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Сообщить о проблеме с переводом
As for the rest, well I wasn't gonna comment on the model :P But I am glad to hear you're playing with sounds.
And again, thanks for making this gun! I'm getting fed up with vanilla weapons and unbalanced mods.
damage:
It can one-hit small light armour blocks, would be op if you could take out a drone/small ship that takes a lot more time to build at ease.
costs:
I guess less bottles and more superconducter would be realistic, so i will change this.
animations:
The gun is too long to place the hand under the barrel without looking unhealthy, but blocking the scope is a problem i will solve.
sounds:
This was my second mod and the first one with a own model, so it was kind of a test and i used the vanilla sounds. I already started to redo the whole model/textures/sound.
* It doesn't do much damage. It does 4 times as much as a vanilla rifle, but it fires slower. I suggest boosting its damage and slowing its ROF to make it a sniper / anti-material rifle.
* It needs a more threatening sound. I don't know much about modding, but I think this can be improved.
* The engineer's left hand obscures the gunsight when aiming while crouching or moving. I don't know how much control you have over poses. Shouldn't he have his left hand under the barrel, anyway, to steady the gun?
* Using oxygen bottles is expensive and unintuitive; cooling makes sense, but these are 6 120L bottles. I would suggest using superconductors instead, for acceleration coils.
Even as it is, I think it's a great weapon:
* It's accurate! I am so frustrated with the SE "precise" rifle not hitting my target.
* It has cheap ammunition, since it's a railgun and doesn't need magnesium.
If not, please let me know.