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WEST <> West <> west <> wEST <> etc.
WEST = WEST *ONLY*
ARMA returns the names of "WEST" and "EAST", as well as EXPECTS THIS. And if your config did NOT have it listed EXACTLY as this, it WILL FAIL.
Scripts will too.
This is true for ALL programming languages as well. This same thing would have even happened if this was an Excel spreadsheet.
What I do, at times, in ARMA, is to 'get the name', then remove all spaces before and after the text, then convert the text to lower case. This 'step' eliminates what you happened to you. As well as providing a CONSISTENT 'answer' for ALL text. i.e. - All text will be in lower case.
I always try to 'qualify' the input myself.
It is a pain, but "xyz" does NOT equal "XYZ".... ;)
A = 65
a = 97
(ASCII Values)
Thanks for the update! Good job!
:)
but otherwise format was the only difference i could tell. additionally, i had different subeditorcategories defined which are different than what is used by the vanilla groups, but i honestly couldn't see a full reason why.
If your CURIOUS, you could compare the 'old configs' with the ORBAT configs and see what the difference there is...for there IS one! ;)
I am glad you got it going though!
Let the Blasters start blasting!
:)
just wanted to give you an update and provide those who have the same experience as I a solution. Thanks again mate
thankfully with the alive orbat manager i'm able to import the units i've already made and just rebuild the groups themselves and force the faction to be set as BLU/OPF.
but i appreciate the feedback and tips
BUT, that is also what makes it so 'flexible' too... :)
JUST based on what I have OBSERVED over 23+ years, is, it is one of three things:
1 - It is not 'crafted' per 'ARMA' rules.
2 - You are missing expected 'default' squad configs.
3 - Both '1' and '2'.
IF I remember correctly, and I am going to use SILLY EXAMPLES:
With v.01 of ARMA up v0.99, the used 'unit config format 1.0'. WITH AND AFTER ARMA v1.0, they switched to 'unit config format 2.0'. They DID announce this. As my modding is scripting and not unit configs, I paid little attention to this. And the was a few years ago too.
Do note, if it is one of the above, OTHER mods MAY also have an 'issue' as well...
Good luck!
:)
i'll check out the alive orbat thing as well, but honestly if its going to require me to do an extra 10 hours of work on just one faction, then it's not worth it to me. while i understand that is kinda a kick in the balls for other players who want it, i've got other things on my plate that take more priority and i'm not interesting in putting in more effort on something that i don't get any personal use out of
Also, you may have 'created it' wrong too.
Though I have never used it, you could create/verify your work by using ALiVE's ?Orbit? mod.
Bout all I can think of...
Good luck!
:)
The complaint is that no one can see any of the two factions that i have made for it (US Army 2020 and US Army 2025). The units are set to have "side=1" and are using the base blufor units.
The faction codes are US_2020_OCP and US_2025_OCP
I've check out the missions and i'm looking at the Units, Vehicles, and Group configs and don't see any reason as to why they don't appear in either DRO or DCO.
Any suggestions as to why they wouldn't show up? Is it something that I need to fix in my configs or is there sometheing else causing the factions from appearing?