Space Engineers

Space Engineers

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Mercury - needs a fix from Keen SWH (see description) and VOTE!
   
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Type: Mod
Mod category: Planet
File Size
Posted
Updated
68.338 MB
10 Jul, 2016 @ 4:33pm
2 Oct, 2017 @ 8:57pm
10 Change Notes ( view )

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Mercury - needs a fix from Keen SWH (see description) and VOTE!

Description
This mod will no longer look right until Keen restores the ability to add albedo shading. See below. VOTE!

UPDATE: I am working on updating all my planet mods, but I need some help. Many of the planet mods I create make use of albedo shading. This technique, discovered by Xilthis, creates subtle shading that brings a little more depth to planets. We had to use the ore mark mechanic to do this. Since Keen has changed the way ore marks are done, it is no longer possible to do this using that mechanic; but, it is still possible to do if Keen will implement it by making use of an existing, unused texture layer in the same file. If we can get the votes up, maybe they will make this technique part of the approach to planet design. Please go here and vote for this feedback: https://support.keenswh.com/spaceengineers/general/topic/return-the-ability-to-create-planetary-albedo-maps-using-add-file. They will not listen to feedback with only a few votes. Please help.

This is the first custom planet intended for my future Mercury to Mars update.

Custom heightmaps based on the height data in the recently released Global Digital Elevation Map of Mercury (USGS Astrogeology Science Center). The complete real world topography of the planet is recreated here for Space Engineers. So, if you ever wanted to visit the innermost planet of our solar system, now you can.

Recommended size - 120 km (to enjoy the massive craters). If you wish to have the planet's size be relative to that of the Earth-like in SE, use 46 km.

Gravity .38

According to NASA, Mercury has areas that contain high concentrations of Magnesium and Silicon - I have referenced NASA images and created a custom Ore Placement Channel to recreate this.There is extremely little ice, but some can be found beneath the surface in a few of the deepest craters near the poles.

There is a very thin, weak atmosphere on Mercury. Atmospheric thrusters will work at low altitudes, but not exceptionally well.

UPDATE 01/09/17:

Keen adjusted the sun or removed planetary tilt. Heightmaps had to be redone. While fixing that, I added a bit more erosion. Added AO shading. Updated textures. Limited Uranium to one area on the planet..

If you like, please rate and subscribe!

Copyright 2016 - entspeak. This item is not authorized for posting on Steam, except under the Steam account named entspeak
53 Comments
infra-dan-accelerator unit 84725 15 Nov, 2023 @ 12:03pm 
is the temp "infrno" at day and drops to "frezze" at night?
Grognak 14 Aug, 2019 @ 8:33am 
Ore?
entspeak  [author] 28 Mar, 2019 @ 7:39pm 
It will work, but won't look like it does in the screenshots.
AI Language Model 16 Mar, 2019 @ 7:51pm 
so does it work or not?
entspeak  [author] 7 Aug, 2018 @ 10:35am 
You may be right. I may leave it for gameplay purposes.
Vas 5 Aug, 2018 @ 7:52pm 
The atmospheric pressure of Mercury is closer to that of 0.000000000000001 or less, there's no need to include an atmosphere on it.
entspeak  [author] 6 Mar, 2017 @ 10:07am 
I added you as a friend. If you could send me a copy of your log from when you tried to load my mod into a new world, I'd appreciate it. Maybe I can help. I certainly don't like the idea that my mod doesn't work for some.
entspeak  [author] 6 Mar, 2017 @ 10:03am 
When you pasted my planet into a new world - by itself with no other mods, it still didn't work?
entspeak  [author] 6 Mar, 2017 @ 10:02am 
@WarDragon - okay, but you said you found the problem. I thought that meant you knew why it wasn't working on your PC.