Starbound
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Advanced Proximity Sensor
   
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2016년 7월 29일 오전 7시 01분
2017년 6월 8일 오전 10시 52분
변경 사항 14개 ( 보기 )

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Advanced Proximity Sensor

설명
This sensor is similar to the vanilla scanner object, but way more adjustable.

You can craft it at the wiring table and after you have placed it, you can interact with it to open the configuration window.

The following options are available:

Scanfield:
- Range: the sensors detection scan radius in blocks. You can use the arrow buttons or even fine-tune the value by editing the number itself. Limits are from 0.5 (you have to stand right on the sensor) to 10.0
- Line of sight: If ticked, you can hide from the sensor behind walls or closed doors. Off by default.

Detection: Turns on output if one of those things is in range.
- Players
- Vehicles
- NPCs (friendly or aggressive ones)
- Monsters (friendly or aggressive ones)

Other settings:
- Hide sensor: makes the sensor invisible, but you can still interact with it. Off by default.
- Camoflague sensor: the sensor will look and act like a block of the background material behind the sensor. Off by default.
- Glowing LED: lets the LED of the sensor stand out in the dark, if ticked. Off by default.
- Variable timer: slows the detection rate down after a few seconds of inactivity, to save resources. Off by default.

Saving and Loading:
- you can drop a chip, that saves the settings on the current sensor from the UI. Just enter a name in the green text box and click 'export'
- with the chip in cour hand click on a sensor to apply the saved settings from the chip to the sensor

CF Mod Repository-Crosslink: http://community.playstarbound.com/resources/advanced-proximity-sensor.3509/
댓글 56
zoomah  [작성자] 2022년 7월 2일 오후 5시 38분 
I stated it before and I say it again:
It's literally years since i touched Starbound

after saying that: it is impossible that this sensor influences other sensors, since it doesn't override ANY Vanilla script. I cant tell you anything about side-effects with other mods tho. I don't know the mod-list you're using. And yeah... i'm not interested in it. The mod is here as is. I won't touch it, i wont maintain it.
Sentry 2022년 2월 6일 오후 5시 47분 
alright, thanks for replying though!
zoomah  [작성자] 2022년 2월 6일 오후 4시 31분 
No idea... but it's literally years since i touched Starbound
Sentry 2022년 2월 5일 오전 10시 16분 
would it be possible to make a damage sensor?
trying to set up metroid bubble doors
Kywu 2021년 8월 12일 오전 11시 00분 
Good, would have been better if we can change the timer too but np
RizzCarlton 2020년 5월 18일 오후 12시 58분 
Amazingingly, exactly what I needed to make my double tram elevator work in a confined space with hatch doors (yes trams count as vehicles!). Thank you.
Chris 2020년 4월 4일 오전 9시 03분 
Exactly what I was looking for!
43770gaming 2019년 11월 15일 오후 4시 24분 
this is very clever and perfection
Lami. 2019년 11월 4일 오후 10시 54분 
/spawnitem advproximitysensor
zoomah  [작성자] 2018년 8월 25일 오후 1시 46분 
Just craft it on the wiring table? oO