XCOM 2
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Remove Unique Restrictions (Vanilla and WotC compatible)
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24 Jul, 2016 @ 7:04pm
26 Dec, 2017 @ 11:12pm
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Remove Unique Restrictions (Vanilla and WotC compatible)

Description
Remove the unique restrictions of grenades, medkits and armor

Are you tired of not being able to bring more than 1 type of grenade..
Do you sometimes feel like you want BOTH a flashbang and a smoke grenade on your soldiers?
Do you sometimes feel like you want to bring more healing on your medic?
Do you sometimes feel like you want to pump up your frontline with more than one kind of armor?
Do you want to use more than one type of ammo?

Then this mod is for you.. it removes the unique restrictions of these things, and lets you bring as many "unique" items of this type as you have slots for
some might say this is a bit (majorly??) overpowered, but it depends on how honest you want to play without restricting yourself to 1 of each type :)

in the XcomGameData.ini file you can disable some of the other features by putting a ; infront of the line you want left out

Me and my teams other mods
Predator Outfits : http://steamproxy.net/sharedfiles/filedetails/?id=727863552
XCOM Old War Heroes VoicePack collection : http://steamproxy.net/sharedfiles/filedetails/?id=689
CoD Call of the Dead Voicepack : http://steamproxy.net/sharedfiles/filedetails/?id=687
ObelixDk Voicepack DLC flair : http://steamproxy.net/sharedfiles/filedetails/?id=6872480
Killing Floor 2 Voicepacks : http://steamproxy.net/sharedfiles/filedetails/?id=627593293

In no means needed or asked for but if you wish to support me you can (dont know why but hey, its your money ;) )
Pateron : https://www.patreon.com/ObelixDk
Paypal : https://www.paypal.me/ObelixDk
69 Comments
Mosesjns 12 Apr, 2022 @ 8:07am 
thank you so much for your time in making this.
XpanD 27 Aug, 2021 @ 8:25am 
Just finished a campaign with about 280 mods, this one included, and had no major issues! Thanks for putting this up, this is an absolute must-have as far as I'm concerned. (although the armor stacks definitely require some restraint, things get real cheesy real fast!)
Cookiesnm1lk 2 Apr, 2021 @ 11:42am 
i'd like the claymore to be added if that's possible.
Green Raven 5 Aug, 2020 @ 10:06am 
Can you create a version that only affects the Grenidier?
capitaine raynor 14 May, 2020 @ 1:54am 
arrrrfffff it's a shame
ObelixDk  [author] 12 May, 2020 @ 1:14am 
yeah i know about that, i found out after i made this mod that you cant have double ammo... sry
capitaine raynor 10 May, 2020 @ 10:57am 
Hello, the restriction does not work or no longer works on ammunition, as soon as I put 2 tracer ammunition or a tracante and a blue screen, there is one that does not work, I use the mod which adds an additional slot, no problem with grenades on the other hand, possible to solve the problem? I checked the .ini file it is original
[H]. GrimPanzer 23 Apr, 2020 @ 6:23am 
Did some testing tried a crazy build in which instead of researching new tier guns i add a new ammo type to the loadout. I changed the inis to have 10 utility slots and have multiple unique equipments (vests and ammo). However even if i place 1 of each ammo type on a soldier (old and new ammo) only the first ammo in the utilities is applied and the rest are ignored. They also dont stack ( so no +100Crit +5 Crit dmg with 5x talon rounds ) any tis on how to change the inis so that the effects stack / are applied from multiple ammo types? So how do i fix the Ammo stacking/types?
csam148568 14 Dec, 2019 @ 2:09am 
Awesome mod but it currently does not work when using multiple types of ammo. I did tests with AP, Dragon and Venom ammo. The only ammo that works is the one that is slotted 1st.
onestrongbow GocleCD 21 Aug, 2019 @ 4:03pm 
@thatdogyouknow what do u mean by extra spot ? like an extra utility slot ? if yes , then u'r searching in the wrong place