Stellaris

Stellaris

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4 Aug, 2016 @ 8:58am
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Description
It was supposed to be some general game expansion mod, but stellaris modding soon shown that it can't even see itself and overall release state of game was clearly poor and needed fixes from devs anyway, which also turned into major changes to lots of things and I stopped modding past initial cheaty stuff.

What is there: a few overpowered traits for leader/species/governor/ruler/scientist/admiral/general, events usable through console that call leaders with traits(virtually immortal), kill ruler/heir, give all strategic resource techs including terraforming and xenopet ones(because initially small galaxies completely lacked some resources and still lots of techs are locked if you don't have that resource in your borders, which also can't see system initializer deposits in your own system... basically it's utterly pointless to even have tons of resources, when game thinks you don't and doesn't even let you research techs) and most interesting - epic start system initializer that gives you 20+4 gaia(homeworld now appears as you set it) planets with 25 size which is space enough for 600 POPs right in your starting system + very close neighbour system. Those epic systems also together include deposits with lots of strategic resources, all resources are present and there is at least 4 of each. Overall it is 2(Salt in start system + Sanctus neighbour) planets to put up mine station and 1(Deus neighbour) needs research station to give you everything. There's also prescripted nation that is humans with epic species traits(and also nuked wasteland world as homeworld including special planet preference allowing to settle anything decently) which are set of 2: one gives you tons of points(iirc AI won't get that or it's a set of 2 anyway) and the other is actual epic trait for a lot of points.

Also there's added big happiness and growth modifier for all those special gaia planets including homeworld.

How to call events: open console and use those commands
event leader_expand.1 (gives epic admiral)
event leader_expand.2 (gives epic scientist)
event leader_expand.3 (gives epic general)
event leader_expand.4 (gives epic governor)
event leader_expand.5 (makes ruler great - this actually doesn't work no matter what I tried)
event leader_expand.6 (kills ruler)
event leader_expand.7 (kills heir)
event leader_expand.8 (gives all resource techs)

I guess this mod could be used in multiplayer for special system initializer which is possible to set for custom nations too.

*System and species traits were blocked since traits were probably usable by AI, this is another problem with modding - it's impossible to at least properly modify existing species through event or something else that is not genetic modification mechanics which itself would lack points.
**I'll probably leave traits disabled still, so if you wish to use them in custom empire - open documents folder and look at user_empire_designs.txt file after making empire and look for traits and initializer settings:
to access traits copy this(probably instead of traits you already set)
trait = "trait_unbreakablereflectionofgrace"
trait = "trait_freepts"
to access initializer copy this instead of what is otherwise probably "sol_system_initializer"
initializer = "gaianibiru_system_initializer"
22 Comments
((((Semyon The Great))))  [author] 10 Dec, 2016 @ 9:10pm 
yes and even if that is changed for console to work - it still can't do a lot of stuff that's exactly likely needed by player ; so here's my edict mod with much more control and useful stuff http://steamproxy.net/sharedfiles/filedetails/?id=737550770
weird moth creature 10 Dec, 2016 @ 8:18pm 
console not working in multiplayer is hardcoded, it cannot be changed.
((((Semyon The Great))))  [author] 10 Dec, 2016 @ 5:33am 
This was kind of one potential goals for this one, but the problem is that console won't work in any way in mp I guess. The only other way is to make some kind of chained events for limited access to what console could do, but that's very clumsy. And actually it's really pointless, because my other mod features toggleable powerful free cheat edicts that should be working in mp too and for players only. It gives you all the needed control over game in real time, if you ever need console for something very special - save could be just loaded in singleplayer for a bit to do some commands anyway.
mason531 1 Dec, 2016 @ 5:49pm 
Can you do a mod where you enable the console in muliteplayer
weird moth creature 26 Oct, 2016 @ 10:21pm 
as shown in the picture
Salt = provides everything
((((Semyon The Great))))  [author] 26 Aug, 2016 @ 9:44pm 
I did multiple world conquests, even one-tags in eu4 and it was good plays. There things just don't make sense and nothing really changed from all the long conquests and teching and whatever else.

And most of the time I never even used mods in any game, so when I come making some like here - I'm exactly not even playing with all that. Making it and making it possibly pushed to absurd limits(and as I say - otherwise this is never reachable, which is just silly balance limitations from what devs make, while obviously there was first of all no real balancing already) was a goal itself, just modding for modding. And this itself is not well made and sadly can't break limits of how paradox make their games, so that is just a tiny reshaping after learning new game's modding possibilities. To make it into something actually good I need to make own game, but space(and especially all the actual future) is too complex kind of topic, especially complex for paradox to handle.
((((Semyon The Great))))  [author] 26 Aug, 2016 @ 9:44pm 
Obviously you do have it when making up silly conclusions. The point is that you seem to at least lack freedom of mind and game isn't that much filled with content or anything. With this you can do something beyond what game EVER lets you or you can fail there as usual I bet. Game is like barren dead plain mostly, what does it do to conceal this? It only wastes time in fact very arbitrarily stopping you from showing any signs of being actual galactic power.

Obviously I pretty much played and 'completed' the game in one pretty damn long playthrough. But what was it? It is not finished in tens of hours. Nothing anywhere states that I do have the power I have. With almost half galaxy coverage reached in all that tough and not really clever fighting - it changed nothing at all. Even crappiest space shitlords wouldn't surrender like more than 5 planets at once or so. Or even crappiest space shitllords I vassalized - take CENTURIES to 'diploannex'.
Saint-Benjen 23 Aug, 2016 @ 4:06pm 
So, now you are basically utterly OP from the very beginning? You just cannot be beaten. What's the point? You tought vanilla was an insult to your intelligence? Your games are only one sided with that 20 planets starter. I'm pretty sure you can't do shit on vanilla or even on a lightly modded version. Even tho your mod is certainly well made. Game is basically all about what to do with your resources, not being an OP entity steamrolling the galaxy unchallenged. But well, every perversion is in the nature. But you clearly have an inferiority complex. :steamsalty:
((((Semyon The Great))))  [author] 9 Aug, 2016 @ 12:21pm 
You would truly enjoy finishing my release version game where I'm strongest, yet I have even limited fleets, I'm strongest, yet I'd have to fight HUNDREDS of utterly boring wars against retarded AI(do you think it's really any challenge?) - to anyhow subjugate them and might be even around a thousand wars if I'd actually annex them... without waiting literally even more centuries if they'd be my vassals. And that would be a bit more ok if all that garbage wasn't reducing fps to one digit number, but it eventually just does.

It's really fun when mid-late game is nothing but just standing between flimsy walls that magically refuse to fall.

And wasting hundreds of hours sitting in same pile of lifeless garbage only to then very slowly wade through it or repeat that silly experience is clearly lack of any intelligent mind.
((((Semyon The Great))))  [author] 9 Aug, 2016 @ 12:21pm 
You can never truly define a cheat in those silly randomized games. And obviously those games can also be slammed and pig fucked no problem without internal changes.

EU4 is just perfect example of randomized insanity - nothing ever says I shouldn't get 0 0 0 monarch everytime or get 6 6 6 + any theoretically real PUs and so on.

Though indeed stellaris isn't really like that, but still it is utterly slow and featureless grind which you only guarantee yourself if you don't mod things.