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Version 1.2 Changelog
[*] -- Zed spawn rate in the hotel has been increased by roughly 80%.
[*] -- Minor lighting and lightmap optimizations, resulting in a map file size reduction of 11 MB (old version was 65 MB. New version is 54 MB.)
[*] -- Corrected some SDK errors by deleting referenced vegitation meshes that are no longer available within the official map packages. Players shouldn't notice any difference.
I'm not sure what happened during the 1.1 update, but for some reason the Workshop may have created duplicate copies of the map files instead of overwriting the old one. In my cache folder, I had a Maps folder with the old 1.0 copy of the map I had to delete.
I've tried re-uploading the 1.1 update, hoping that will have fixed the issue.
I know you said you've deleted the cache, but just to double-check; delete ALL files and folders in the following folder:
C:\Users\<YourName>\Documents\My Games\KillingFloor2\KFGame\Cache\714230976\0\Published\BrewedPC
Let me know if you get it working please :)