RimWorld

RimWorld

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Glitter Tech Classic
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Mod, 1.0, 1.1, 1.2, 1.5
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17.152 MB
16. Juli 2016 um 5:22
22. Apr. um 4:14
44 Änderungshinweise (anzeigen)

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Glitter Tech Classic

Beschreibung
About
The original Glitter Tech mod, now with new art and features bringing it up to 1.5 standard. This mod adds a number of advanced buildings, items and resources to extend gameplay and difficulty beyond what the game already offers. It is recomended that you start a new world to play the full Glitter Tech experience.

Using existing saves may be unstable and will be lacking the new factions and generated resources across the map.

Features
This mod builds upon the existing information in the game that mentions "glitter worlds". These worlds are presumably very high tech human societies with advanced production, communication and defense technologies. This mod adds a number of factions from those worlds as well as the ability to produce and purchase more advanced items in almost every category, such as:

New 1.5 features
  • Refreshed art for all buildings and items
  • Updated art for the Orion Corp faction
  • Recipes for most items and weapons
  • Balancing changes for recipes
  • Various balancing to meet 1.5 standards (still maintains the same difficulty)

  • High tech energy weapons and armor
  • Advanced bionic limbs and organs
  • Advanced power generation and storage
  • Advanced research
  • Advanced recipes and resources
  • The ability to manufacture medicine and glitter world medicine
  • Advanced furniture and medical beds
  • Powerful turrets and automatic mortars
  • Wall lights, windows and blast doors
  • Much more planned

These expensive, advanced and sometimes illegal technologies often attract the attention of corporations or Commados from REDACTED. These new factions are extremely difficult and only appear in late game, you will required advanced defenses and strategies to defend your colony against them.

It is recomended that you have some experience playing the vanilla game before using this mod. This mod is intended to be a hardcore experience that will ruin your colonies with a higher frequency then the vanilla game. This is not unbalanced or poor design, it is by design. Do not fight the factions in this mod directly until you have their level of technology.

Notice:

This mod and my other mods are currently being redesigned into a modular Glittertech pack with many more features and better balance. There is no current ETA for the release because real life but most balancing issues and minor bugs in this version will not be addressed until the redesign is complete. This version will continue to be updated as the game is.

Update Log

Scenarios

Other mods

Special Thanks
  • duduluu - Chinese Translation
  • Hennessia - Russian Translation

All versions[github.com]

Forum[ludeon.com]

Support Me
[www.patreon.com]
[discord.gg]
[ko-fi.com]

Beliebte Diskussionen Alle anzeigen (54)
1
10. Dez. um 7:25
Crafting Time/Work
Natural_Effects
25
20. Okt. um 20:45
[Bug Report]
«Wyvern»
19
26. Apr. um 20:44
needs some significant adjustment
Lord Quinton
1.690 Kommentare
pgames-food 18. Dez. um 17:58 
hi ive seen some nano suits available in research i think is where i saw them
Rano Cordovan 18. Dez. um 2:27 
Are there no more fibre skin suits and speed skin suits? Thank you.
Nanook 13. Dez. um 20:35 
the faction settlement doesnt sell anything except some junk in my case. why is that ?
zerggodmaster 29. Nov. um 10:26 
well @Zanx since this one is going based on the original glittertech from my experience seeing that many with ABP was a common. remember story tellers throw more at you based on the colony wealth. the neutral glittertech faction has character running around with good shield belts and knives that insta down normal people in a single hit without breaking limbs
Zanx 10. Nov. um 15:03 
I thought the story tellers had some sort of limit to how much shit they could throw at you?
about 2 years into my game, and a pirate raid of the GT faction just showed up about with 17 raiders all wearing nano suits with ABP rifles.

I mean, that is just game breaking/destroying, you cant prepare for that xD

is there anyway to fix/change this or Do i just uninstall the mod?
ROBLOX GAMING 15. Okt. um 21:56 
ce??
joseph_a_weiss 28. Sep. um 14:20 
I get it, but also a shame. Because they caused some trauma for me and my colony and I really wanted to go wipe them off the map. Love the raids though. They are a terrifying enemy.
Sam_  [Autor] 28. Sep. um 2:54 
They don't have bases, they are operators from distant worlds, dropping from orbit on some unknowable mission.
joseph_a_weiss 28. Sep. um 2:36 
Question! Orion Corp has bases across the world map but I don't see any for the Commandos. Are they supposed to have bases? Or no bases for them?
Tefnut 27. Sep. um 16:14 
Honestly have no idea how both ended up enabled.