Space Engineers

Space Engineers

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SMU - Julius Formation (Skybox)
   
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Type: Mod
Mod category: Skybox
File Size
Posted
2.676 MB
25 Jul, 2016 @ 8:44pm
1 Change Note ( view )

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SMU - Julius Formation (Skybox)

In 1 collection by SMU
SMU Star Systems
8 items
Description
Since Space Mining Universal's incursioning in comercial space ship design, the company has been settling new horizons for the industry. SMU has established an exploration division with the sole purpose of finding planets, plausible for huge mining operations, for our clients.

The Julius Formation is a very small nebula located at the outer boundaries of the M83 galaxy. A stellar stream from the galaxy crosses the Julius Formation where most star systems are found. On its discovery it was named after the mission's captain, Julius Cornell.
As it is a small sector it is very manageable, so SMU opted to expand the company's presence there. After a few years the sector had been established as an inter-galactical trade point between the Milkyway and M83 galaxy. Nowadays most of the star systems found in Julius have been leased by SMU to corporations that are looking to establish their presence in this part of the universe.

\\\\\\\\\\\\\\ JULIUS FORMATION //////////////

Star Systems available for lease:

a) Oen3 ( completed )
b) Seti ( coming soon )
c) Zena ( in works )
d) Eras ( in works )

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TO DO LIST:
I will be updating the skybox to new high level detail, with lots more detail and things to see.
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PLEASE DON'T FORGET TO RATE IT, THANKS!
20 Comments
RillisTheCreator 2 Aug, 2016 @ 8:21pm 
@space Miing Universal thanks
Runereader74 31 Jul, 2016 @ 7:53pm 
ok thank you sir
SMU  [author] 31 Jul, 2016 @ 7:33pm 
@ Runereader74 , you can insert the planet in whichever world you want. The only thing to keep in mind is to load the mod before you load your world.

@rillis, hi there, you should definitely check out the guides. There is one about skybox creation ;)
RillisTheCreator 31 Jul, 2016 @ 3:49pm 
hey if some one can help me make my own sky box that would be much appreciated
Runereader74 31 Jul, 2016 @ 2:44pm 
do you have to start a new world like you said or can i put it in and exsisting empty space world that i have ships in,not really an issue if i do but i have to ask these kinda monkey questions.
SMU  [author] 30 Jul, 2016 @ 9:10pm 
everything should run pretty smooth. it's backward compatible, have tried it on both versions.
MRIC (rooky) 30 Jul, 2016 @ 7:51pm 
Stupid ! i don't know why I expected to have to modify some files myself. I did not think it would be simply adding as a mod :)

Thank you.

I love it, it is great for sight navigation and will probably use it with my team. It should help to coordinate actions by giving simple directions.

SE tells me the mod was created for dev branch and may cause issue.
Do you know if there is risk of unstability ?
SMU  [author] 30 Jul, 2016 @ 7:08pm 
Hi there, you need to do the following:
a) Start a New World
b) Select Custom World
c) Click on Mods button
d) Select Julius Formation from the Left menu
e) With the arrows in the middle, move it to the Right menu
f) And finally click OK

That's it, have fun!
MRIC (rooky) 30 Jul, 2016 @ 6:54pm 
It looks great !

How do I configure my game to use it ?
Svarzter 30 Jul, 2016 @ 4:01pm 
@Zunkey
My FPS rate feels same as it was before disableing of tonemapping. But it's best for you to check it yourself.
As far as I remember, steam have option to show FPS rate ingame. Check steam options. It should help.