安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
Noticed tonight, though, that the civilians are really heavily infested with people that hate freedom. I'd say at least a third, maybe half of the civilians we encountered drew a weapon. We hadn't killed any civilians. (we did end up killing one in each of the missions we played - once on Lingor and once on Chernarus - by the time they were finished.)
I appreciate the mission-ending result if too many civilians are killed... it keeps people who would otherwise just pull up their thermal scope and shoot everything that glows from doing that. :)
I also liked the surprise mission at the end... we had carefully coordinated clearing up some intel and were on our way to do a coordinated theft of two vehicles at the same time and drive off into the sunset... when we got out of the AO, we got the call to go back to take out a Pandur that had just entered the area. Unexpected, but great fun.
Wondering, though, why client-side-only addons aren't working. For instance, I use TAW Viewdistance... and it doesn't even look like it's loaded. We also use a mod I made that gives access to arsenal saved loadouts... it works *before* all players have clicked Ready, but as soon as the mission actually starts, it's gone. We also have a scripted medical element (we run ACE) that I wrote but I can't get it to cooperate - I need to add something to description.ext and to initPlayerLocal.sqf for it. It appears on the ACE menu, but it's like the script (precompiled in description.ext) isn't there.
Any thoughts on how to resolve this, @mbrdmn? I'm happy fiddling with script files or the mission in the editor if you just want to point me in the right direction
If not, how complicated would it be to port the Lingor version to Dingor? Does the mission rely on any island-specific object ID's?
Thanks again for serving the community with great missions!