Arma 3
31 ratings
Island Nation - Part 3
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Type: Infantry, Vehicles
Scenario Map: Tanoa, OtherMap
Meta: Collection
Tags: Tag Review
File Size
Posted
Updated
322.215 KB
20 Jul, 2016 @ 6:04pm
23 Jul, 2016 @ 4:22am
4 Change Notes ( view )

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Island Nation - Part 3

In 1 collection by Se'Kara
Island Nation
10 items
Description
Following a devastating natural disaster, the government forces on the archipelago of Tanoa have fallen into disarray.
Seizing on this opportunity, Rebels and drug cartels have taken control of many of the islands.


NATO forces have been called in to restore order.


Sabre Team have been seconded to the Tanoan Gendarmerie.

A weapons cache has been reported at Savaka.
Go with Gendarmerie officers and investigate.


No Mods - just APEX and earlier DLC
I have included a Chat Log under Mission Briefing on the map - in case you miss any important chat.
I've also included an option to turn fatigue off from the mouse wheel menu.


Also available as collections on the Steam Workshop:

Operation Castellan - 11 missions among the forests and towns of Chernarus.

After Dark - 10 missions following an elite recon team in their fight against an evil CSAT plot.

The Brief Lives Campaign - a series of 10 guerilla missions set after the NATO withdrawal from Altis.

The Andros 2020 Series - a growing set of scenarios showing memorable missions from Andros' past as a pilot in the AAF - non-sequential prequels to the Brief Lives Campaign.

The Eternal Daeva Series - a series of missions following CSAT team leader Farrohk Jahandar after shambolic beach landings at Aggelochori.

Operation Thanatos - a series of missions following Bastiaan Stathis - AAF missions focussing on heavy vehicles.
13 Comments
DarkFire 2 Aug, 2019 @ 8:52am 
Great mission! Playing police makes a nice change of pace.
Se'Kara  [author] 25 Jan, 2017 @ 6:06am 
Arma AI hold a special place in my heart.
Just next to a small knot of hate they inspire.

It took me a long time to decide to whack their skill up to max. I worried it would make missions too easy. Nah. Just not rage-quit-fests...occasionally...

I've tried making missions multiplayer in the past. It's a learning curve I've not climbed yet.
Vince 22 Jan, 2017 @ 9:16am 
Nice mission, whished it was mp as AI can be a pain in the butt sometimes
raph 20 Oct, 2016 @ 6:48am 
Originial mission, tx
Se'Kara  [author] 6 Sep, 2016 @ 7:49am 
Thanks. I did have fun with the car chase. There's about 3 different ways to end it...
Legionär Sachse 6 Sep, 2016 @ 2:44am 
varied mission.
great idea with the car chase.
good work.
DANGER! Spoiler!
https://youtu.be/njMXwYbCAYo
Variable 3 Aug, 2016 @ 8:24am 
That was a nother fun mission, I liked the chase part!
By the way, the Enable Fatigue option is still there.
Se'Kara  [author] 25 Jul, 2016 @ 10:39am 
Hehe. Nearly there...
jib 63 25 Jul, 2016 @ 9:33am 
i am waiting impatiently of a next part! :steamhappy:
Se'Kara  [author] 23 Jul, 2016 @ 4:23am 
That should work a lot better now.
The fugitives escape is synced to the right trigger, so he's not sodding off too soon and the marker shows his location.