Starbound

Starbound

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Advanced Proximity Sensor
   
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29 Jul, 2016 @ 7:01am
8 Jun, 2017 @ 10:52am
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Advanced Proximity Sensor

Description
This sensor is similar to the vanilla scanner object, but way more adjustable.

You can craft it at the wiring table and after you have placed it, you can interact with it to open the configuration window.

The following options are available:

Scanfield:
- Range: the sensors detection scan radius in blocks. You can use the arrow buttons or even fine-tune the value by editing the number itself. Limits are from 0.5 (you have to stand right on the sensor) to 10.0
- Line of sight: If ticked, you can hide from the sensor behind walls or closed doors. Off by default.

Detection: Turns on output if one of those things is in range.
- Players
- Vehicles
- NPCs (friendly or aggressive ones)
- Monsters (friendly or aggressive ones)

Other settings:
- Hide sensor: makes the sensor invisible, but you can still interact with it. Off by default.
- Camoflague sensor: the sensor will look and act like a block of the background material behind the sensor. Off by default.
- Glowing LED: lets the LED of the sensor stand out in the dark, if ticked. Off by default.
- Variable timer: slows the detection rate down after a few seconds of inactivity, to save resources. Off by default.

Saving and Loading:
- you can drop a chip, that saves the settings on the current sensor from the UI. Just enter a name in the green text box and click 'export'
- with the chip in cour hand click on a sensor to apply the saved settings from the chip to the sensor

CF Mod Repository-Crosslink: http://community.playstarbound.com/resources/advanced-proximity-sensor.3509/
56 Comments
zoomah  [author] 2 Jul, 2022 @ 5:38pm 
I stated it before and I say it again:
It's literally years since i touched Starbound

after saying that: it is impossible that this sensor influences other sensors, since it doesn't override ANY Vanilla script. I cant tell you anything about side-effects with other mods tho. I don't know the mod-list you're using. And yeah... i'm not interested in it. The mod is here as is. I won't touch it, i wont maintain it.
Nirva 6 Feb, 2022 @ 5:47pm 
alright, thanks for replying though!
zoomah  [author] 6 Feb, 2022 @ 4:31pm 
No idea... but it's literally years since i touched Starbound
Nirva 5 Feb, 2022 @ 10:16am 
would it be possible to make a damage sensor?
trying to set up metroid bubble doors
Kywu 12 Aug, 2021 @ 11:00am 
Good, would have been better if we can change the timer too but np
RizzCarlton 18 May, 2020 @ 12:58pm 
Amazingingly, exactly what I needed to make my double tram elevator work in a confined space with hatch doors (yes trams count as vehicles!). Thank you.
Chris 4 Apr, 2020 @ 9:03am 
Exactly what I was looking for!
43770gaming 15 Nov, 2019 @ 4:24pm 
this is very clever and perfection
Lami. 4 Nov, 2019 @ 10:54pm 
/spawnitem advproximitysensor
zoomah  [author] 25 Aug, 2018 @ 1:46pm 
Just craft it on the wiring table? oO