Arma 3
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KSK 2035
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Data Type: Mod
File Size
Posted
Updated
700.572 MB
18 Jun, 2016 @ 6:00am
16 Jan, 2020 @ 12:02pm
7 Change Notes ( view )

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KSK 2035

Description
Version: 1.60

Overview
Kommando Spezialkräfte 2035 delivers a futuristic version of the German special forces to Arma 3. KSK operators come in customised gear in the Crystallised Flecktarn pattern for tropic, arid, and woodland environments.

Features
- Hi-res re-textures of BLUFOR uniforms, vests, and headgear in Crystallised Flecktarn Tropic pattern.
- Designed as a CTRG partner faction.
- Full English and German translation.
- Zeus and Alive support.

Basic Requirements
Arma 3 Marksmen DLC
Arma 3 Apex

How to Install
Standard mod procedure. Just subscribe on steam or manually download and unpack the @KSK_TROPIC folder to your Arma 3 directory. Then launch it with BI's or a custom launcher.

Known Issues
- The thermal-imaging-proof facewear clips through soft headgear such as booniehats and caps.
- Both Pandur II and Leopard 2 show AAF-coloured elements due to missing hidden selections (https://feedback.bistudio.com/T119594).

Contact
You can reach me on the BI-Forums: http://forums.bistudio.com/member.php?53386-IndeedPete
Or on twitter: https://twitter.com/IndeedPete
Or feel free to add me on steam: http://steamproxy.net/id/IndeedPete/

License
Content created by IndeedPete is published under the "Arma Public License Share Alike (APL-SA)". You are free to take or change anything you can use, just give me a mention in the credits.

Credits & Thanks
- Road Runner for allowing me to re-texture his awesome 6094 vests!
- Igor Nikolaev for his Russian translation!
- Bohemia for the splendid game that is Arma 3!
232 Comments
IndeedPete  [author] 16 Jun @ 11:50am 
Should work, yeah.
Soulless5k 21 May @ 4:59pm 
does the mod still work
IndeedPete  [author] 24 Apr @ 11:55am 
Sorry, no idea. I've set up the mod correctly according to the BI Wiki.
Butter Fliege 23 Apr @ 1:09pm 
I dont mean the editor i mean a straight zeus game from private sever.
IndeedPete  [author] 23 Apr @ 12:07pm 
I place the game master module in the editor and sync it to the player.
Butter Fliege 22 Apr @ 2:41pm 
How do you set the module?
IndeedPete  [author] 22 Apr @ 12:16pm 
When I place the Game Master module, at least the Tropic faction shows up. When I set the module to include unofficial addons, all factions show up.
Butter Fliege 21 Apr @ 4:06pm 
I do not see any units in the Zeus tab do I need to download anything extra?
IndeedPete  [author] 21 Apr @ 12:14pm 
@Butter Fliege: Should work with Zeus, yes.
Butter Fliege 21 Apr @ 4:39am 
Does this work with zeus?