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Salt = provides everything
And most of the time I never even used mods in any game, so when I come making some like here - I'm exactly not even playing with all that. Making it and making it possibly pushed to absurd limits(and as I say - otherwise this is never reachable, which is just silly balance limitations from what devs make, while obviously there was first of all no real balancing already) was a goal itself, just modding for modding. And this itself is not well made and sadly can't break limits of how paradox make their games, so that is just a tiny reshaping after learning new game's modding possibilities. To make it into something actually good I need to make own game, but space(and especially all the actual future) is too complex kind of topic, especially complex for paradox to handle.
Obviously I pretty much played and 'completed' the game in one pretty damn long playthrough. But what was it? It is not finished in tens of hours. Nothing anywhere states that I do have the power I have. With almost half galaxy coverage reached in all that tough and not really clever fighting - it changed nothing at all. Even crappiest space shitlords wouldn't surrender like more than 5 planets at once or so. Or even crappiest space shitllords I vassalized - take CENTURIES to 'diploannex'.
It's really fun when mid-late game is nothing but just standing between flimsy walls that magically refuse to fall.
And wasting hundreds of hours sitting in same pile of lifeless garbage only to then very slowly wade through it or repeat that silly experience is clearly lack of any intelligent mind.
EU4 is just perfect example of randomized insanity - nothing ever says I shouldn't get 0 0 0 monarch everytime or get 6 6 6 + any theoretically real PUs and so on.
Though indeed stellaris isn't really like that, but still it is utterly slow and featureless grind which you only guarantee yourself if you don't mod things.