Space Engineers

Space Engineers

102 ratings
PFS - SF - Spitfire - A - Strike Fighter
   
Award
Favorite
Favorited
Unfavorite
Type: Blueprint
Mod category: Exploration
File Size
Posted
Updated
1.172 MB
2 Aug, 2016 @ 10:16am
31 May, 2017 @ 9:54am
5 Change Notes ( view )

Subscribe to download
PFS - SF - Spitfire - A - Strike Fighter

In 1 collection by Lord Commissar
Phoenix Fleet Systems
34 items
Description
Vanilla, Survival Friendly

Update 31/5/17 - Added Whip's rotor thruster script. it is now no longer necessary to micro-manage the main thrust by pressing "1". The thrusters are now linked to the W key instead, and the craft flies like any other. Also added Naval logos

Check Out the Bomber Variant Here

Spitfire Strike Fighter

Mass: 78,101 kg (Empty)
Length: 33m (Wingspan, full spread)
Acceleration: 26 m/s^2
Connectors: 1 (Dorsal)
Cargo: 2 Medium Containers
Batteries: 10
Weapons: 6 Gatling Guns, 12 Rocket Launchers, 2 Rocket Turrets

Crew: 2
1 Pilot, 1 Co-Pilot/Gunner

Description

As Phoenix began to shift its attention towards atmospheric warfare, some of its older starfighter models began to get outdated. When Phoenix began to come under threat of a war with Earth, they knew a new starfighter would be needed, and fast.

Rather than building multiple fighter designs, as before, PFS set about developing a single fighter that could meet the roles required of the previous, aging models. The result was the Spitfire - Part Gunship, Part Fighter.

The Spitfire was designed to carry the firepower and cargo capacity of a gunship, but the speed and portability of a fighter. To this end, it was also designed specifically to fit into carriers that were designed to carry much smaller craft than itself.

Initial tests were more than satisfactory. The Spitfire proved its ability to not only take on larger ships with its heavy armament, but also possessed an interceptor like acceleration that allowed it to evade pursuing fighters easily, while its automated turrets could make short work of any enemy strike craft that dared get too close.

User Manual - Read This or Your Wings Will Explode

It is of extreme importance that you always lock your wings before moving the ship. This can be done via tab 1, button 4, as seen below. Obviously, you'll need to unlock the wings any time you want to change their position. The wings are also set to automatically lock once you reach over 10 m/s. This is a convenience zone so you can move them while docking with a carrier. However, you should always lock the wings down BEFORE activating the wing thrusters, or your ship will pitch forward and possibly break in the first 10 m/s of acceleration.



Tab 1 - Flight Controls

  1. N/A
  2. Gatling Guns
  3. Rocket Sequenced Fire On/Off
  4. Wings Lock/Unlock
  5. Wings Deploy/Undeploy
  6. Lights On/Off



Tab 2 - Docking Controls

  1. Left Cockpit Camera
  2. Right Cockpit Camera
  3. Docking Camera
  4. Open Port Hangar 4
  5. Connector Lock/Unlock
  6. Batteries On/Off
  7. Battery Recharge On/Off


Scripts
Whiplash141 - Weapon Sequencer, Rotor Thruster Manager

Misc
Interested in learning about the lore behind these ships?
62 Comments
Lord Commissar  [author] 8 Apr, 2020 @ 1:35pm 
no
Alcor™ 8 Apr, 2020 @ 10:51am 
isn't**
Alcor™ 8 Apr, 2020 @ 10:51am 
Hey! there isnțt by any chance a modified hydrogen version of this,is there?
Halo5 18 Apr, 2018 @ 7:42pm 
I'm in creative and I spawned this craft in, and when I hopped into the main cockpit the rotor lock and wing thruster icons were missing, easy fix. But, when i locked the wings and turned on the large thrusters for the wings they simply didnt work. They would turn on, then off and continue repeatedly for no apparent reason. Everything else worked just fine. Great build, other then the trouble with the wing thrusters.
Lord Commissar  [author] 21 Feb, 2018 @ 7:40pm 
you could theoretically make blueprints for the wings by themselves and have them projected onto the body once the center is complete. you'd have to put projectors on the rotor connections for that.

SE simply has no system in place for efficiently projecting multi-part grids
Screaming Alpha 21 Feb, 2018 @ 7:35pm 
at the risk of asking a dumb question how do i build it?
Lord Commissar  [author] 21 Feb, 2018 @ 7:04am 
you can't project multi-part grids
Screaming Alpha 20 Feb, 2018 @ 9:35pm 
so I loaded this and the bomber in a projector and there are no wings, just the body and rotors
DSD 25 Aug, 2016 @ 12:57am 
it is very star wars-esque, all the star wars fighters have foldy wings (lock s-foils in attack position!)
DSD 25 Aug, 2016 @ 12:53am 
+kalamyar the spitfire was an excellent British fighter in WWII, this definetely lives up to the name.