Stellaris

Stellaris

1,423 ratings
Mobile Suit Gundam: Stellaris
12
3
8
4
2
14
10
3
5
2
3
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
1.303 GB
3 Jul, 2016 @ 10:15pm
27 May, 2021 @ 9:41am
99 Change Notes ( view )

Subscribe to download
Mobile Suit Gundam: Stellaris

In 1 collection by Not Paladin
Recommended Mods
16 items
Description
This is a continuation of the original Zeon Mod made by Lupin-\test\.

Welcome to the Almost-1.0 Patch! Now with Anaheim Electronics!

Want to help with the mod? We need modelers, texturers, and translators!

Come chat with us on our Discord! https://discord.gg/me5VAx7

Support me on Patreon![www.patreon.com]

Many of the things included in this version are NOT final.

Changes:
3.0.x Update
Fixed Crashes with 3.0


Frequently Asked Questions
Q: My game crashed! What do I do?
A: Tell me what other mods you're using, as well as your version of the game and what you were doing before the crash.

Q: What units/eras/weaponry are being included?
A: All Universal Century factions, mobile weapons, and ships.

Q: The entire Universal Century?!
A: Yep.

Q: Why haven't you added my favorite custom mobile suit/mobile armor/ship/faction/specific weapon?
A: It takes time to add this stuff. I'm coding all of it myself.

Q: Why is that model not the right one?
A: Models take even longer than coding. The people who make them are volunteers with actual lives outside of modding.

Q: Are there eras?
A: Technically. By researching certain mobile suits or mobile armors, you can access the next level of mobile suit development.

Q: Why aren't all the ships I see in the pictures available in the mod?
A: Because you aren't using New Ship Classes mod. They only work when you use it.

Q: Why are my people starving at the start?
A: Because you're recovering from the One Year War. Also that has been mostly nerfed, so if you're still having trouble with it, that might be your problem.

Q: My portraits are all really small. What's going on?
A: You have the main mod and the standalone portraits enabled. Disable the portrait mod.

Q: I want to play this mod on 1.9!
A: http://steamproxy.net/sharedfiles/filedetails/?id=1311509030

Q: I hate unit caps!
A: https://steamproxy.net/sharedfiles/filedetails/?id=1337874649

Q: I can't see all the resources!
A: https://steamproxy.net/sharedfiles/filedetails/?id=1595876588

Q: I only want ships or portraits, not the rest of the mod!
A: Check the recommended mods list at the top for the standalone mods.

Q: When is the proton drive/Minovsky drive/Mad Wang being added?
A: No. You.

The mod currently includes:
24 Flag Icons.
155 Zeon Portraits (117 Male, 38 Female).
103 EFSF Portraits (78 Male, 25 Female).
5 Custom Races.
147 Technologies.
14 Mobile Suit Weapons.
29 Mobile Suit Utilities.
197 Custom Hangars.
1 New Ship Type: Assault Carrier.
21 New MS and MA Ships.
12 Zeon Ships, the Pazock, Papua, Jicco, Gagaul, Musai, Chivvay, Chivvay Kai, Rewloola, Gwazine, Dolos, Zanzibar, and Gwadan.
15 EFSF Ships, the Lepanto, Salamis, Salamis Kai, Nelson, Magellan (Origin, Green, Blue, White), Ananke, Trafalgar, White Base, Grey Phantom, Albion, Argama, and Antietam.

Credits and Thanks:
To the original author Lupin-\test\, without whom we would not be working on this project.
Cyrus Jackson, for all new models including Gelgoog A, B, C, Char, Uma Lightning, Kampfer, Rick Dom, Geara Doga, Geara Zulu Guards Type, GM Custom, Sniper II, Sniper II White Dingo, Striker, and Striker Custom, GM Cannon II, Nemo, Jegan, Gundam Alex, G-Line Standard Armor, Gyan, Action Zaku, Kshatriya, Jegan D, Jegan De, Jesta, Stark Jegan Prototype, Stark Jegan, Ball, FA 7th Gundam, GP01, GP02, GP03 Stamen, GP04, GM III, GM III Nouvel, GM Quel, Guncannon, Gundam Alex, Gundam Mk.II Titan colors, Gundam Unit 5, Hizack, RX-78, Thunderbolt Gundam, Action Zaku, Dra-C, Dreissen, Gaza-C, Gelgoog Jg, Shin Matsunaga Gelgoog, Queen Mansa, Sazabi, Zeong, Reuse-P Zaku, Efreet Schneid, Re-GZ, Zeta Plus C1.
Mobile Suits and Mobile Armors, Pazock, Jicco, Gagaul, Gagaul turrets, Gwazine, Gwazine turrets, Dolos, new Icons, by FrAsh.
Columbi for new portraits, pilot icons, and armor icons.
ПΛПО Dragoon for strikecraft icons, tech icons, and model and texturing of the new MS Ships.
Solomon McKay for the German translation.
The Dead Potato/Cyphus for the Guncannon MPT, GM, GM C, and FA Gundams.
reyvan for modeling and texturing assistance.
ArsenyZvonar for modeling and texturing assisstance.
Griff for procuring many of the newer models.
楽園の支払う巫女 for the Chinese translation.
Original Zeon, Axis, Neo Zeon, EFSF and Titan Faction Icons by byk.987, maker of the Fandom Emblems Mod.
FpsZito, HyperionGM III, and Tootyfruity70 for helping gather ships for the new namelists.
Popular Discussions View All (8)
7
26 May, 2022 @ 11:02am
Mobile Suit Pilots
Sneekbar
2
4 Apr, 2023 @ 11:17am
A suggestion
Beergnome
3
24 Apr, 2020 @ 3:12pm
How to Keep Assault Carriers alive?
MSgt Peterson
3,495 Comments
KnightedWarrior 20 Oct, 2023 @ 10:48pm 
I made a patch: https://steamproxy.net/sharedfiles/filedetails/?id=3056197622
Might still be some issues, try it for yourself.
Added Engagement Range since its a new vanilla feature that this mod was too old to have.
Also updated some Icons to be easier to tell apart from vanilla.
KnightedWarrior 19 Oct, 2023 @ 6:00pm 
I really like how the Gundams are Strike Craft here, and smaller.
It adds to the realistic sense. Can somebody please update this?
KnightedWarrior 15 Oct, 2023 @ 12:12pm 
Does this mod still work...?
If not, does anyone know of an updated version?
Zarkx 17 Apr, 2023 @ 11:27am 
Nyarlathotep 7 Apr, 2023 @ 3:45pm 
dead mod
Beergnome 4 Apr, 2023 @ 11:02am 
I was wondering if it would be possible for you to upload a standalone mod for the Side Cylinder asset? Like, as a habitat replacement. I'd love to be able to use it.
Zarkx 27 Mar, 2023 @ 12:57pm 
nice
Willem 19 Mar, 2023 @ 7:30am 
ZhaoQuanFeng 19 Mar, 2023 @ 5:07am 
Why do some fuselage names display incorrectly in the ship design and cannot be used when I use this module? Can someone provide a solution
<Sumidess> 7 Mar, 2023 @ 8:26am 
Is there a fix for the NSC2 overlap with the shipsets