Total War: WARHAMMER

Total War: WARHAMMER

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Beastmen Raid Stance Replenishment
   
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Tags: mod, Campaign
File Size
Posted
Updated
356.000 B
3 Aug, 2016 @ 1:58pm
27 Feb, 2017 @ 5:06pm
5 Change Notes ( view )

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Beastmen Raid Stance Replenishment

Description
This mod makes it so that Beastmen hordes, both player owned and AI owned, now replenish at very mild rates while in the raid stance.

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It makes the following changes:

Beastmen raid stance now has a replenishment rate of 5. For reference, default horde encampment has a replenishment rate of 10. Therefore, raiding replenishes forces at 50% of the rate an encampment would.

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Compatibility:

This mod should work with just about anything. This is because instead of changing an existing line in the database, IE, like making a unit's stats better, it is actually adding a separate entry. So instead of changing something, I am adding it. You're more exhaustive overhaul mods may or may not work, but if there are mods that overhaul the Beastmen economy they will be compatible. This is a very, very small mod.

Also, because this is merely injecting the replenishment effect (at less magnitude) into the raid stance, anything that affects said replenishment rate such as moon phases, research, events, and other mods, should work fine. If anything affects the replenishment effect, it effects this too.

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Beastmen are strong, very strong. But personally, I became bored of the 'attack, raze, encamp, repeat' that was happening all too often. It was too similar to my chaos game. Granted, the moons help change the rhythm, but man, I just got tired of encamping all the time. My anal retentive needs required I be at max health whenever possible. It's a personal failing, I know.

So now minor casualties and wounds can be replaced in the raid stance. It's not a very strong effect, in one turn a unit of 141 ungors when to 150 (with the first tier of replen research complete), but its better than nothing and helps keep me from being bored on the campaign map. It's more fun to raid! I actually raid now! Whereas before I would be like 'why bother' when there is a town right there?

From a balance point its easier, of course, but not too bad. You still have to encamp to build. You're winded while raiding. You're not able to ambush. The AI is affected too, so maybe AI hordes will live longer. If you think this is OP then I guess this isn't for you. At the same time, the replenishment rate isn't too high. If you take heavy losses you're going to have to wait it out in your hidden encampment.

From a lore standpoint it's not all that unreasonable that a raiding warherd would attract local beastmen to the cause. If I heard a herd (heh) was nearby and raiding I'd want in on the action too.




Enjoy. I'm not big on feature creep or anything, plus this seems about all the campaign/economy tweaks I need for the fighting manbearpigs.
24 Comments
.Dog with a Hat on the Nose. 25 Oct, 2017 @ 4:32pm 
Are you going to update this for Warhammer 2?
Opposing Farce  [author] 16 Aug, 2017 @ 4:35pm 
This most likely doesn't need an update, as I don't recall the patch notes affected beastmen replen, only Chaos Warriors. I will update this eventually to get rid of the warning as soon as I get the DLC.
Turambar 14 Aug, 2017 @ 8:35pm 
Will this be getting an update or does it not need it? Thanks!
Opposing Farce  [author] 9 Aug, 2017 @ 5:33pm 
So upon further research it seems that campaign effect was broken because it required you be in allied territory. Which, as beastmen and chaos players know, was pretty to be in 'allied' territory. Outside of vassalized Norsca as Chaos Warriors. Hopefully the Norsca update fixes this.
Opposing Farce  [author] 3 Jun, 2017 @ 7:00pm 
So, as far as the community knows, there is a campaign effect where in high corruption chaos territory chaos units replenish faster.

This mechanic is seemingly broken, or was never truly implemented to begin with despite having an effect entry.

I have tried attaching this effect to beastmen stances and it has no effect in game.
HotPizza87 29 May, 2017 @ 11:13pm 
Hi Opposing Force

Raiding with Chaos never happens because when you are not replenishing in Encamp stance you are then attacking the enemy.

What needs to happen is that Chaos Corruption needs to help boost replenishment progressively the more corrupt the land (starting from minor at 25% to mild at 66% and strong at 100%). That way, Chaos can then replenish and raid at the same time without encamping.
HotPizza87 29 May, 2017 @ 11:13pm 
Alternatively, the awakened/subjugated Norscan tribes need to be modded in some way so that they are more expansionist and consistently take settlements to expand your "replenishment zone" - currently they seldom leave the north and expand that zone, meaning you have to encamp or run a long way back to the north to get strong replenishment.

A lot of people say merge damaged units and replace damaged units with new ones, but they concede this is a workaround that should not be resorted to, were it not for the fact the two replenishment options I speak of are not working properly in the game.
Opposing Farce  [author] 27 Feb, 2017 @ 6:37pm 
If anyone was curious about injecting this into the Chaos DLC, unfortunately Chaos Warriors use the same raid stance as all other factions. I'd have to make a new stance for them so that other factions don't replen on raid too. I don't have the knowledge how to do that. I'd like to, but right now I don't have the time.
pleeb2 14 Dec, 2016 @ 8:42pm 
Even if it's just a token amount of reinforcements, this feels like something that would really happen with the Beastmen. The fact that you don't have the same value for replenishing as their hidden encampment, and the Orks' Raidin' Camp, makes me feel like there's more consideration behind this idea than just giving a faction a boost to make things easier for the player.
Spoopy Llama 10 Dec, 2016 @ 11:06pm 
Cool