Portal 2

Portal 2

52 ratings
Unstationary v1.1
   
Award
Favorite
Favorited
Unfavorite

Subscribe to download
Unstationary v1.1

Description
A struggle to clean a single cube, this level is, in my humble opinion, the best one i've made so far. Comments and constructive criticism are welcome, as always
Update: Fixed a bug where players could get stuck indefinitley
7 Comments
zigzagtenniscoe 11 Jul @ 6:54pm 
Mostly-blindrun
Don’t think I’ve seen a chamber employ a core concept like this before. Thumbs up for that alone.

The panel behind the fizzler in the first cube area is really annoying though. Most people just plop the cube on the button while standing on it, and it gets stuck. That’s not really what you’re supposed to do anyway, but still. The geometry is still messy, but I do think I like this one better than the one you released before it. I also seem to remember Rage playing it, I think, since I not only remember the name but the layout of everything seemed familiar to me as well :P that was ages and ages ago though so it’s not like I really remembered any of the steps or anything XD

Difficulty: 3.25/10
Enjoyed: 7/10
Yunas  [author] 5 Nov, 2016 @ 2:16pm 
Probably because this was one of my first maps and so when making it I didn't know how to work with antlines :P

Though there shouldn't have been anything that wasn't needed... :/
Petutski 4 Nov, 2016 @ 3:14pm 
Nice map. Fun! I agree with the comment that there were confusing antlines. Why 3 antlines to a group of panels that all activate together? And then they were not needed! Thanks!
KennKong 14 Mar, 2013 @ 6:34pm 
When the first cube dropped, it didn't get covered in gel, so the puzzle was completely broken. I went ahead and solved it as if it were coated, and found the rest of the puzzle fairly easy.
Innocentive 14 Oct, 2012 @ 11:03am 
There's always something to learn. I didn't know yet that boxes with orange paint slide as opposed to unpainted boxes. That's also why I was a bit clueless because I thought I would have to get another cube into the entrance area ... which seemed impossible with a fizzler that apparently couldn't be deactivated. However, I found the solution but only by chance: when I respawned the first cube it somehow wasn't painted with orange gel ... don't ask me how that happened but I'm sure it wasn't supposed to happen. Also I couldn't recreate the effect. Anyhow, great map with a somewhat confusing amount of ant lines and signage.
Zavinious Akkol 18 Sep, 2012 @ 10:54am 
That was quite good - an unusual goal. I found there were some unused switching panels on the orange-gel side of the water. The funnel was sufficient for getting to the switch on the far side.
Kyte Pheonix 13 May, 2012 @ 5:05pm 
Well probably your best so far, although I'm not sure if I did it quite how you were expecting