Sid Meier's Civilization V

Sid Meier's Civilization V

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148.600 KB
28 May, 2012 @ 4:06pm
6 Jun, 2012 @ 4:18am
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Description
Adds two new buildings that require significant Industrial Steel, as provided in my Industrial Steel mod. The Residential High-Rise gives extra food, boosting growth or supporting a specialist economy, while the Commercial High-Rise boosts gold. You cannot build both in the same city.

REQUIRES THE "Industrial Steel" MOD.

Art by Hossein Amanat (residential) and Roy Tennant (commercial)
33 Comments
SamBC  [author] 7 Nov, 2015 @ 11:19am 
Unless it used the same internal name for the Steel resource, no. If it does, maybe.
Chungusism 7 Nov, 2015 @ 5:44am 
will this work with the steel from the america overpowered mod?
Galgus 20 Jun, 2015 @ 12:06am 
The Commercial High-Rise generally feels weaker than the Residential High-Rise since Food is, generally, a stronger stat than Gold since it allows more powerful late-game tiles to be worked.

In my opinion either more flat Gold or a percent Gold boost would bring it up to par.

Then, again, I'm no balance expert.

Either way I'm loving the mod.
Venusaisha 20 Dec, 2013 @ 2:39am 
works 8)
Venusaisha 19 Dec, 2013 @ 3:49pm 
great, thanks
BLÀde 28 Sep, 2013 @ 1:27am 
can you add buildings that give culture and science?
SamBC  [author] 4 Sep, 2013 @ 4:10am 
It should be, but I haven't had a chance to test it.
tetra 3 Sep, 2013 @ 5:19pm 
Is this compatible with BNW?
{Tweaker}Spets767 15 Jul, 2013 @ 3:12am 
cool, this is really one of greater mods on workshop
SamBC  [author] 15 Jul, 2013 @ 2:56am 
I haven't tested, but I did some looking and couldn't see a reason it shouldn't be.