Space Engineers

Space Engineers

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Crashsite Survival (Standard) Outdated
   
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Type: World
File Size
Posted
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9.702 MB
10 Jul, 2016 @ 1:36pm
25 Feb, 2018 @ 7:56pm
8 Change Notes ( view )

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Crashsite Survival (Standard) Outdated

Description
>>> UPDATED VERSION HERE: https://steamproxy.net/sharedfiles/filedetails/?id=1891437110 <<<

>>I don't know why but it didn't let me just post it as an update so it's a separate posting for the 2019 update version<<


After responding to a distress call from a W4sted Space Industries freighter our ship, the UACS Valiant, fell under heavy surprise attack from an unknown alien ship. The Valiant sustained major structural damage and was forced to make a blind jump out. Losing power and venting atmosphere we were forced to make an emergency landing on a previously unexplored class D world.

Update 1: added text to some tablets, locked a few doors, placed more informative tablets (Outside of the medbay, Armory), Medbays should be working for everyone now, they are now labeled as: Medical Valiant SB and Medical Valiant SB 2, these are the intended starting points.
Update 2: removed about 20-30 mods and updated the interior a bit.
Update 3: removed broken/unnecessary mods, added new stairs to replace the old ones that were part of a broken/deleted mod.

Welcome to Crashsite Survival Standard edition :)

In Crashsite you'll find yourself alone (or with friends) in the medical room of a crashed ship without any supplies you'll have to grind bits of the ship down to survive and defend yourself from unknown threats of this hostile world.

(Standard is basic survival on a crashed ship will little objectives/side quests, Hardcore is more for those more interested in different scenarios such as stopping the core from overloading or repeling an enemy force from taking the ship. I'm not sure when I will be able to finish the Hardcore version, it's crashing my game a lot so it may have to wait until the game becomes more stable or until I can get a better pc, I will be working on other survival scenarios and objective based maps in the near future though)

Note: There is enough supplies from grinding down stuff to build a refinery and assembler. Also a lot of mods can be removed if needed, most are on for freedom to build whatever you desire, if you would like to have the mods just for the ship though Here is the link to the standard version of this ship: http://steamproxy.net/sharedfiles/filedetails/?id=662027937

Check out my steam group if you would like updates on my creations: Elachi Gaming
311 Comments
Elachi Dance Party  [author] 24 Feb, 2019 @ 5:10am 
@Will Plattnium You don't have to sub to mods on a world, you only need to be subbed to them if you take mods off the world and wish to put them back on. If you haven't touched those on the world then you're fine :)
Plattinum Squid 23 Feb, 2019 @ 10:14pm 
Been cleaning out my mod list a bit if I unsub then subscibe again, will it check to make sure I have the necassary mods?
[VED] JOHN FORGE 25 Jan, 2019 @ 3:07am 
dir ist schon klar das du da 113 mods drauf hast ne hast was geraucht oder was xd
Elachi Dance Party  [author] 26 Nov, 2018 @ 4:29pm 
@Fatman I hope you enjoy it :) I'll update this version soon, I noticed the engineer weapons weren't spawned in anymore.
Dr Fraud 26 Nov, 2018 @ 4:23pm 
Awesome turnaround. I wasn't expecting anything for a few days.
Elachi Dance Party  [author] 26 Nov, 2018 @ 4:20pm 
@Fatman Here's an updated version with way less mods and some updated mods https://steamproxy.net/sharedfiles/filedetails/?id=1575681384
Dr Fraud 26 Nov, 2018 @ 4:11pm 
There's a set of 3 AIS Bridge Windows close to the center of the ship that do it reliably if you stand next to them for more than a few seconds. I've been running aroud trying to identify the doors but now that air pressure has dropped there's no noticable effect in many rooms anymore.
Your simplest solution may be to replace any blocks form mods more than 2 years old or marked as obsolete or abandoned since their authors are unlikely to update for any future changes either.
Elachi Dance Party  [author] 26 Nov, 2018 @ 2:01pm 
@Fatman Can you tell me the areas you're having the issues at?
Dr Fraud 26 Nov, 2018 @ 1:30pm 
No, it's actually doors and windows from older mods. When you step into the same gridspace as them in an otherwise pressurised room the pressure drops to the ambient pressure of the surounding world. These mods were either last updated/created before pressurisation or haven't been updated through the several changes since.
Elachi Dance Party  [author] 26 Nov, 2018 @ 1:09pm 
@Fatman Are you having the pressurization issue on multiple decks? I think it may actually be the pipes that aren't letting rooms pressurize, I'll check out the map now and maybe update a few mods before posting the new version.