Garry's Mod
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Simulacrum ALPHA: An Infinite Virtual Arena
   
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Тип контента: Дополнение
Тип дополнения: Карта
Метки дополнений: Комикс, Развлечение
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23 июл. 2016 г. в 15:40
Обновлений: 1 (просмотреть)

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Simulacrum ALPHA: An Infinite Virtual Arena

Описание
Welcome to the Simulacrum. It is a virtual combat arena designed to test your weapons or insane creations against endless hordes of zombies.

NOTE: This map is currently in alpha. For now, the zombies spawn automatically after a two-minute preparation time. Soon, there will be the option to control when the zombies spawn, or even if combine or antlions spawn instead.

Please use "clean up everything" under the admin tab when you are done fighting to reset the preparation timer.
Комментариев: 12
John Pork 20 мар. 2024 г. в 18:29 
cybergrind
λ LIFE IS PAIN! λ 17 ноя. 2021 г. в 19:13 
epic
✞ARCULOUS✞ 2 ноя. 2020 г. в 18:54 
whats with all this trashy spam
Fragile 9 фев. 2018 г. в 22:24 
owo
Peter Lemoncello 7 авг. 2016 г. в 11:06 
sci fi myusic will be great but you won't add it if not i have the Media player installed to listin to scince fiction music.
StarTron 1 авг. 2016 г. в 20:49 
Port the map to Sfm, this will be epic for a Sfm trophy for tf2, it would be great.
Dallim 29 июл. 2016 г. в 19:12 
Great map idea. There are just a few things about the setting I'd say could be changed. First, many of the floating platforms surrounding the arena can only be acessed by no-clipping. I suggest lowering them and/or adding more to make them like stairs. Second, the pillars across the main arena could have ladders added to them for gaining a quick higher ground. Lastly, the zombie spawns can cause a good bit of lag if the player can't kill them fast enough. I know it's only in Alpha so I'm not being too crticial, just listing some stuff to make the map more enjoyable :steamhappy:
Boy Impregnator 29 июл. 2016 г. в 4:02 
Waaaaaarfraaaaaaamee!!!!
[-:-]Harbinger 26 июл. 2016 г. в 15:22 
should be a Source button so we can fight hls
TARGA 26 июл. 2016 г. в 15:15 
During the thirty seconds before the simulation begins, what's the music you use?