place, thus disrupting your highly cutivated sense of feng shui, you can move it in one of two ways. Once you have the Housing Editor open, either click on the item in the room or find it in the Retrieve tab and press the highlighted "edit" key at the bottom of the screen. This will bring up a screen similar to the one shown below, though again your keybindings may be slightly different.

The movement options available to you are displayed at the bottom of the screen. Left-clicking at any time will put the item down. Right-clicking with your cursor pointed at any wall or object will align the bottom of the moving item with that surface. You can also rotate the object with the keys which usually operate your combat abilities, which will be pictured on the screen. If you prefer to do this the click-and-drag way, simply turn on "cursor mode" (using F in the screenshots here). Then you may click on one of the red, blue, or green spherical axes around the object and drag to move it along that axis. See the screenhsot below on the left.

By default the furnishing will stay close to the ground/wall at a fixed distance from you. Turning "surface drag" off (T, here) will let you push the item backwards and forwards in space, by default using the mousewheel. This is pictured below on the right. Be careful of interactable furnishings! Some will only work right if placed on a level surface (storage chests are a prominent example).
If you need yet more options, try Precision Editing pictured below.
Moving groups of items
Want to move a table with a bunch of plates on it, without hurling your fine china about like throwing stars? Use the linking feature.

In the case of your dining room set, you'd want the table to be the parent object and the plates to be children. Interesting relationship Mrs. Potts has there.
Character Pathing
Character Pathing is a new furnishing-placement feature which applies specifically to assistants, mounts, and pets which you place in your home. It allows you to specify where and how you want these living furnishings to move.

In order to use pathing, first place an applicable furnishing in your home using the Housing Editor. Seen below is our smuggler friend from the Thieves Guild DLC. Once placed, you will then see a pop-up menu with options to precision edit (tweak their fixed position), edit node (specify stop points), change walking speed, and tell them how long to wait at the fixed location.
To get your sla-I mean, hired-for-free laborer to move, right click to add node before. Place the glowing blue cursor wherever you want your assistant to go to. You can place up to 30 of these in total. Note that the character will walk in a straight line between nodes, so circles are going to be a little hard to achieve.
When you're out of the node editor, you can also open Path Settings (see bottom bar). This allows you to quickly turn on/off pathing and to decide if the character will walk back and forth (aka ping pong) or in a loop.
That's really it; the process is quite simple.
Furnishings types and sources
As with most things in ESO, furnishings are broken down into categories based on where you use them and how you get them. The net two subsections will briefly go over these distinctions, with an emphasis (as always) on the stuff that actually means something in the long run. To avoid very minor spoilers, this link points to a full list of furnishings[en.uesp.net].

Furnishing types
Okay, so here's a secret most large gaming companies don't want you to know: The distinctions between furnishing types are... completely arbitrary and almost pointless. You can talk about how you have a Legendary Khajiit-style bed while your neighbor has merely a Superior Breton Loveseat - but, in reality, all furnishings are basically the same. What follows is a run-down of the kinds of names you may hear, and how they boil down.

Firstly, furnishings can either be boring, animated, or interactive. For example, a bowl of wax fruit would be boring, since it neither moves nor does much of anything. A lamp that you can turn on, chair you can sit on, or Crafting Station you can work with is interactive. Banners with the description "Animated" are, you guessed it, animated. They are supposed to move, although sometimes they don't. Yes, you just got your home and now you discover a raging bug infestation... ha, ha. Actually, bug fixing has proceeded apace thus far, so not to worry. One last word to the wise about animated and interactive items: You can't interact with an item if you can't actually walk up to it in the room, and if something is supposed to move, make sure it has enough space to. Otherwise it will phase through the wall, completely ruining your medieval fantasyland effect.

Our next set of distinctions are ones you should already be basically familiar with. These are idenitified by the color of an item's name. Basically, the colors refer to an item's rarity (and thus its cost). Works just like with equipment, recipes, and enchantments. White = Normal, green = Fine, blue = Superior, purple = Legendary, yellow/gold = Epic. In general, all furnishings which require achievements to purchase are purple, while items you earn purely through achievements (like Trophy Busts) are gold. Others you can buy without achievements, or even craft yourself.

The final group of furnishing classes are used in the tabs of the Housing Editor ("Purchase" tab pictured above). These include Conservatory, Courtyard, Dining, Gallery, etc. Essentially, they describe where a thing should be found. So, if you're looking for patio furniture, try the Courtyard category. Religious items belong in the Undercroft, while books go in the Library. Anything that doesn't fit in a category is lumped into "Miscellaneous" (a word that took me six tries to spell!).

Acquiring furnishings
You're starting to recognize a pattern, right: I start every section with, "there are three ways to do x, here is way 1". To break the mold, let's just jump right in: You can buy furnishings in the Crown Store. This can be done by going directly to the Crown Store, or by using the Purchase tab of the Housing Editor from the comfort of your own home (the big screenshot above). Some furnishings are unique to the Crown Store, but (lucky for us cheapos) most are not.

You can also buy furnishings from in-game merchants. These vendors come in three flavors: Home Goods, Achievement/Accolade, and Luxury Goods Furnishers. To find one, check out this list[en.uesp.net]. Home Goods Furnishers sell basic stuff, and are usually found around other merchants. Their store banners have the furnishings icon pictured. Usually, these merchants sell items endemic to the region they're hanging out in - like local plants or furniture in the racial style of the ruling power.

Achievement Furnishers are more interesting. They sell items related to quests in their region. These items are bound to the player and require that they have completed certain achievements. There is even a merchant in Cyrodil for PvP stuff. Other types of merchants, like blacksmiths and mystics, also sell achievement-unlocked furnishings related to their chosen profession (like a fake anvil for a blacksmithing achievement).
There is currently only one Luxury Goods Furnisher, who chills in Coldharbor's Hollow City (see what I did there?) on weekends. Zanil Theran sells a couple of high-end items, wares which will theoretically rotate weekly upon future updates. He is pictured on the left, giving what we hope is intended as the "V" for victory sign. If you do Master Writs, also look for Rolis Royce Hlaalu to for high-end items using Master Writ Vouchers.

You can earn some furnishings from achievements or quests alone. The Jester's Standard pictured in several screenshots of this guide, for example, comes from a reward box for a daily quest during the Jester's Festival[www.elderscrollsonline.com]. Since 2020 certain leads can also find you some cool, unique furnishings. Note that most of these are bound.

Other activities like thievery, including pickpocketing; murder of NPCs; and fishing may also occasionally reward furnishings. (Fishing earns aquatic-themed decorations - I put Kelpy the gravity-defying Kelp Pile on my wall.) The Dark Brotherhood's Shadowy Supplier rarely rewards furnishing items related to the organization. Then there's Undaunted Trophy Busts, like I've already talked about, pictured. (What, no Thieves Guild stuff?) FINALLY, it's also possible to craft furnishings. Pretty much the rest of this guide is devoted to this process.
Crafting basics
These are the basic steps you need to follow in order to craft furnishings. I'll go over each point in later guide sections.
  1. Locate (and use) Furnishings Plans. These work exactly like Provisioning Recipes and can be found in many of the same places.
  2. Find ingredients. Different types spawn in different places. In general, any ingredients used for Equipment Crafting may come in handy. Special Furnishings-Crafting-only ingredients may be found in wordly nodes for both Equipment and Consumbales Crafting.
  3. Find the appropriate Crafting Station. Cities are your best bet, though you may also find them in the wilderness or in smaller towns. (If you've already been crafting for a while, you might even have some in your own home.)
  4. Craft your items. We'll talk about exactly how in a little bit.
Finding furnishing plans and ingredients
Locating furnishing plans
As stated above, furnishing plans are almost exactly like provisioning recipes. As such, they can be found most often in containers like backpacks, out in the wilderness. In settlements, they're best found in containers like wardrobes and dressers that you can steal from (these will, of course, be stolen goods). They are occasionally found in Crafting Writ[en.uesp.net] rewards. You can also buy them off other players. Low-level Plans can be purchased from crafting-related merchants; that is, Grocers, Blacksmiths, Woodworkers, etc.. Certain high-level Plans can be bought from Rolis Hlaalu, as well.

Plans come in five colors, based on their rarity - which is usually also proportional to their resale value and how many different ingredients they require. Once you have a plan, find it in the consumables tab of your inventory and press the button required to "use" it (pictured below). You will then learn the Plan, and can craft the item it depicts as many times as you want. Importantly, items crafted based on stolen Plans are still "clean". Also importantly, the Plan tells you what ingredients and Crafting Station you will need to use on its lil' item tooltip. Pay attention to this.

There are several types of Furnishing Plans, listed below with what type of Crafting Station is required to make them.
  • Diagrams[en.uesp.net] = Blackmithing Station (used for heavy armor crafting and most weapons)
  • Blueprints[en.uesp.net] = Woodworking Station (staves, bows, and shields)
  • Patterns[en.uesp.net] = Clothing Station (light and medium armor)
  • Designs[en.uesp.net] = Cooking Fire (provisioning crafting, to make food and drink)
  • Praxes[en.uesp.net] = Enchanting Station (makes enchantment glyphs)
  • Formulae[en.uesp.net] = Alchemy Station (makes potions and poisons)
Locating crafting ingredients
Once you know some Plans, you begin the hunt for ingredients. If you're into other types of crafting, you will have likely run into these already searching for mats (materials). Since Homestead, nodes[en.uesp.net] used for Consumables and Equipment Crafting have a chance to drop furnishing ingredients. A node (Clothing, light armor) being harvested is pictured below left. These ingredients are Regulus (from ore nodes), Bast (from clothing nodes), Clean Pelt (mob drops where medium armor mats can be found), Heartwood (wood nodes), Alchemical Resin (alchemy plants and water skins), Mundane Rune (from runestones), and Decorative Wax (usually in barrels where provisioning mats are found).

While these ingredients are used exclusively for Furnishings Crafting, some Plans require other types of crafting ingredients as well. The screenshot below right displays an example of this; this Blueprint (blacksmithing, you will recall) requires three different kind of furnishings-only mats, as well as a refining mat[en.uesp.net], a style mat[en.uesp.net], and an Enchanting runestone[en.uesp.net].

Don't forget! At Crafting Stations, you can access both your personal inventory (bag) and bank inventory. No need to schlepp back and forth unless your bag inventory is full. You can't craft items if your bag is too full.

And if you like holiday items - either go find holiday crafting mats, furnishing plans, and actual furnishings during the event, or go shopping in a guild store immediately after while prices are low because of wayyy too much supply.
Locating crafting stations
Furnishings Crafting can be performed at any of the 6 types of Crafting Stations, although each Station is used to produce different kinds of furnishings. Depending on the furnishing plans you have discovered, you'll want to find different crafting stations.

Equipment Crafting Stations (blacksmithing, clothing, woodworking) can be found in every major city, some small towns, and at wilderness sites marked by the pictured icon. Alchemy and Enchanting Stations can also be found in major cities as well as many locations near Mystics, Magisters, or the Mages guild. Provisioning Stations are the most widespread - almost any campfire, forge, furnace, or fireplace will work as a "Cooking Fire". Look in Inns, homes, and (in the wild) near groups of tents. Interestingly, Cooking Fires are pretty much the only interactable item in Outlaws Refuges. (At least I find that interesting.)

Pictured below are examples of each type of Station, its banner, and the relevant furnishings crafting tab. In all cases this tab is the one furthest to the right.

Alchemy (uses Formulae)

Blacksmithing (uses Diagrams)

Clothing (uses Patterns)

Enchanting (uses Praxes)

Provisioning (uses Designs)

Woodworking (uses Blueprints)

Don't forget that you can put Stations in your home! Master Writs, baby!
Working the Furnishings Crafting tab
Once you've got the right Plans and ingredients, and you're standing in front of the right Crafting Station, you are ready to craft junk! I mean, furnishings. You're ready to craft furnishings.

The next step is to go to the Furnishings tab of your station, marked by this icon:
After that, it's simple. Make sure that the "Have Ingredients" and "Have Skills" boxes are both checked, click on the thing you want to make, and press the button labeled "Craft" at the window's bottom. The materials required are pictured at the bottom of the menu. The numerator (top) of the fraction next to each shows how many you have, while the denominator (bottom) shows how many are needed to make one item. If you want to see what other plans are possible, uncheck the "Have x" boxes above (pictured below). You can also preview your items and see roughly how big they will be using the appropriate button at the window's bottom (T in the screenshot).
That's literally all the Furnishings Crafting tab does.
Relevant skill lines
The only skill lines that help with housing and/or furnishing are crafting-related. Let's establish that right off the bat. If you want to get good at Furnishings Crafting, then you should check out the skill lines I describe below. Keep in mind that some skills are locked unless you reach a certain level in the relavant Consumables or Equipment crafting line. Also keep in mind that the Blacksmithing line[en.uesp.net] is pictured above, and other lines will have similar but different names. Finally, if I don't mention a line, it is safe to ignore it. I double-checked this section; it's free of mistakes.

Skill name.
What it does.
Worth it? And when?
Metalworking/
Woodworking/Tailoring/Solvent Proficiency/Potency Improvement
Upgrading this skill allows you to use higher-leveled crafting materials. For example, Rank II Metalworking adds Steel Ingots to your arsenal of crafting materials, when before you could only use Iron.
Depends. If you plan to pursue other types of crafting, you may want to look into this. The big problem is that ingredient-spawning is tied to both your character level and crafting level, so you may run out of usable ingredients if you don't pursue these lines.
Keen Eye
Makes nodes glow as you approach them in the world. Doesn't affect things in containers.
Probably. Especially if you're having trouble finding enough materials for any type of crafting, this one can be a good thing to invest in, although HarvestMap[www.esoui.com] is just as effective.
Hireling
A "hireling" will send you materials every day.
Depends. If you go adventuring a lot, and don't log in on a daily basis... meh. If you do log in every day, stay in one place, or are having trouble finding mats, go for it.
Extraction/
Unraveling
Increases your chances of getting better and more mats from deconstruction.
Maybe. First read up on the process of deconstruction, so you know how this is helpful. If you find yourself short on any kind of improvement/refining mats, invest in the specific skill line for that type of mats.
Other Equipment Crafting or Alchemy lines
Varies. Helps with research, improvement, etc.
Only if you are into general crafting as well. These lines can help to increase your crafting level, which unlocks more Metalworking/Woodworking/etc. lines (from the top of the table). None is absolutely necessary or directly applicable to crafting furnishings, however.
Achievements
Most housing and furnishing-related achievements deal primarily with owning homes or certain numbers of furnishings. Some deal with furnishings crafting, but these are in the minority. I've got screenshots of each type under the headings below. To view your achievements, bring up your Journal (default keybinding is J). Select the Achievements tab, with the icon pictured.

Housing/Furnishing achivements
These puppies fall under the heading to the left of the menu. They are broken down into three subcategories: General, Property, and Decorating. (Pictured below, in that order.) The organization here is pretty logical. Property achievements deal with owning specific homes. Decorating achievements deal with placing furnishings in homes. Anything else is grouped under the "General" heading.
Furnishings Crafting-related achivements
These guys are grouped under the heading to the left of the menu. Most of them have nothing to do with Furnishings Crafting specifically. The ones you're interested in have to do with harvesting materials from nodes (or corpses, in the case of medium armor clothing mats). These are in both the general and specific headings. In the specific headings, there are also achievements for learning large numbers of Crafting Plans. Pictured below, left is the General tab. Below, right is the Alchemy tab, representative of the specific headings.
How to take over the world
This is a variation on my usual "How to be successful" section, because you will really be buying up parts of the world in Housing and staking your claim with Furnishing. So, here is my advice to be the best Homeowner/Furnisher there's ever been:
  1. Save up your money. Houses and furnishings are expensive, particularly the good ones.
  2. If you buy from the Crown Store, consider an ESO Plus membership. If you are going to be buying in-game junk with real-world cash, it is more economical to spring for the membership. You will save in the long run., and gain some cool perks like access to DLC, increased housing storage, and infinite crafting mats storage.
  3. Try out Furnishings Crafting. It's fairly cheap and easy, and some of the craftable items are unique to crafting. It's also a good way to make money, if you resell the items you make with free, natural ingredients to other players or NPC merchants.
  4. Explore Equipment and Consumables Crafting. Even if you don't craft, they're serious moneymakers. They're also helpful crafting practice and good for gaining materials. Definitely also complete Crafting Writs. These will give you cash and lead to Master Writs you can use with Rolis Royce Hlaalu. Some people create characters just for crafting, to maximize their skill point usage and earn those Master Writs.
  5. If you craft, collect every material you find and put it in your bank. Consider buying Tythis Andromo[en.uesp.net] from the Crown Store. And only advance skill lines you think you'll need. Although you can always respec, it's a lot of work.
  6. Consider bag upgrades from pack merchants and upgraded bank space. You will, I repeat, will run out of space in your home for all your priceless trophies and knicknacks. However, home sizes max out after a while. Upgrading your bank is at least one way to keep hold of your belongings, even if you can't put them on display.
  7. Put Crafting Stations and Storage Coffers in your home. Even if you don't want them now, they are awesome and help maximize the utility of your home. I'm all for practicality, as you never know when they'll come in handy for you or your visitors. (They also make you look rich and famous.)
  8. Have people over to your home. Do not be a hermit. Currently, homes are virtually pointless except as gathering places and display rooms. Put that to use, fool!
  9. Make sure you're questing and earning achievements. Achievement furnishers are only open to those who explore. Plus, their special items are bound to your account - i.e., they can't be bought from friends.Explore all zones and alliances. Most furnishings (and all homes) have a racial style, and racial-styled stuff spawns or is sold more frequently in a race's particular zone. To open up the full range of furnishings and homes, you gotta go everywhere.
  10. Take note of seasonal homes. These usually come around for a limited time and coincide with an event like the Witches Festival or New Life Festival. Always worth checking out.
Let me know if I missed anything! I dearly love me typos, poppet.
2 Comments
cadh20000 8 Apr @ 1:01pm 
Is this still current/accurate?
Chef-117 30 Jul, 2017 @ 10:55am 
Nice guide thanks!:)