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Just next to a small knot of hate they inspire.
It took me a long time to decide to whack their skill up to max. I worried it would make missions too easy. Nah. Just not rage-quit-fests...occasionally...
I've tried making missions multiplayer in the past. It's a learning curve I've not climbed yet.
great idea with the car chase.
good work.
DANGER! Spoiler!
https://youtu.be/njMXwYbCAYo
By the way, the Enable Fatigue option is still there.
The fugitives escape is synced to the right trigger, so he's not sodding off too soon and the marker shows his location.