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Orbital SpaceStation
   
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Type: Blueprint
File Size
Posted
Updated
739.736 KB
26 Jun, 2016 @ 10:37am
4 Jul, 2016 @ 8:48pm
4 Change Notes ( view )

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Orbital SpaceStation

Description
Orbital SpaceStation

The space station is completely vanilla. {This will change on the 0.03 update}
All rooms are fully oxygenated.
There are 9 landing pads which can hold small ships but not large.

!IMPORTANT!
When landing, land slowly on the landing pad otherwise the station will be pushed downwards. (and you will need to put thrusters on the station to stop it again). Working on this because I do not want this station to be stuck in one place and stay there when damaged, pushed etc. This should not be a much of a problem now cause of update 0.03 but still be cautious when landing.
Survival Ready.

[!!!!PLEASE READ!!!!]

This BLUEPRINT can no longer receive further updates read on to find out what to do:
This Station will no longer be able to get any further updates. Reason: The blueprints are now currently lost and un-known on how to get them back again. Any ideas would be grateful, but one is suggested, is that when I update this station, it will be as a new blueprint that will recieve further updates, so you will either need to unsubscribe from this and get the new one, or keep this and recieve no further updates.

When a new update comes out for this station I will let you guys know. (In comments and in description). I will be working on the next update soon. This blueprint will still be here but no longer recieve updates. This project has currently ended for 'Un-Known' time length but also could never be updated. I am currently working on a new project which is a refueling station as well as this spacestation.

{PLEASE NOTE: When you paste the station in the world it may say some blocks are missing-Due to (Eikesters Decorations and more – Part 1), you might need the other one aswell (Eikesters Decorations and more – Part 2) so it could be the game or the workshop braking up and getting confused}

This station will be updated on a regular basis.

///Mods Required///
1) (DX11) Kolt - Command Console Pack
2) (Mod Required: (DX11) shutters)
3) (DX11) Eikesters Decorations and more - Part I
4) (DX11) Signs
5) Civilian Bed (Sage)

To Do List:
1) Add crew quarters (achieved)
2) Add a kitchen area
3) Add a boardroom
4) Hanger Bay-(To gain access, subscribe to the other blueprint 'Orbital SpaceStation !NEW!)
5) If you guys think of any more, please let me know and I will try to build it.

If you find any problems, dont hesitate to tell me down below.

If you like it, please hit the like button and any feedback is appreciated.

DISCLAIMER
I AM NOT THE OWNER OF ANY OF THE MODS AND THEY BELONG TO THEIR RIGHTFUL OWNERS. HOWEVER, THIS STATION ALONE IS MY WORK DOING THUS !DO NOT RE-UPLOAD!
....................
Update 0.02
....................
1) Added lights for the Cargo Bay.
2) Added lights for the Refinery Room.
3) FIXED the problem where oxygen was leaking in the back hallway-(Near the Solar Panel) and in the cargo bay room.

....................
Update 0.03
....................
1) Added Lights on the landing pad.
2) Added External Defence systems-{3 Gatlings and 2 Missiles.}
3) Added Internal Defence system-{7 interior turrets.}
4) Added a bridge at the rear of the station.
5) Added only 1 of each thruster facing all 6 sides. (Reason: I wanted this station to be able to move if you wanted it to move slowly across the galaxy etc, and also it stops it from moving when you try to land a small ship on it.)
6) Added two gyroscopes. (Reason: To keep it stable)
7) Added benches in the main hall and in the hanger bay. (Mod Required:(DX11) Eikesters Decorations and more - Part I )
8) Added fern plants to the main hall, bridge and the hanger bay. (Mod Required:(DX11) Eikesters Decorations and more - Part I )
9) Changed the vanilla cockpits with the Kolt Command Console. (Mod Required: (DX11) Kolt - Command Console Pack )
10) Added signs (Airlock). (Mod Required: (DX11) Signs)
11) Added abit of colour to the station
Also in this update, all the lights are assigned on the bridge at the front right hand side, and the Internal/External turrets are disabled by default: Reason for this is to prevent the station from firing at your work that you have created. And the turrets are assigned also on the right hand side in the bridge.

.....................
Update 0.04
.....................
1) Added a 'security System' (Mod Required: (DX11) shutters)
- To activate this, go to the bridge and it is on the console in the middle of the window on the right hand side, and the button is the 3rd one.
- On the console it has start and trigger now, I put 'trigger' on the console so you can decide whenever you want to turn it off.
- Once it is activated, you will have 40 seconds to evacuate the station before it goes into complete shutdown.
- The timer will last for 5 minutes, if you want to change for a longer/shorter period, go to the 3rd timer block.
2) Added a whole new section at the rear of the station behind the bridge which is where the crew quarters is located. Eight Crew Quarters
- Each CQ has it own light toggle button and is turned off by default and the radius is 6.5
- Some are identical and others are different but all the same size.
3) Added in warning lights (RED)
4) Added in a sound block
5) Added missing consoles in the bridge
6) Added consoles in the refinary room
7) Added ceiling monitors to the refinary room
8) Added ceiling monitors to the terminal
9) Added a LCD monitor in the Cargo Bay room
10) Added one more missile turret
11) Tried to hide most of the conveyor tubes to give them a bit of protection
12) Added LCD's out of the terminal so now you know what landing pad you are landing on
13) Added one productivity Module to the assembler
14) Added beds (New mod required: Civilian Bed (Sage))
15) Added four ceiling monitors in the bridge
In order for the security system to work properly make sure the station owner is not on 'Public' but on you!

.........................................
Update 0.05 finally out
.........................................
1) Added 2 new hanger bays which are for fighter drones to defend the station from attack
2) Added more internal defence systems for the new expansion
3) Added 4 more lights in the main square
4) Added more shutters for the new expansions
5) Added 2 missile turrets (One top/bottom) and 1 gatling on top.
6) Fixed security system with the alarm not working - If the alarm does not come on, then please select the 'alarm 3' and it should stick with that, but if not then it will be the game resetting it thus I cannot do anything about that.

To gain access to this update and any further ones, please go via my profile on steam, select workshop items and then select 'Orbital SpaceStation !NEW!'. The station will be continually updated.

I would like to thank all of my current subscribers, it means alot :) Thank You !!!!!

.............................................................
Update 0.07 - FSR [Full System Reset]
.............................................................
1) Added a new feature the FSR, which basically resets everything to the default settings. Go to the discussion for more details on what is the default settings - [Please give me time to do this.]. To see where the button is, see image 22.
2) Fixed missing gatling/missile turrets for the security system.
3) Added 4 more Ion Thrusters facing downwards.
4) Added more fern Plants/benches to the main terminal.
5) Added one more fern plant to the right hallway leading to the right hanger.
6) Added more fern plants to the Main Square.
7) Added 2 internal turrets to both hangers.
8) Added a complete new room - Timer Room, this is behind the boarding room...can't miss it.
Popular Discussions View All (1)
0
24 Mar, 2017 @ 5:56am
Suggestions
DarkBird
16 Comments
DarkBird  [author] 29 Apr, 2017 @ 1:01pm 
Update 0.07 is out :steamhappy:
DarkBird  [author] 22 Apr, 2017 @ 5:45pm 
:Vulgrim: Update 0.05 is now OUT !!!!!!! To access it, go via my profile and click on workshop items, it has the same name with 'NEW' at the end of it.
DarkBird  [author] 6 Aug, 2016 @ 10:43pm 
I am currently/still/adding on the following:
1) Hanger Bay
2) Escape Pod Area though you will either need to build an escape Pod yourself or subscribe to my basic escape pod that will be up on the workshop at the same time of the next update.
3) Board Room
4) Kitchen Area
5) Dinning Room

Not sure when it will be ready because there are still quite a bit of stuff left to do. :steammocking:
Alikatt 18 Jul, 2016 @ 9:12am 
k thanks for the notice:steamhappy:
DarkBird  [author] 14 Jul, 2016 @ 3:16pm 
I will also let you guys know if I get it working again before the next update comes out.
DarkBird  [author] 14 Jul, 2016 @ 2:45pm 
!!!IMPORTANT!!!
This Station will no longer be able to get any further updates. Reason: The blueprints are now currently lost and un-known on how to get them back again. Any ideas would be grateful, but one is suggested, is that when I update this station, it will be as a new blueprint, so you will either need to unsubscribe from this and get the new one, or keep this and recieve not further updates.

When a new update comes out for this station I will you let you guys know. (In comments and in description). I will be working on the next update soon. This blueprint will still be here but no longer recieve updates.

I do apologise for any inconvenience :steamsad:
Alikatt 2 Jul, 2016 @ 4:20pm 
i think tahts a good idea but make it big enough to handle at least a few fighters/private sails
DarkBird  [author] 2 Jul, 2016 @ 3:34pm 
I am thinking of adding a hanger bay: Reason for this is because in case the station is under attack, you can send out attack ships to intercept or have it so that only private ships can go in for protection instead of landing on the pad etc. Give me your thourghts and tell me in the comments.
Alikatt 1 Jul, 2016 @ 3:07pm 
thanks! cant wait to see the new features!
DarkBird  [author] 30 Jun, 2016 @ 10:11am 
swagmaster051: Yep sure thing, I have added gatling turrets on the station, and I will add missles aswell, but I wont tell you the rest so you can enjoy what is new :)), I will add some colour and I was thinking off about adding flashing lights to the landing pads so that is also on the list :)))

Thank You for your comment.:steamhappy: