Starbound

Starbound

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Job Offers
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31 Jul, 2016 @ 1:52pm
8 Aug, 2016 @ 8:06pm
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Job Offers

Description
Do you really, really want a NPC as a crew member? No worries, now you don't have to hope for them to give you enough quests to trigger the change. With one of these craftable/buyable job offers you can instantly make them happy to work for you.

- Make any friendly or neutral NPC recruitable, including shadow people, alpaca people, fenerox, etc.
- Recruit any story NPC (Nuru, Koichi, etc) with the caveat that their armor can end up looking weird.
*** NOTE: You may want to avoid doing this during missions unless you don't mind breaking them (like recruiting a NPC before it opens a door). ***
- Craft the Job Offers using your hands (the same menu where you can make a campfire and torches) or buy them at Frogg Furnishings.

Note: You can enable and disable this mod without any problems. Crew members already recruited will keep being yours and recruitable NPCs you haven't recruited yet will keep being recruitable.

Mod compatibility: It should work with mods that edit or add NPCs, depending on how they are implemented. The mod will tell you if another mod is interfering with it.

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Confirmed Compatible Mods
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- Earth's Finest
- Create-a-Friend: Needs patch: http://steamproxy.net/sharedfiles/filedetails/?id=737330774
- Active Stealth Module
- Chef Crewman: Needs patch: http://steamproxy.net/sharedfiles/filedetails/?id=740332881

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Non-Steam Link
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http://community.playstarbound.com/resources/job-offers.3865/


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Version history:
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v1.1.2:
- Fixes tenants and quest NPCs not being recruitable (team 0)
- Adds Deadbeat Scroungers to recruitable NPCs
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v1.1.1: Fixes neutral NPCs not being recruitable, better error message, adds Froggs to the unrecruitable list due to visual bugs.
v1.1: Better compatibility, better error handling, more NPCs (Nuru, etc), fixes colony tenants reappearing after recruiting them
v1.0.4: Adds missing "Job Offer: Tailor" recipe and adds missing function to script. Also, new icon.
v1.0.3: Adds Mechanic and Outlaw jobs to the furniture shop
v1.0.2: Adds Mechanic and Outlaw jobs
v1.0.1: Adds Tailor job
Popular Discussions View All (15)
30
26 Jul, 2019 @ 11:59am
Realtalk: is it OP?
meow
9
15 Aug, 2021 @ 11:50am
Bug - No Longer Compatible?
maliyahksnow95
9
13 Nov, 2022 @ 7:14pm
too many!!!
Zatoon
582 Comments
星河舟 29 Aug @ 10:32pm 
Can I translate it into Chinese and upload it to Steam?
Geo 23 Mar @ 7:16pm 
Question! If I use one of these on a story NPC,they will respawn afterwards?? Like after leaving and re entering the location
DarkVoid64 10 Feb @ 10:26pm 
That penguin's job must be capitalizing every single word in a sentence.
Adam The Chao 8 Feb @ 1:29pm 
These Don't Work On Penguins. I Know There's The Doubloons, But What If I Want A Penguin With A Specific Job?
Aethis 19 Mar, 2023 @ 12:34pm 
im 99% sure that an outlaw recruit offer is really just a wanted poster with an ms paint sketch of the npc
They/Them causing May/hem 5 Mar, 2023 @ 4:56pm 
This is a really cool concept but i was kinda hoping it was gonna be something like you put up a job listing at a place in the outpost and after a while you can check back and it will give you a planet to fly to and a quest to follow and you have to make your way over to that system and planet and find the person who accepted the listing and then recruit them. IDK how possible that is with starbound modding but it sounds cool right?
zeketacular 28 Feb, 2023 @ 8:02pm 
sorry about stupid question can't believe i read right past where you said it was in basic crafting
zeketacular 28 Feb, 2023 @ 6:17am 
what do i use to craft job offers?
Fury FR 8 Jan, 2023 @ 2:54am 
@kyemera there is a patch here for FU https://steamproxy.net/sharedfiles/filedetails/?id=954995970