Portal 2

Portal 2

Not enough ratings
Distress 2
   
Award
Favorite
Favorited
Unfavorite

Subscribe to download
Distress 2

Description
[READ THE DESCRIPTION]
This Map Is Really [HARD]
This map is 100% able to complete, everything have a purpose. I've tested this map by myself and solved it
but it's really hard.
Give it a like if you think this map was hard
and please give me feedback for improvements and bugs

By the way there are no check point because i dont know how to get them on the map
so plz tell me if you know
8 Comments
Anhilation  [author] 11 Jul, 2016 @ 2:39am 
Thx
the staircase in the first room is a way to use the laser to kill that first sentry by using the portals
fumblus 11 Jul, 2016 @ 1:03am 
Nice! I hope many more people get to play it. I still don't know what the staircase in the first room is for :) And you've reduced the difficulty of second half of the map - the panel on the rail to the exit is maybe a bit too simple. But it's interesting as it is, and I like it.

From observing other map makers over a few years, this sort of difficulty tends to grow a small cult following if you maintain the design quality in future maps. It's more difficult than the sorts of maps that get really popular, but less difficult than the really intricate map makers like Azorae or Mevious. I hope you attract a following - it saddens me when I see people puts lots of effort into making great maps that nobody plays.
Anhilation  [author] 10 Jul, 2016 @ 8:07am 
ok ive fixed the map for the last time now
maybe u like it more now
Anhilation  [author] 8 Jul, 2016 @ 5:42am 
Thank you for the comment i will change the map a bit and then ill start on a new project.
by the way to rate the map
so more people can try out this map?
fumblus 8 Jul, 2016 @ 3:28am 
Ok, I've played through it twice. It's an enjoyable map. Some impressions:

1. Killing the turrets in the first room was more enjoyable the first time around when I didn't think of using the laser .

2. You've used elements in creative ways, so it takes a while to work out why they're there. If you design like this, I suggest avoiding unnecessary elements and red herrings. The laser in the second room seems to be totally useless, as does the hinged panel in front of it.

3. Killing the second lot of turrets is also fun, again, it's more fun without the lasers . I don't ever like surpise hidden turrets in Portal, and it's easy to get caught in the swinging panel mechanism.

4. The rooms at the top of the funnel were confusing. The cube seems to be unnecessary. Leaping off the bridge into the exit was the only way I could work out how to solve this .

All in all, it was enjoyable. Thank you for making it.
Anhilation  [author] 7 Jul, 2016 @ 6:40am 
ok ive fixed the timming and the hatches
by the way the first 3 turret should be really easy to kill if you put out the orange portal at the stairs
Anhilation  [author] 7 Jul, 2016 @ 6:33am 
Thx for the suggestions ill remake the map a bit easier and fix the hatdch buggs
fumblus 7 Jul, 2016 @ 5:57am 
1. Portal has a bug where it's easy to get stuck in the pit behind moving panels. That happens in the initial part of your map, and it will happen to close to 100% of players. I'd suggest keeping that hatch open, using a door without a mechanism on the inside, or forcing the player out some other way. Having to restart because of a glitch is irritating and unnecessary.

2. After 20 minutes of play, this map seems to be "hard" due to super tight timings on buttons and things. Hard puzzles are fantastic. Hard platform games are meh, that's why I play Portal. After killing the two easily killable turrets, the only way forward is to work out how to do things with millisecond-tight timings. Meh. You've put some effort into this, and I'm sure you'll find players who like this sort of thing, but if you want players to solve the puzzle you've created, you're going to need to make the turrets less lethal, and the timings much longer.