Garry's Mod

Garry's Mod

117 ratings
Simulacrum ALPHA: An Infinite Virtual Arena
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Comic, Fun
File Size
Posted
934.677 KB
23 Jul, 2016 @ 3:40pm
1 Change Note ( view )

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Simulacrum ALPHA: An Infinite Virtual Arena

Description
Welcome to the Simulacrum. It is a virtual combat arena designed to test your weapons or insane creations against endless hordes of zombies.

NOTE: This map is currently in alpha. For now, the zombies spawn automatically after a two-minute preparation time. Soon, there will be the option to control when the zombies spawn, or even if combine or antlions spawn instead.

Please use "clean up everything" under the admin tab when you are done fighting to reset the preparation timer.
12 Comments
John Pork 20 Mar, 2024 @ 6:29pm 
cybergrind
λ LIFE IS PAIN! λ 17 Nov, 2021 @ 7:13pm 
epic
✞ARCULOUS✞ 2 Nov, 2020 @ 6:54pm 
whats with all this trashy spam
Fragile 9 Feb, 2018 @ 10:24pm 
owo
Peter Lemoncello 7 Aug, 2016 @ 11:06am 
sci fi myusic will be great but you won't add it if not i have the Media player installed to listin to scince fiction music.
StarTron 1 Aug, 2016 @ 8:49pm 
Port the map to Sfm, this will be epic for a Sfm trophy for tf2, it would be great.
Dallim 29 Jul, 2016 @ 7:12pm 
Great map idea. There are just a few things about the setting I'd say could be changed. First, many of the floating platforms surrounding the arena can only be acessed by no-clipping. I suggest lowering them and/or adding more to make them like stairs. Second, the pillars across the main arena could have ladders added to them for gaining a quick higher ground. Lastly, the zombie spawns can cause a good bit of lag if the player can't kill them fast enough. I know it's only in Alpha so I'm not being too crticial, just listing some stuff to make the map more enjoyable :steamhappy:
Boy Impregnator 29 Jul, 2016 @ 4:02am 
Waaaaaarfraaaaaaamee!!!!
[-:-]Harbinger 26 Jul, 2016 @ 3:22pm 
should be a Source button so we can fight hls
TARGA 26 Jul, 2016 @ 3:15pm 
During the thirty seconds before the simulation begins, what's the music you use?