Tabletop Simulator

Tabletop Simulator

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One Night Ultimate Werewolf - SCRIPTED NIGHT PHASE!
   
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Game Category: Card Games
Number of Players: 3, 4
Tags: 4+
File Size
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31 Jul, 2016 @ 7:00pm
31 Aug, 2016 @ 10:13pm
16 Change Notes ( view )

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One Night Ultimate Werewolf - SCRIPTED NIGHT PHASE!

Description
The night phase is now completely automated! Once everyone closes their blindfolds the game will start and the roles will be called in the chat and told what to do. It will also automatically wake up a player when they need to do an action, and it will wait till that player closes their blindfold again before continuing.

In addition to the original cards, this includes the cards from the Daybreak and Bonus Pack 1 expansions. It also includes the Copycat and Assassin from One Night Ultimate Vampire, (The Assassin must be played a little differently though) and two fan made cards which are defined at the bottom of this description.



FEATURES:
- Noise maker cards: Cards which jump during the night phase so that you can't hear who is moving cards. (Make sure physics are enabled)
- Vote cards: There are now vote cards for each player to make voting at the end of the game easier, especially if you are playing with roles that are effected by voting like the hunter or bodyguard.
- Doppelgänger: Fully scripted Doppelgänger. When the Doppelgänger looks at a card it will tell him what his new action is privately in chat.
- Curator Tokens: When the night phase is over, if a player has an Artifact token it will tell him what he has and what it does privately in chat.
- Minion: When the Minion or Dopple-Minion wakes up, he will be automatically shown the players who are Werewolves, via text above their cards. (Make sure players aren't allowed to edit text boxes!)
- Aura Seer: The Aura Seer or Dopple-Aura Seer will be automatically shown any players that flipped or moved cards in a similar way that the minion is shown who the Werewolves are.
- Notes: The notes on the side will be automatically updated with the night order of the cards currently in the game.
- Role figures: Mouse over one of the role figurines to see a description of what that role does.
- Epic Battles: Add Vampires for a three team game with Villagers, Werewolves, and Vampires!



INSTRUCTIONS:
1: Choose what roles you would like to play with, there should be one card for every player, +3 or 4 cards to go in the center.
2: Shuffle the cards and deal them out to everyone, placing the remaining cards in the 3 grey squares... or 4 if you are playing with the Alpha Wolf.
3: Instruct everyone to look at their card then place it face down in the square of their color (At the time that the night phase starts the cards must be in the correct squares for the script to detect them).
4: Make sure everyone knows to pay attention to the chat. Once everyone blindfolds the night phase will start automatically.



THINGS TO REMEMBER:
- if any player is seated and has his blinds open, the night phase wont move on to the next role until everyone is blindfolded again. This means that new players should stay in spectator mode until the night phase is over.
- if something goes wrong, everyone can open their blinds to cancel the night phase and start over. (If you are the only player the night phase wont be canceled if you wake up. This is for testing purposes.)
- Copied & pasted cards wont work, only the original cards currently in the game will be detected by the script.
- If physics are disabled the noise maker cards wont work.
- Currently, the game will give you error messages if the noise maker cards are stacked or deleted.


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The HD cards and tokens are from this ONUW mod.
Thanks go to Juguito, Sh1ken, and Kris.
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FAN MADE ROLES:
* Mayor: The Mayor has the ability to reveal his card to everyone anytime during the day phase. Only the player who started with this card has this ability and he may use this ability even if his card was changed. This makes revealing your card risky because you might be a Werewolf now. (If the Doppelgänger or Copycat copies this role they also gain this ability even if their card is changed.)

* Sleepwalker: The Sleepwalker wakes up twice during the night, once to switch his own card with any other card, (from another player or in the center) and then a second time to switch the cards from the same two spots he switched before, even if they have changed.

The Mayor card helps the villager team a lot, the Werewolves can't convincingly claim to be this role, and if the Mayor reveals himself that's more information for the villagers. The Sleepwalker however is an easy role for the Werewolves to claim, especially if a lone-wolf or mystic wolf sees where it is.
Popular Discussions View All (1)
8
9 Aug, 2016 @ 8:29pm
Found a typo or bug in my script? let me know here
Thomassaurus
44 Comments
SecretAnthony 28 Jul, 2020 @ 2:15pm 
Sir marmot and Mr. McShaunigan, the cards are there under the standees, however they look invisible but they are slightly under the top of the table. You can still grab them and move them to the main table to see them correctly.
Marmot 23 Jul, 2020 @ 10:09pm 
Yeah I have the same issue as Mr. McShaunigan
Mr. McShaunigan 19 Jun, 2020 @ 3:27pm 
I'm not seeing the original set of cards. Only the standees and the bag full of vampires
chris_mingus 14 May, 2020 @ 12:59pm 
Thanks, man. I don't really have enough gamers in my family group to justify buying the RL version.
muri 2 May, 2020 @ 1:32pm 
I don't know why, but i"m getting 8-10 fps in this game only. Every other game I get 70 fps or more, but this specific one night ultimate werewolf mod gets me less than 10
Super_ 5 Mar, 2020 @ 2:17pm 
You should totally add the other roles when you feel like it. Would be fun! :D
Thomassaurus  [author] 20 Jan, 2020 @ 9:29pm 
Hey RaptorMajor, The list of roles on the side includes all the roles in the round, including the 3(or 4) in the middle. So it won't matter if one of the players are the wolf, or it ends up in the middle, it will show up on the list either way.
It's important that both the cards in the middle and in play are detected so that the automated night phase calls all of them, regardless of whether someone wakes up or not.
RaptorMajor 23 Dec, 2019 @ 7:21pm 
Hey, I love this game and would like to continue playing it with my friends, but there's one issue I've been trying to address, with little success. After dealing the cards and starting the round, i've noticed that on the side of the screen, it displays all the cards currently in play. I think this is for turn order, but it ends up giving away what is currently on the board, so we know automatically if there's a werewolf or not. Is there any way to fix this or disable it? Thanks in advance!
games.night.is.real 26 Sep, 2019 @ 6:37pm 
It was fun I guess. Its better in person for sure. Not being able to see the face of your enemy looking back into your soul eliminates the fun of when you realize that you were the enemy cause the trouble maker is a cuck. But its whatever I guess. Your best bet is the double-triple bluff, when that fails go for a quadruple-double bluff and compliment the other players reasoning, works 50% of the time all the time. 10/10 for Noisemakers. 0/10 game is boring when mom doesn't let me lie.
Markimus 4 Apr, 2019 @ 2:42pm 
You can now set the volume to 0 on the cards' AudioSource components via script if you want to avoid using the noise maker cards.