Space Engineers

Space Engineers

397 valoraciones
S - Service Unit
   
Premio
Favoritos
Favorito
Quitar
Type: Mod
Mod category: Character
Etiquetas: NoScripts
Tamaño
Publicado el
Actualizado el
40.186 MB
16 JUL 2016 a las 5:13 p. m.
5 FEB 2022 a las 11:14 a. m.
8 notas sobre cambios ( ver )

Suscríbete para descargar
S - Service Unit

En 1 colección creada por Sektan
New Astronaut Suits
35 artículos
Descripción
S - Service Unit

Service Unit (Chappie)






My workshop


!!!!!! AND AGAIN !!!!!!

Because I do not have much space in steam for more friend request, use my email - sektan@unrealeditor.cz - If you want to ask something about mods. If someone wants something special. Mod request and more ...
Or Facebook or Google+

If you use Facebook, then the answer almost instantly. My phone is still online. You have a better chance to answer :)



If you like my mods, join to my group for easy checking of new mods.
Sektan group


Here is DONATE link - PayPal link[www.paypal.com]
Thanks for everything
Discusiones populares Ver todo (3)
0
28 ABR 2020 a las 6:11 p. m.
Darkest color I can get the S unit
AnEvilDonut
0
4 AGO 2019 a las 2:56 p. m.
HOW TO USE SKINS
Planewalker
0
30 DIC 2018 a las 2:52 p. m.
Mod Question Help
TauXv9
205 comentarios
Deapri 18 FEB a las 6:58 p. m. 
So in this case : <SubtypeId>Default_Astronaut</SubtypeId> would be <SubtypeId>Service_Unit</SubtypeId> so the unique identifiers would apply and the system would not fight for dominance. Each of the skins should have unique identifiers for this reason. This will also allow ad-on modifications corrections to be made without re-upload.
Deapri 18 FEB a las 6:58 p. m. 
@Sektan

I would love to update the sbc's for these mods but as they ALL have the same subid and modle name that is somewhat difficult. Modadjuster cannot differentiate the files to apply my corrections. So, I could post a framework and you could apply it to the sbc's I suppose, please let me know if you would be willing to do that, or give the models and subid's the corresponding names so the system can tell them apart properly. A major reason these fail wehn applying custom stats is this and missing sbc's to control those stats.

Extending the files would be helpful in this case too I suspect, ie: EntityComoponent_ServiceUnit.sbc then the files could see one another at least. Both would be preferable.
Conradical 2 ENE a las 6:01 p. m. 
@Sektan I should also add the the error does not occur with only the skin mods enabled, but some other mod or multiple mods seem to cause the suit mods to generate errors and we cannot determine which ones do it, just that they work fine when the only mods installed are S - suits
Conradical 27 DIC 2023 a las 8:41 a. m. 
We believe the final error before the crash was pretty consistently: "2023-11-21 13:56:54.988 - Thread: 71 -> Model Models\Characters\Astronaut\SE_astronaut.mwm - Found too many collision shapes, only the first 10 will be used", however if you would like the full crash log I can also give you that
Sektan  [autor] 26 DIC 2023 a las 9:19 a. m. 
@Conradical: Which error exactly? I use mod with my suit without problem.
Conradical 26 DIC 2023 a las 8:54 a. m. 
The crash logs consistently revealing all errors coming from "S -" mods. And these crashes have not happened once with the "S - " suits *not* enabled, this is just very unfortunate and me and everyone I know would love to get to the bottom of this, if you would rather I get you as much data as you need and allow you to solve the issue that is also alright, or if you would approve of letting me go through the code to attempt to see what this problem could be that would also be appreciated! Whatever you decide, thank you and I hope we can try to get these strange errors fixed Lol
Conradical 26 DIC 2023 a las 8:54 a. m. 
Is there a way I could access the code for this mod? All of your "S -" suits (which we love and use so much, which is what makes this so much more unfortunate) causes a strange error when used alongside most other mods that seems to alter the way blocks are rendered, or at-least spits out errors whenever you render a new ship with any "S -" suit downloaded and enabled. The result of these errors is that, whenever rendering a new ship, more common with larger ships or larger number of ships, there is consistently around a 50% of the game crashing while trying to render ships.
DeatH_Bringer 31 MAY 2022 a las 7:09 p. m. 
Very good Indeed.
Sektan  [autor] 11 MAR 2022 a las 10:23 a. m. 
All is same, change only model.
Bulk Druson 9 MAR 2022 a las 2:48 p. m. 
Does this mod change anything, or do you still need O2 and stuff like that?