Total War: WARHAMMER

Total War: WARHAMMER

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DeStark's High Magic & Archmage
   
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Tunnisteet: mod, Units
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1.511 MB
15.7.2016 klo 2.54
8.4.2017 klo 4.49
18 muutosilmoitusta ( näytä )

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DeStark's High Magic & Archmage

Kuvaus
New Lore of Magic: High Magic ( Qhaysh )
New Hero for All Factions: Mysterious Archmage

This Is an end game legendary hero with a 9000 price and 4000/Turn upkeep cost, trust me, he is worthy of every penny, also you can only have a maximum of 1 unit. This mysterious stranger travels around the old world, he doesn't seem to have an allegiance to any specific faction. ( He is available for all 5 factions)

High Magic is focusing on large area magics, from acid rain to meteor shower~ However it lacks of single target damage abilities like Accusation. Given time, an Archmage with his High Magic can wipe out your entire army if you don't take him out first, but he is fairly weak in melee or single combat, you can also use ranged units / cavalries / single target damage abilities to kill him. If you encounter him in a battle, he should be your first priority to deal with.

Strengths:
Extremely large area magics
Great cast range
Controls over winds of magic
Traveler, ignores terrain punishments

Weaknesses:
Low accuracy, no single target damage magic
Very expensive, high maintenance
Magic damages both friends and foes
No mount


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In Campaign mode, you can recruit the Mysterious Archmage from a new section in "Recruit Hero" interface after getting specific level 5 buildings.
Empire: College of Magic
Dwarf: Throne Hall of the High King
Greenskins: Shaman's Hovel
Vampire Counts: Necromancer's Tower
Chaos: Lightning Grounds


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High Magic, also called True Magic or Qhaysh, is the most potent form of magic and spellcraft is used by Ulthuan’s powerful mages, it's the art of using all of the Winds of Magic, spells from High Magic are powerful, beyond the ken of Human minds and Human ability.

The mysterious traveler is rumored to be an Archmage of Ulthuan, this stranger has bring new hopes and new opportunities to the old world.

Archmage is very powerful since High Magic is supposed to be able to dominate the entire battlefield, not to mention the cost and upkeep for this unit. Also I will update his model to High Elves in the near future. If you guys enjoy it, please leave a comment, if this mod goes well I will make a Dark Magic mod with the Witch King of Naggaroth.


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My artworks and personal website
debrush.artstation.com


My other mods: Witch King & Dark Magic
http://steamproxy.net/sharedfiles/filedetails/?id=731129811

My other mods: Formations Pack - All Factions
http://steamproxy.net/sharedfiles/filedetails/?id=718673825

My other mods: Ancient Orders - New Units for the Empire
http://steamproxy.net/sharedfiles/filedetails/?id=716552720
134 kommenttia
AEONoomog 8.1.2020 klo 21.19 
anyone know how to fix the sound muting
Zephyr 5.12.2019 klo 5.23 
Port this to Warhammer 2 please!
bullyforme01 22.5.2019 klo 22.44 
why does the sound get muted in battles containg this unit
bullyforme01 22.5.2019 klo 11.58 
i just got him as a mission reward at turn 7, is this supposed to happen
Machiavelli 27.5.2018 klo 2.10 
nvm fixed it
Machiavelli 27.5.2018 klo 2.00 
every time i load up my game is the mod on it crashes when im loading in i have tried making a new ave but same out come what is this mod not work with
Infernal Deacon 29.1.2018 klo 19.18 
hey um ive ran into a slight problem for some reason every campaign battle hes involved in mutes the sound
BokChoyBoy 26.11.2017 klo 8.21 
Great to have this in ME!
crisord 10.11.2017 klo 17.29 
Update for Mortal Empires?
Tomahawk231 1.11.2017 klo 18.10 
yes please make it for Warhammer II