Space Engineers

Space Engineers

397 ratings
S - Service Unit
   
Award
Favorite
Favorited
Unfavorite
Type: Mod
Mod category: Character
Tags: NoScripts
File Size
Posted
Updated
40.186 MB
16 Jul, 2016 @ 5:13pm
5 Feb, 2022 @ 11:14am
8 Change Notes ( view )

Subscribe to download
S - Service Unit

In 1 collection by Sektan
New Astronaut Suits
35 items
Description
S - Service Unit

Service Unit (Chappie)






My workshop


!!!!!! AND AGAIN !!!!!!

Because I do not have much space in steam for more friend request, use my email - sektan@unrealeditor.cz - If you want to ask something about mods. If someone wants something special. Mod request and more ...
Or Facebook or Google+

If you use Facebook, then the answer almost instantly. My phone is still online. You have a better chance to answer :)



If you like my mods, join to my group for easy checking of new mods.
Sektan group


Here is DONATE link - PayPal link[www.paypal.com]
Thanks for everything
Popular Discussions View All (3)
0
28 Apr, 2020 @ 6:11pm
Darkest color I can get the S unit
AnEvilDonut
0
4 Aug, 2019 @ 2:56pm
HOW TO USE SKINS
Planewalker
0
30 Dec, 2018 @ 2:52pm
Mod Question Help
TauXv9
205 Comments
Deapri 18 Feb @ 6:58pm 
So in this case : <SubtypeId>Default_Astronaut</SubtypeId> would be <SubtypeId>Service_Unit</SubtypeId> so the unique identifiers would apply and the system would not fight for dominance. Each of the skins should have unique identifiers for this reason. This will also allow ad-on modifications corrections to be made without re-upload.
Deapri 18 Feb @ 6:58pm 
@Sektan

I would love to update the sbc's for these mods but as they ALL have the same subid and modle name that is somewhat difficult. Modadjuster cannot differentiate the files to apply my corrections. So, I could post a framework and you could apply it to the sbc's I suppose, please let me know if you would be willing to do that, or give the models and subid's the corresponding names so the system can tell them apart properly. A major reason these fail wehn applying custom stats is this and missing sbc's to control those stats.

Extending the files would be helpful in this case too I suspect, ie: EntityComoponent_ServiceUnit.sbc then the files could see one another at least. Both would be preferable.
Conradical 2 Jan @ 6:01pm 
@Sektan I should also add the the error does not occur with only the skin mods enabled, but some other mod or multiple mods seem to cause the suit mods to generate errors and we cannot determine which ones do it, just that they work fine when the only mods installed are S - suits
Conradical 27 Dec, 2023 @ 8:41am 
We believe the final error before the crash was pretty consistently: "2023-11-21 13:56:54.988 - Thread: 71 -> Model Models\Characters\Astronaut\SE_astronaut.mwm - Found too many collision shapes, only the first 10 will be used", however if you would like the full crash log I can also give you that
Sektan  [author] 26 Dec, 2023 @ 9:19am 
@Conradical: Which error exactly? I use mod with my suit without problem.
Conradical 26 Dec, 2023 @ 8:54am 
The crash logs consistently revealing all errors coming from "S -" mods. And these crashes have not happened once with the "S - " suits *not* enabled, this is just very unfortunate and me and everyone I know would love to get to the bottom of this, if you would rather I get you as much data as you need and allow you to solve the issue that is also alright, or if you would approve of letting me go through the code to attempt to see what this problem could be that would also be appreciated! Whatever you decide, thank you and I hope we can try to get these strange errors fixed Lol
Conradical 26 Dec, 2023 @ 8:54am 
Is there a way I could access the code for this mod? All of your "S -" suits (which we love and use so much, which is what makes this so much more unfortunate) causes a strange error when used alongside most other mods that seems to alter the way blocks are rendered, or at-least spits out errors whenever you render a new ship with any "S -" suit downloaded and enabled. The result of these errors is that, whenever rendering a new ship, more common with larger ships or larger number of ships, there is consistently around a 50% of the game crashing while trying to render ships.
DeatH_Bringer 31 May, 2022 @ 7:09pm 
Very good Indeed.
Sektan  [author] 11 Mar, 2022 @ 10:23am 
All is same, change only model.
Bulk Druson 9 Mar, 2022 @ 2:48pm 
Does this mod change anything, or do you still need O2 and stuff like that?