Total War: WARHAMMER

Total War: WARHAMMER

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DeStark's High Magic & Archmage
   
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Tags: mod, Units
File Size
Posted
Updated
1.511 MB
15 Jul, 2016 @ 2:54am
8 Apr, 2017 @ 4:49am
18 Change Notes ( view )

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DeStark's High Magic & Archmage

Description
New Lore of Magic: High Magic ( Qhaysh )
New Hero for All Factions: Mysterious Archmage

This Is an end game legendary hero with a 9000 price and 4000/Turn upkeep cost, trust me, he is worthy of every penny, also you can only have a maximum of 1 unit. This mysterious stranger travels around the old world, he doesn't seem to have an allegiance to any specific faction. ( He is available for all 5 factions)

High Magic is focusing on large area magics, from acid rain to meteor shower~ However it lacks of single target damage abilities like Accusation. Given time, an Archmage with his High Magic can wipe out your entire army if you don't take him out first, but he is fairly weak in melee or single combat, you can also use ranged units / cavalries / single target damage abilities to kill him. If you encounter him in a battle, he should be your first priority to deal with.

Strengths:
Extremely large area magics
Great cast range
Controls over winds of magic
Traveler, ignores terrain punishments

Weaknesses:
Low accuracy, no single target damage magic
Very expensive, high maintenance
Magic damages both friends and foes
No mount


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In Campaign mode, you can recruit the Mysterious Archmage from a new section in "Recruit Hero" interface after getting specific level 5 buildings.
Empire: College of Magic
Dwarf: Throne Hall of the High King
Greenskins: Shaman's Hovel
Vampire Counts: Necromancer's Tower
Chaos: Lightning Grounds


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High Magic, also called True Magic or Qhaysh, is the most potent form of magic and spellcraft is used by Ulthuan’s powerful mages, it's the art of using all of the Winds of Magic, spells from High Magic are powerful, beyond the ken of Human minds and Human ability.

The mysterious traveler is rumored to be an Archmage of Ulthuan, this stranger has bring new hopes and new opportunities to the old world.

Archmage is very powerful since High Magic is supposed to be able to dominate the entire battlefield, not to mention the cost and upkeep for this unit. Also I will update his model to High Elves in the near future. If you guys enjoy it, please leave a comment, if this mod goes well I will make a Dark Magic mod with the Witch King of Naggaroth.


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My artworks and personal website
debrush.artstation.com


My other mods: Witch King & Dark Magic
http://steamproxy.net/sharedfiles/filedetails/?id=731129811

My other mods: Formations Pack - All Factions
http://steamproxy.net/sharedfiles/filedetails/?id=718673825

My other mods: Ancient Orders - New Units for the Empire
http://steamproxy.net/sharedfiles/filedetails/?id=716552720
134 Comments
AEONoomog 8 Jan, 2020 @ 9:19pm 
anyone know how to fix the sound muting
Zephyr 5 Dec, 2019 @ 5:23am 
Port this to Warhammer 2 please!
bullyforme01 22 May, 2019 @ 10:44pm 
why does the sound get muted in battles containg this unit
bullyforme01 22 May, 2019 @ 11:58am 
i just got him as a mission reward at turn 7, is this supposed to happen
Machiavelli 27 May, 2018 @ 2:10am 
nvm fixed it
Machiavelli 27 May, 2018 @ 2:00am 
every time i load up my game is the mod on it crashes when im loading in i have tried making a new ave but same out come what is this mod not work with
Infernal Deacon 29 Jan, 2018 @ 7:18pm 
hey um ive ran into a slight problem for some reason every campaign battle hes involved in mutes the sound
BokChoyBoy 26 Nov, 2017 @ 8:21am 
Great to have this in ME!
crisord 10 Nov, 2017 @ 5:29pm 
Update for Mortal Empires?
Tomahawk231 1 Nov, 2017 @ 6:10pm 
yes please make it for Warhammer II