Space Engineers

Space Engineers

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Frezon Dover (missed spelled: Frozen Dover
   
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Type: Mod
Mod category: Planet
File Size
Posted
Updated
83.034 MB
27 Jun, 2016 @ 10:19am
8 Jul, 2017 @ 10:12am
2 Change Notes ( view )

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Frezon Dover (missed spelled: Frozen Dover

Description
Earth-like planet
All ice and Snow.
All trees, bushs edited and Ore Rock as Snowstones

**Creait to Sebastitan for allowing me to modified Dover***
Oringinal Dover in link below
http://steamproxy.net/sharedfiles/filedetails/?id=653524890



<AngularVelocity>0.0012</AngularVelocity> Edited

PlanetDataFiles Modified.

<OreMappings>
<!--!INSERT ONLY IN BLUE CHANNEL on MaterialTexture -->
<!-- Tier 1-->
<!-- EASY START-->
<Ore Value="200" Type="Iron_02" Start="3" Depth="7" />
<Ore Value="220" Type="Nickel_01" Start="3" Depth="7" />
<Ore Value="240" Type="Silicon_01" Start="3" Depth="7" />

<!-- Fe 1-->
<Ore Value="1" Type="Iron_02" Start="10" Depth="3" />
<Ore Value="4" Type="Iron_02" Start="12" Depth="3" />
<Ore Value="8" Type="Iron_02" Start="14" Depth="4" />

<!-- Fe 2-->
<Ore Value="12" Type="Iron_02" Start="25" Depth="5" />
<Ore Value="16" Type="Iron_02" Start="28" Depth="5" />
<Ore Value="20" Type="Iron_02" Start="31" Depth="8" />

<!-- Ni 1-->
<Ore Value="24" Type="Nickel_01" Start="10" Depth="4" />
<Ore Value="28" Type="Nickel_01" Start="11" Depth="4" />
<Ore Value="32" Type="Nickel_01" Start="11" Depth="6" />

<!-- Ni 2-->
<Ore Value="36" Type="Nickel_01" Start="24" Depth="5" />
<Ore Value="40" Type="Nickel_01" Start="27" Depth="5" />
<Ore Value="44" Type="Nickel_01" Start="30" Depth="8" />

<!-- Si 1-->
<Ore Value="48" Type="Silicon_01" Start="9" Depth="4" />
<Ore Value="52" Type="Silicon_01" Start="13" Depth="4" />
<Ore Value="56" Type="Silicon_01" Start="10" Depth="6" />

<!-- Si 2-->
<Ore Value="60" Type="Silicon_01" Start="22" Depth="6" />
<Ore Value="64" Type="Silicon_01" Start="25" Depth="7" />
<Ore Value="68" Type="Silicon_01" Start="27" Depth="9" />

<!-- ORE Tier 2 -->
<!-- Co 1-->
<Ore Value="72" Type="Cobalt_01" Start="20" Depth="3" />
<Ore Value="76" Type="Cobalt_01" Start="22" Depth="4" />
<Ore Value="80" Type="Cobalt_01" Start="26" Depth="6" />

<!-- Co 2-->
<Ore Value="84" Type="Cobalt_01" Start="52" Depth="5" />
<Ore Value="88" Type="Cobalt_01" Start="55" Depth="6" />
<Ore Value="92" Type="Cobalt_01" Start="62" Depth="9" />

<!-- Ag 1-->
<Ore Value="96" Type="Silver_01" Start="21" Depth="3" />
<Ore Value="100" Type="Silver_01" Start="25" Depth="3" />
<Ore Value="104" Type="Silver_01" Start="31" Depth="5" />

<!-- Ag 2-->
<Ore Value="108" Type="Silver_01" Start="55" Depth="8" />
<Ore Value="112" Type="Silver_01" Start="58" Depth="9" />
<Ore Value="116" Type="Silver_01" Start="63" Depth="11" />

<!-- Mg 1-->
<Ore Value="120" Type="Magnesium_01" Start="23" Depth="4" />
<Ore Value="124" Type="Magnesium_01" Start="26" Depth="4" />
<Ore Value="128" Type="Magnesium_01" Start="29" Depth="5" />

<!-- Mg 2-->
<Ore Value="132" Type="Magnesium_01" Start="53" Depth="7" />
<Ore Value="136" Type="Magnesium_01" Start="55" Depth="8" />
<Ore Value="140" Type="Magnesium_01" Start="59" Depth="10" />

<!-- ORE Tier 3 -->
<!-- U 1-->
<Ore Value="144" Type="Uraninite_01" Start="32" Depth="2" />
<Ore Value="148" Type="Uraninite_01" Start="35" Depth="3" />
<Ore Value="152" Type="Uraninite_01" Start="38" Depth="5" />

<!-- U 2-->
<Ore Value="156" Type="Uraninite_01" Start="80" Depth="8" />
<Ore Value="160" Type="Uraninite_01" Start="89" Depth="9" />
<Ore Value="164" Type="Uraninite_01" Start="96" Depth="11" />

<!-- Au 1-->
<Ore Value="168" Type="Gold_01" Start="40" Depth="1" />
<Ore Value="172" Type="Gold_01" Start="42" Depth="2" />
<Ore Value="176" Type="Gold_01" Start="45" Depth="3" />

<!-- Au 2-->
<Ore Value="180" Type="Gold_01" Start="100" Depth="4" />
<Ore Value="184" Type="Gold_01" Start="107" Depth="5" />
<Ore Value="188" Type="Gold_01" Start="112" Depth="8" />
</OreMappings>


VoxelMaterials added

<HillParams Min = "-0.0035" Max ="0.0035"/>

<AnimalSpawnInfo>
<Animals>
<Animal Type="Cyberhound"/>
<Animal Type="SpaceSpider"/>
<Animal Type="SpaceSpiderBrown"/>
<Animal Type="SpaceSpiderBlack"/>
<Animal Type="SpaceSpiderGreen"/>
</Animals>
<SpawnDelayMin>60000</SpawnDelayMin>
<SpawnDelayMax>80000</SpawnDelayMax>
<SpawnDistMin>100</SpawnDistMin>
<SpawnDistMax>140</SpawnDistMax>
<WaveCountMin>2</WaveCountMin>
<WaveCountMax>7</WaveCountMax>
</AnimalSpawnInfo>
<NightAnimalSpawnInfo>
<Animals>
<Animal Type="Cyberhound"/>
<Animal Type="SpaceSpider"/>
<Animal Type="SpaceSpiderBrown"/>
<Animal Type="SpaceSpiderBlack"/>
<Animal Type="SpaceSpiderGreen"/>
</Animals>
<SpawnDelayMin>30000</SpawnDelayMin>
<SpawnDelayMax>60000</SpawnDelayMax>
<SpawnDistMin>100</SpawnDistMin>
<SpawnDistMax>140</SpawnDistMax>
<WaveCountMin>4</WaveCountMin>
<WaveCountMax>7</WaveCountMax>
</NightAnimalSpawnInfo>



<AtmosphereSettings>
<RayleighScattering>
<X>81.905</X>
<Y>30.160</Y>
<Z>38.947</Z>
</RayleighScattering>
<MieScattering>50</MieScattering>
<MieColorScattering>
<X>5.000</X>
<Y>150.000</Y>
<Z>150.000</Z>
</MieColorScattering>
<RayleighHeight>36</RayleighHeight>
<RayleighHeightSpace>15</RayleighHeightSpace>
<RayleighTransitionModifier>0.4</RayleighTransitionModifier>
<MieHeight>30</MieHeight>
<MieG>0.998</MieG>
<Intensity>1.714</Intensity>
<SeaLevelModifier>0.992</SeaLevelModifier>
<AtmosphereTopModifier>1.1</AtmosphereTopModifier>
<FogIntensity>1.000</FogIntensity>
<Scale>1</Scale>
</AtmosphereSettings>


are new server

https://space-engineers.com/server/53129/

https://1cog-official.com/
12 Comments
Idiot With A Gun 14 Sep, 2020 @ 12:00pm 
frozen over
Idiot With A Gun 14 Sep, 2020 @ 12:00pm 
did you mean to say frozen dover or over
DanderSonJa 8 Jul, 2017 @ 1:47pm 
looks great!
Angel  [author] 8 Jul, 2017 @ 1:42pm 
ok. updated CM textures so far, need to work on NG. they still 512x512, was pink in game. be 2048x2048
DanderSonJa 8 Jul, 2017 @ 12:48pm 
Im going to go try it right now!
Angel  [author] 8 Jul, 2017 @ 10:13am 
UPDATED JULY 8TH
DanderSonJa 3 Jul, 2017 @ 8:58am 
Hurray!!!!
(dont think i spelled that right)
Angel  [author] 2 Jul, 2017 @ 6:26pm 
Yea, and my other outdated planets as well.
DanderSonJa 1 Jul, 2017 @ 4:31pm 
Soo your going to fix it?
Angel  [author] 30 Jun, 2017 @ 5:01pm 
It's most likely broken. Not home till july 6th. 2017 in TX