Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Rome II Units Super Mod
   
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Tags: mod, Units
File Size
Posted
Updated
656.980 MB
30 Jul, 2016 @ 6:43am
16 Oct, 2022 @ 12:51pm
73 Change Notes ( view )
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Rome II Units Super Mod

In 1 collection by gervbafdsw
My Rome II Campaign mods
43 items
Description
Allright. Here is Units Super Mod.
It's comprehensive mod. It adds 357 new units - 253 land and 104 naval- for all factions in all classical campaigns except Empire Divided and RotR. Featuring many self-made texture and model reworks, as well as others by High on Tea.
Specialy faces have been reworked to add a wide rank of features and expresions.
If you like it, thumb it up and favourite it. Help other players can find it !
-Thaanks !


----List of added units----

https://steamproxy.net/workshop/filedetails/discussion/734332557/3398435622562610614/

https://steamproxy.net/workshop/filedetails/discussion/734332557/3382788361533711939/

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Patch 19 or 20 and dk required.
______________________________________

Patch 18 and under version (older & less units):
https://steamproxy.net/sharedfiles/filedetails/?id=1431518687


The mod is designed (but doesn't require) to be used with faction unlock mods.

Now with UPC support. Current languages Spanish and German.

-With the permission of Swiss Halberdier, I prepared a custom version of UPC to accommodate all of the new units added to Supermod since last official update of UPC:

Spanish: https://e1.pcloud.link/publink/show?code=XZEC0LZ8mKxHi09kzJMY1jvONNXM0zQc72y

German: https://e1.pcloud.link/publink/show?code=XZox0LZwUNhfUmgqTjcCXu84jzxp5fJ7chk

Any opinion on occurrences found while playing are wellcome.

*Note on animal furs units: despite the depiction of these units, I don't support the hunt of wild animals for trophies, like the tragedies happening in Africa. Synthetic is better.

**This mod was tested along with All-in-one mod, Lord Buio's Spartan Anthology, Pax Romana II units, Hoplites of Greek poleis and Factions unlock mod among others, which I absolutely recommend. Now including many of High on Tea textures.
Thanks to all of them for their fine mods.

Also thanks to all who ever answered some of my questions on modding, like Hammered Always and Vastator and those who care for making useful modding tutorials, specially Elle and Quogie (though Shogun II ones I learned from them). Swiss Halberdier for his commitment with mods translations in general and Super Mod contribution in particular.
The modding Den & Agora communities for their valuable advice.


Special thanks to:
Daniu for Pack File Manager & Frodo45127 for RPFM. The Gimp team. People in C.A. staff for Rome II Total War. Olek for AssetEditor.
Popular Discussions View All (3)
2
16 Nov, 2017 @ 5:30pm
Technical assistance
gervbafdsw
0
12 Sep, 2022 @ 6:49am
List of added naval units
gervbafdsw
0
16 Mar, 2019 @ 11:23pm
List of added land units
gervbafdsw
120 Comments
gervbafdsw  [author] 16 Dec, 2022 @ 10:01am 
Hi, Lt. Hans. That question has actually been asked to me before. I always tell them I have never actually tried it with DEI, but it's been designed to have very high compatibility, and I've never actually read any commentary telling it isn't, so I would better suppose yes, most probably it is.
And regarding load order, for this matter it is indistinct.
RAY 15 Dec, 2022 @ 5:58pm 
Hi, I'm very interested in your mod here. I have one question though, will this work with DEI? And if so, where should I put it in the load order?
FlamerDasher25 7 Jun, 2022 @ 11:00pm 
Thx mate!
gervbafdsw  [author] 4 Jun, 2022 @ 8:44pm 
You are right, @FlamerDasher25, kush couldn`t recruit units as I hadn`t previously noticed they got a new exclusive label in the campaign recruitment table. Now I could correct it thanks to you.

As I can`t still release the new update with this fix, since it contains three new units of which one is not still finished, I made this temporary patch for you to be able to use them till then - https://e1.pcloud.link/publink/show?code=XZPq2RZvrP3aL0YEqh49bLav9kvTSG5781y

Please decompress the file into the game data directory and enable it the same as any other mod.
gervbafdsw  [author] 3 Jun, 2022 @ 4:49pm 
@FlamerDasher25
Thanks. I'll check when I'm able.
FlamerDasher25 3 Jun, 2022 @ 12:26pm 
Kush
gervbafdsw  [author] 31 May, 2022 @ 7:20am 
@FlamerDasher25
Well, it does recruit. It has been updated within a reasonable time, and it will be newly at some point. Which faction are you playing and what do you wish to recruit?
FlamerDasher25 30 May, 2022 @ 8:52pm 
Can't seem to recruit is it a mod conflict or is it the age of this mod?
gervbafdsw  [author] 9 May, 2022 @ 10:09am 
@bergkin

To end up, bear in mind that this mod will get updated again at some point, so you should make your correction patch have just & only the row or rows you want to modify and just the table that contains them, instead of all of the mod pack. That way it will be compatible with the new update too.
You will need to rename the table too to anything you like, it is essential and the game will crash if you don't do it.

Regards
bergkin 9 May, 2022 @ 9:14am 
ok thanks for responding again and ok i will try to remove the units caps myself and also your explanation makes sense. :steamthumbsup: