Space Engineers

Space Engineers

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Aim Assist / Target lead
   
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Type: Mod
Mod category: Other
File Size
Posted
Updated
90.794 KB
6 Jul, 2016 @ 1:16pm
17 Mar, 2017 @ 3:16am
23 Change Notes ( view )

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Aim Assist / Target lead

Description
Normally, when moving you wouldn't hit a small ship if you are not in a range of 50m. Now you can hit it even with 600m+ range, because this calculates how your enemy will move and where you have to shoot. It only draws an HUD marker, which indicates the predicted position.
This is NOT an aimbot (like turrets). This is an simple indicator which shows where you have to shoot with fixed weapons.

It works with every cockpit and every weapon. If you see a modded cockpit or weapon which won't work, please tell me.
It also works with remote control and cameras, if both are on the same ship.
Please don't try it with cockpit+camera, it will always use the cockpit target if you sit in a cockpit.

You just need to press the new "Lock target" action from the cockpit, while your target cross is on an the enemy ship. Nothing is calculated on server-side, so it won't drop your server simspeed.

How to use it?
- Just shoot. If a ship is near, it will lock it

All ammo have an maximum trajectory. If you can't hit your target, the indicator will just say "OUT OF RANGE".

"Bugs"
- Cockpit + Camera won't work properly (can't fix)
- Control + Camera on different ship won't work properly (can't fix)
- Rockets are a little off on high speed. (10m at >400m range and > 30m/s). Modded Rockets may have a higher offset.

Please don't suggest the following topics
- changing color or type of the indicator (no, it's currently not possible)

Donate for coffee[www.paypal.com]
AimAssist on Github[github.com]

Also, if you have an creative and organised dogfight/combat server: Please tell me. I would really like to join.
139 Comments
woostyboy 19 Jun, 2019 @ 8:07am 
QUESTION. Will this calculate bullet drop for a tank turret? For instance, I want to hit a target at say 1km, will it tell me how high to aim to hit it, compensating for bullet drop? Thanks in advance. :)
DankNoodles420 30 Oct, 2018 @ 9:08am 
Im working on getting this to work again atm.
YeetDabMcFapDab 13 Oct, 2018 @ 3:05pm 
"MOD_CRITICAL_ERROR: Aim Assist / Target lead, in file:
MOD PARTIALLY SKIPPED, LOADED ONLY 6/6 PHASES, Following Error occured:
Object reference not set to an instance of an object.
Sandbox.Game
at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload)"
Michael 9 Oct, 2018 @ 2:32pm 
Hello was wondering if this works?
DankNoodles420 26 Sep, 2018 @ 7:50pm 
please fix
Cmdr. DoomForge™ 19 Sep, 2018 @ 10:18pm 
Any news on possible updates to this?
SimplyBenjamen 28 Apr, 2018 @ 2:43pm 
Hope to see this fixed, it is very hard to aim a gatling cannon at a small fighter when both you and the target are flying like humming birds at sonic speed.
fiona 16 Apr, 2018 @ 6:05pm 
@Skittles Yup.
Skittles 5 Feb, 2018 @ 6:50pm 
doesnt seem to work with the new patch anymore :(