Arma 3
343 ratings
TOH - Static Civilian Ships
   
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Data Type: Mod
Mod Type: Boat, Structure
File Size
Posted
Updated
54.106 MB
16 Jul, 2016 @ 7:10pm
19 Jul, 2016 @ 12:59am
6 Change Notes ( view )

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TOH - Static Civilian Ships

Description
This mod...
... adds various cargo ship variants (ported over from Take on Helicopters) to the game. They are *static* and *only* useful as background decoration. You *can not* walk on them (edit: Actually you can walk on a few parts of them), and the ships should never be placed in front of a players face, as they are lacking details and look plain ugly in a close-up.

The ships can be found under...
... empty -> structures -> seaport

Additionally to the ships...
... this package comes with a script file that allows mission makers to create actual moving ships (originally written by zooloo75 - I've adjusted it a little bit for the purpose of this mod). For this script to work, simply place one of the ships in the map, then add to the init command line:

_nil = [this,((direction this) + 180),500,0.025,0] execVM "\lexx\fn_shipMove.sqf";

Explanation: [target,direction,distance to move, speed, pause time]

In the above shown example, the ship will move a distance of 500 with a speed of 0.025 - after this, it will stand still and do nothing.

Warning: DO NOT add this in a multiplayer mission, unless you know what you are doing. The object init field is getting called every time a player joins the server, so you can end up with an endless stream of script calls, which is bad for performance.
129 Comments
Joric 8 May @ 5:49am 
Nah they be static bro
Rex 7 May @ 9:51am 
I have a question can you drive these ships?
SVaughan 13 Dec, 2023 @ 10:00am 
But as I said, you do you I guess. I try to provide decent advice, to solve a problem before it becomes one, and people are hostile in kind.
SVaughan 13 Dec, 2023 @ 9:56am 
Then use whatever word works @Lexx
[No Longer Updated] works as well...ffs.

@Anfo make me.
Anfo 13 Dec, 2023 @ 1:55am 
@SVaughan fuck off you entitled brat.
Lexx  [author] 12 Dec, 2023 @ 11:52pm 
Deprecated means that it doesn't work anymore - which is not true at all. I tested it, it works. Maybe write that mission creator to mark his mission as deprecated.
SVaughan 12 Dec, 2023 @ 3:51pm 
But you do you I guess. I look forward to more people demanding an update because you're too stubborn to edit the mod name to include [No Longer Updated] or something similar. You live your life I suppose.
SVaughan 12 Dec, 2023 @ 3:47pm 
This has nothing to do with its functions on a scenario. It's a easy literal edit, that'll stop people from demanding an update of the mod. I'm sorry for trying to help you make your life easier on Steam...
SVaughan 12 Dec, 2023 @ 3:45pm 
ffs. I'm not saying to change the mod. If you want people to stop asking for updates or similar, change the name here on the workshop to reflect that it isn't being worked on anymore.
I'm not sure why this is going over your head...
Example: "TOH - Static Civilian Ships [No Longer Updated]" or something similar.
Lexx  [author] 12 Dec, 2023 @ 12:10pm 
I'm not going to change anything. This is not an issue with the mod, but the scenario that you have played.