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Don’t think I’ve seen a chamber employ a core concept like this before. Thumbs up for that alone.
The panel behind the fizzler in the first cube area is really annoying though. Most people just plop the cube on the button while standing on it, and it gets stuck. That’s not really what you’re supposed to do anyway, but still. The geometry is still messy, but I do think I like this one better than the one you released before it. I also seem to remember Rage playing it, I think, since I not only remember the name but the layout of everything seemed familiar to me as well :P that was ages and ages ago though so it’s not like I really remembered any of the steps or anything XD
Difficulty: 3.25/10
Enjoyed: 7/10
Though there shouldn't have been anything that wasn't needed... :/