Total War: WARHAMMER

Total War: WARHAMMER

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Beastmen - Heroes Vanguard
   
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Tags: mod, Battle
File Size
Posted
Updated
5.625 KB
3 Aug, 2016 @ 5:25pm
13 Aug, 2017 @ 2:07pm
7 Change Notes ( view )

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Beastmen - Heroes Vanguard

Description
Simple addon for the other mods. Could be used independently of them if desired.

Just gives non-Minotaur hero characters of the Beastmen the ability to vanguard and be with their troops when they're setting up an awesome ambush or something.

I didn't give the ability to heroes with Razorgor chariots tho cuz i feel a chariot ain't all that sneaky, yeh know?

Gives em the ability to ignore forest penalties just like the base mod does too.

COMPATIBILITY -
not compatible with mods that alter Beastmen hero stats. won't cause crashing or anything but either my changes won't show up or the other mods changes won't show depending on load order. It is compatible with Proper Combat by Kam and his Proper Beastmen sizes mod too. his Proper Combat mod includes BM stats but I'm pretty sure they are vanilla stats just like mine so it makes no difference and my changes will still show.

So yah - pretty much compatible with everything - including mods that change the appearance of Beastmen.

Fully Save Compatible - meaning it can be activated or deactivated any time and will not cause problems.

Like the mod? Giving thumbs up would be nice. More importantly - yeh might like some of my other mods - maybe.
http://steamproxy.net/profiles/76561198008263753/myworkshopfiles/?appid=364360&p=1&numperpage=18

links to the original mod and the centigor variant

BVC - allows Gors with shields and ungors with spears to vanguard as well as making all beastmen ignore forest penalties
http://steamproxy.net/sharedfiles/filedetails/?id=733516058

Centigor variant - does exactly the same except also allows Centigors to hide in forests cuz in vanilla - they ... can't
http://steamproxy.net/sharedfiles/filedetails/?id=734158669
4 Comments
NosesCan'tSleep (Max)  [author] 11 Aug, 2017 @ 3:20pm 
updated
NosesCan'tSleep (Max)  [author] 27 Feb, 2017 @ 5:50pm 
updated for patch 6 ( Brets )
Ash 3 Aug, 2016 @ 7:40pm 
Thanks!
NosesCan'tSleep (Max)  [author] 3 Aug, 2016 @ 5:59pm 
think this is the last Beastmen mod i'm making for a while. took me longer to get up than i thought - just made it a little while ago and it wasn't working and I couldn't figure out why. I created the attribute groups and gave them the proper attributes - so why not working?

i stupidly hadn't actually remembered to copy the new attribute groups over to the land_unit entries .... lol