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onhealthchange method
There is a comment "-- Shrinking..."
That's how.
I'd like to implement the cuteness changes. Seems fun.
I didn't know how to change the ghost when I wrote it, next time I'll check for sure.
She is also pretty well balanced with the slowness keeping her from being crazy in combat.
And having skills that benefit group play rather then solo.
Overall its probably one of if not, The best char mods on the workshop, balancing fun,playability,usefulness and cuteness. All while bringing in new features and all doing that without being op.
The only thing I could say against it would be to somehow make her cuteness visible. As even when totally insane she is cute as fuck. Maybe making her progressively darker until she is a black goop or something?
And maybe a custom skeleton/ghost. The ghost would be pretty easy just add a little doodler to her ghost head and make her a mushy ghost. Im not too sure what a slime skeleton would look like. Maybe a pink puddle that drops 1-2 pink slime when broken?
inst:ListenForEvent("healthdelta", onhealthchange)
Then evaluate if health less than -20 or so and do the action there.
You can download this and check scripts/prefabs/meru.lua