Space Engineers

Space Engineers

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V-lev -Very light engineering vessel- [no mods]
   
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Type: Blueprint
File Size
Posted
2.582 MB
31 Jul, 2016 @ 7:48am
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V-lev -Very light engineering vessel- [no mods]

Description
V-Lev is an "All in One" used for light planet mining and building operation.

In survival mode it can leave planet , fly in space , and reach other planet . it can be built in a very large part with the atmospherique lander. ( recon ship + drill ok , factory can only move on wheel - miss thruster , jumpdrive , oxigen gen , etc)

it was composed by 2 vessels

- a light atmospherique recon ship with med bay , oxigen generator to refuel botlle , ore detector , etc . This ship help to find ore and to look around . It was equiped with solar panel , battery , and antenna to control the drill or the mobile factory- take care it is a not powerful vessel

- a mobil factory with hydrogen thruster, wheel and jumpdrive, assembler , refinerie, projector, gravity generator , mass block for moon ride, etc . take care it is a very low autonomy vessel (used wheel to move on planet )
- The mobile factory carry also a little atmospherique drill that can fly horizontaly and verticaly . the drill have also ejector for stone . take care it is a not powerful vessel - the empty recon ship can carry the empty drill , full ... it is more hard !

Bug:
Work "well" in stable game version . In the dev version there is a bug with the hydrogen thruster (they still working when they are on off )- the configurable automatic LCD is for the stable version of the game

- Factory Landing gear :
On planet ground , don't lock the factory landing gear directly on ground if you want to disconnect one of the ship (the drill or the recon ship) . Put a block to lock the landing gear on - If not, the factory became no affected by gravity and lose his "physic aspect" and you can go throught ! There is no problem if the landing gear is lock on a block station or on an other ship

- toolbar cockpit Bug (resolved)
Since few updates there is a bug with toolbar cockpit that disappear when merge block are unmerged. This bug appear when the secondary ship have more block than the primary ship .... it is why the mobile factory is so simple !
(A other solution to prervent this problem of toolbar is to put 2 opposites merges blocks between the ship 's merge block to create a very ligth ship (2 block) betwen the two ships , then there is no problem of ship size and toolbbars )

other problem
- In the recon ship , the acces to the oxigen generator from the sliding door work only to put item in the oxigen generator but not to take item !? there is an other acces to it between the med bay and the oxigen generator (you have to climb on the med bay) , or from outside !
- the atmospherique thruster can sometime burn the jump drive if they are on max power. take care when you turn off one of the group of the vertical hydrogen thruster , when you merge the two ship and when you press space bar !

datas
there is 6 cockpit toolbar
1- planet fly
2- leave planet
3- space fly
4- merge & tools
5- tools
6- weapons

V-lev : 340.000 kg empty 625.000 kg max
V-drill : 22.000 kg empty 42.000 kg max

Consumption (survival realistic)
(used thruster overide keys and turn off the unnecessary thruster)
- With 100% of charge , leave planet used 60% of the hydrogen tank , land on planet like a plane on the wheel used 20 % . It can fly horizontaly on earth during 15 mn with the 2 hydrogens tanks full
- With 5% of charge leave planet used 25% and land like a plane on the wheeel 10% and it can fly horizontaly on earth during 35 mn with the 2 hydrogens tanks full
- 3O drills full of ices are needed to refuel hydrogen tanks (600.000 kg of ices to refuel the 2 tanks)
- In the recon ship there is no airvent but the cabin is airtight . When the door is closed the oxigen stay inside of the cabin .

have fun :)
2 Comments
EtanchMouMout  [author] 1 Aug, 2016 @ 3:03am 
it 's done ;)
That Gaming Titan 31 Jul, 2016 @ 8:55pm 
Talk about all in one! :cwat: