Killing Floor 2

Killing Floor 2

148 ratings
[Mutator] No Teleport
   
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Maps and Mods: Mutators
File Size
Posted
Updated
308.379 KB
4 Jul, 2016 @ 12:18pm
5 Jun, 2019 @ 11:58am
4 Change Notes ( view )

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[Mutator] No Teleport

Description
This mutator is an attempt to remove the teleport ability from all monsters.
Additionally, it allows users to define a cost value that is used by monsters to find alternative ways to players.
Furthermore, it tries to improve the way how the game handles monsters that are stuck.

If you encounter any problems or bugs please report them.

Mutator Path:
KF2NoTeleport_008.KF2NoTeleportMut

Permissions:
You are allowed to freely use this mutator on any servers you want. However, you're neither allowed to change the code nor use parts of it without my permission.
You're not allowed to recompile and re-release this mod.

Forum Link:
Tripwire Forums[forums.tripwireinteractive.com]

Direct Download:
Check forum link

Donation:
If you really like my content and want to support me creating further mods I will really appreciate it!
Paypal 1€ Donation[www.paypal.com]
60 Comments
elcaminoasies313 5 Jul, 2021 @ 12:07pm 
si
Mutant  [author] 20 Mar, 2020 @ 3:52pm 
Sorry for the late answer, I am not as much around anymore.
- Cost: Penalty value for monsters taking the same route. Think of the navigation system as a network of connected nodes (waypoints). If a monster plans a route then on those nodes the cost is applied on every taken node. This makes the affected nodes less preferred by other monsters.
- bAdvancedPathFinding: Enables the cost based "advanced" routing.
- bDebugMode: Enables a more verbose output for debugging. This is not recommended for normal gameplay.
Yakonche 28 Jan, 2020 @ 12:38pm 
what are the following lines for?
Cost = 500
bAdvancedPathFinding = True
bDebugMode = False
Yun-Jin's feet 7 Jun, 2019 @ 8:25am 
Testing it is in my plans. However don't expect to hear from me very soon. :UT2004flak:
Life keeps us all busy.
Mutant  [author] 5 Jun, 2019 @ 12:02pm 
I have pushed an update. :steamhappy:
I would be cool if you tested it for bugs as I don't find the time right now. :UT2004flak:
Yun-Jin's feet 31 May, 2019 @ 8:24am 
Sh-t happens bro :gordon:
Mutant  [author] 31 May, 2019 @ 4:53am 
Exactly. :UT2004flak:
Yun-Jin's feet 28 May, 2019 @ 10:07am 
Let me guess: Work and studies? I'm in there myself >_<
Mutant  [author] 28 May, 2019 @ 9:51am 
I can't promise it because I do not have as much time for modding as I used to have.
Yun-Jin's feet 25 Aug, 2018 @ 4:43am 
The robots don't move. They just stand there braindead. Will there be an update please?