Space Engineers

Space Engineers

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S - Service Unit
   
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Type: Mod
Mod category: Character
Tags: NoScripts
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Opdateret:
40.186 MB
16. juli 2016 kl. 17:13
5. feb. 2022 kl. 11:14
8 ændringsbemærkninger ( vis )

Abonner for at downloade
S - Service Unit

I 1 samling af Sektan
New Astronaut Suits
36 genstande
Beskrivelse
S - Service Unit

Service Unit (Chappie)






My workshop


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Populære diskussioner Vis alle (3)
0
28. apr. 2020 kl. 18:11
Darkest color I can get the S unit
AnEvilDonut
0
4. aug. 2019 kl. 14:56
HOW TO USE SKINS
Planewalker
0
30. dec. 2018 kl. 14:52
Mod Question Help
TauXv9
211 kommentarer
Sektan  [ophavsmand] 9. maj kl. 10:15 
@Wolf-46290: IDK I can only check if is updated
Wolf-46290 9. maj kl. 9:40 
I have a workshop item that makes the inventory size increase for the space suits by x15, but for some reason this character is the only one that doesnt get the increase, I was wondering if there was a way to increase its inventory space some other way.
Skar449 23. mar. kl. 18:51 
@adivrsity my recommendation is if you are playing solo when creating the world disable oxygen then just press J and open your helmet. your oxygen wont drain and you wont get hurt by it.
Adivrsity 24. okt. 2024 kl. 0:43 
@Sektan yeah I was hoping to use this as a seamless "im a robot" kind of play-through, takes you out of if when you open your helm and you start breathing hard, or run out of O2 and you start dying.

I am thinking the best I might be able to do is modify how quickly O2 deprivation kills or how much stored O2 I have with another mod, and remove the sounds for breathing.
Sektan  [ophavsmand] 23. okt. 2024 kl. 10:34 
Im not sure, I tested some things with not good result.
Adivrsity 22. okt. 2024 kl. 14:37 
Does anyone have any ideas to make it possible to stop the Unit from dying from oxygen deprivation or losing health in general except from bullets or explosions?
Deapri 18. feb. 2024 kl. 18:58 
So in this case : <SubtypeId>Default_Astronaut</SubtypeId> would be <SubtypeId>Service_Unit</SubtypeId> so the unique identifiers would apply and the system would not fight for dominance. Each of the skins should have unique identifiers for this reason. This will also allow ad-on modifications corrections to be made without re-upload.
Deapri 18. feb. 2024 kl. 18:58 
@Sektan

I would love to update the sbc's for these mods but as they ALL have the same subid and modle name that is somewhat difficult. Modadjuster cannot differentiate the files to apply my corrections. So, I could post a framework and you could apply it to the sbc's I suppose, please let me know if you would be willing to do that, or give the models and subid's the corresponding names so the system can tell them apart properly. A major reason these fail wehn applying custom stats is this and missing sbc's to control those stats.

Extending the files would be helpful in this case too I suspect, ie: EntityComoponent_ServiceUnit.sbc then the files could see one another at least. Both would be preferable.
Conradical 2. jan. 2024 kl. 18:01 
@Sektan I should also add the the error does not occur with only the skin mods enabled, but some other mod or multiple mods seem to cause the suit mods to generate errors and we cannot determine which ones do it, just that they work fine when the only mods installed are S - suits
Conradical 27. dec. 2023 kl. 8:41 
We believe the final error before the crash was pretty consistently: "2023-11-21 13:56:54.988 - Thread: 71 -> Model Models\Characters\Astronaut\SE_astronaut.mwm - Found too many collision shapes, only the first 10 will be used", however if you would like the full crash log I can also give you that