Arma 3
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Dynamic Recon Ops - Altis
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry
Scenario Map: Altis
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
2.137 MB
18 Jun, 2016 @ 7:11am
4 Oct, 2019 @ 2:13am
135 Change Notes ( view )

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Dynamic Recon Ops - Altis

In 1 collection by baby yoda executed by the state
Dynamic Recon Ops
38 items
Description
Dynamic Recon Ops is a randomised, replayable scenario that generates an enemy occupied AO with a selection of tasks to complete within. Select your AO location, the factions you want to use and any supports available or leave them all randomised and see what mission you are sent on.



Designed to be simple to use but with plenty of options to customise your mission setup, the objective behind DRO is to create a way to quickly get playing a new scenario in singleplayer or co-op. With as few changes to the base game as possible, DRO aims to showcase the unique and varied gameplay that Arma 3 has to offer for smaller scale infantry combat.
Additionally, DRO has been designed from the ground up to take advantage of faction mods. If you have any mods that create new factions they will be selectable as player or enemy sides within the mission. However, the scenario itself requires no mods apart from specific terrains if you want to use them.



Features
  • Playable in SP or COOP
  • Dynamic scripting means that no two missions are the same
  • Menu on startup to select a variety of options including time of day and insertion type
  • Revive system that takes visual cues from BIS revive but is fully AI compatible and works in both MP and SP
  • Virtual Arsenal to select starting loadout for both player and AI units
  • 'Reset AI' diary entry to unstick AI units
  • 30mins - 1hr 30mins duration
Popular Discussions View All (41)
410
8 Apr @ 11:13am
Bugs and Known Issues
baby yoda executed by the state
1
18 Jun @ 11:21am
arsenal loading bug
Tassin73
60
1 Mar, 2023 @ 12:37pm
Some suggestions
Bucketsmith
1,307 Comments
Machine Gun Kelly 18 Jun @ 3:21pm 
@Nightwolf2112 - hahahahahaahaha and YES, that WILL make a difference! Stupid ARMA! ;)

WEST <> West <> west <> wEST <> etc.

WEST = WEST *ONLY*


ARMA returns the names of "WEST" and "EAST", as well as EXPECTS THIS. And if your config did NOT have it listed EXACTLY as this, it WILL FAIL.

Scripts will too.

This is true for ALL programming languages as well. This same thing would have even happened if this was an Excel spreadsheet.

What I do, at times, in ARMA, is to 'get the name', then remove all spaces before and after the text, then convert the text to lower case. This 'step' eliminates what you happened to you. As well as providing a CONSISTENT 'answer' for ALL text. i.e. - All text will be in lower case.

I always try to 'qualify' the input myself.


It is a pain, but "xyz" does NOT equal "XYZ".... ;)

A = 65
a = 97

(ASCII Values)


Thanks for the update! Good job!

:)
Nightwolf2112 18 Jun @ 8:32am 
lol i did notice that in the group configs that i had West instead of WEST

but otherwise format was the only difference i could tell. additionally, i had different subeditorcategories defined which are different than what is used by the vanilla groups, but i honestly couldn't see a full reason why.
Machine Gun Kelly 18 Jun @ 7:01am 
@Nightwolf2112 - Thank you for letting me know it works. Never used it myself, I have heard nothing but good and ZERO issues using it either, so I am glad its working for ya! :)

If your CURIOUS, you could compare the 'old configs' with the ORBAT configs and see what the difference there is...for there IS one! ;)

I am glad you got it going though!

Let the Blasters start blasting!

:)
Nightwolf2112 18 Jun @ 12:08am 
@MG Kelly, yea looks like going through the ALIVE ORBAT is fixing the major issue. I've tested it on a star wars faction of mine while I waiting for approval to update the New Model Army faction... particularly since that's the one most people are asking for assistance with.

just wanted to give you an update and provide those who have the same experience as I a solution. Thanks again mate
Nightwolf2112 16 Jun @ 8:04pm 
hmm... likely it's the second option as my configs were written per the biki and also making various faction compats over the years, so i'm not sure why i'm only now finding this issue.

thankfully with the alive orbat manager i'm able to import the units i've already made and just rebuild the groups themselves and force the faction to be set as BLU/OPF.

but i appreciate the feedback and tips :lunar2020confidentrooster:
Machine Gun Kelly 16 Jun @ 7:54pm 
@Nightwolf2112 - As someone who has been with the series since OFP, NOTHING in ARMA is easy... ;)

BUT, that is also what makes it so 'flexible' too... :)


JUST based on what I have OBSERVED over 23+ years, is, it is one of three things:

1 - It is not 'crafted' per 'ARMA' rules.

2 - You are missing expected 'default' squad configs.

3 - Both '1' and '2'.


IF I remember correctly, and I am going to use SILLY EXAMPLES:

With v.01 of ARMA up v0.99, the used 'unit config format 1.0'. WITH AND AFTER ARMA v1.0, they switched to 'unit config format 2.0'. They DID announce this. As my modding is scripting and not unit configs, I paid little attention to this. And the was a few years ago too.


Do note, if it is one of the above, OTHER mods MAY also have an 'issue' as well...



Good luck!

:)
Nightwolf2112 16 Jun @ 12:05pm 
hmmm sounds like this is going to be more of a pain in the ass than anything. i even tried some of the star wars faction mods i have and none of them are showing either and i literally copied the basic NATO faction system for all the groups and units for them.

i'll check out the alive orbat thing as well, but honestly if its going to require me to do an extra 10 hours of work on just one faction, then it's not worth it to me. while i understand that is kinda a kick in the balls for other players who want it, i've got other things on my plate that take more priority and i'm not interesting in putting in more effort on something that i don't get any personal use out of
Machine Gun Kelly 16 Jun @ 7:10am 
@Nightwolf2112 - ONE thing that MIGHT be the issue as HOW they are configured...for example, DRO may be looking for a squad config of 5 men, you only created a 4 man squad, so it will never show in DRO, as the configs DRO is looking for do NOT exist in your config file.

Also, you may have 'created it' wrong too.

Though I have never used it, you could create/verify your work by using ALiVE's ?Orbit? mod.

Bout all I can think of...

Good luck!

:)
Nightwolf2112 15 Jun @ 10:24pm 
Heyo, so i'm trying to troubleshoot a lot of complaints i'm getting on the New Model Army (2020-2025)

The complaint is that no one can see any of the two factions that i have made for it (US Army 2020 and US Army 2025). The units are set to have "side=1" and are using the base blufor units.

The faction codes are US_2020_OCP and US_2025_OCP

I've check out the missions and i'm looking at the Units, Vehicles, and Group configs and don't see any reason as to why they don't appear in either DRO or DCO.

Any suggestions as to why they wouldn't show up? Is it something that I need to fix in my configs or is there sometheing else causing the factions from appearing?
METAL BEER SOLID 21 May @ 6:55pm 
Anyone else have a problem where they can't respawn if they are the host? when hosting it on my pc. It takes me to the respawn screen but my cursor isn't there to select respawn and I can't escape/abort mission either. I have to completely restart arma. Everyone in my server can respawn without issue except me. Its consistent as well. Everytime we play its the same.