Hearts of Iron IV

Hearts of Iron IV

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Netherlands Overhaul
   
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41.246 MB
15 Jun, 2016 @ 4:11pm
16 Jul, 2016 @ 5:39pm
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Netherlands Overhaul

Description
Netherlands Overhaul strives to make playing as the Netherlands more realistic and immersive.

Please note that this is a Work In Progress (WIP) and I will continue updating it over the next weeks.

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20 Comments
Droboto1234 21 Aug, 2017 @ 9:59am 
will you pls update ive always played with this mod since it came out and im afraid there might come an update and i cant play it anymore. pls pls pls. you dont have to add anything just update it pls.... and maybe merge it with the Dutch lion roars again
El Chinito 26 Jun, 2017 @ 10:45pm 
needs a unique national focus to be perfect
Doctor Red 7 Jun, 2017 @ 9:57am 
What about adding more states? Some of the other Dutch mods include this and it makes sense for a highly dense, industrialised (potential, look at contemporary Holland) to have the possibility of having more industrial power than vanilla Holland does.

Also, nice ambitious National Focuses could be great too! for Fascist, a Greater Netherlands/Dietsland ambition could fight right in with the thinking of that time. re-incorporating Belgium and Luxembourg with a Conquer Focus on France for Calais and Dunkirk along with a German Alliance or perhaps their own faction?

For Communism you could go a different route, trying to spread the ideology to the colonies by attempting to build them up. An Alliance with the USSR/faction joining.

Allied Netherlands coul focus on emancipating it's colonies and forming a thorn in the Axis' side
Mauser_050 4 May, 2017 @ 4:16am 
Funny that the weapons you've given them are not historically correct, they used the mannlicher M95 during second world war and not some american weapon.
Caliph_Bart 21 Nov, 2016 @ 3:38am 
Will there be new national focuses to make playing a fascist or communist netherlands more fun?
Maybe add a focus to become fascist and join axis, or maybe just join axis. And then a focus that asks germany to help you eitther annex all of Belgium, or to annex Flanders and create a walloon vassal. And more focuses like that maybe also aimed at luxembourg and calais, i want there to be an actual path other than outright war to recreate the original boundaries of the kingdom of the netherlands.
vulecona 25 Jun, 2016 @ 6:26pm 
>>>>>Aruba and Curacao should be separated<<<<<<. Both played vital importance in producing Aviation fuel and other oil related products for the Allies (Aruba and Curacao had the second and first largest oil refinery (respectively) in the world at the time). The Attack on Aruba (Axis victory) as well as the Bombardment of Curacao (Dutch victory) should also be events. The USA actually took over Aruba after the Dutch government went into exile, the Dutch had to wrangle with the US to get Aruba back. --- Also if you could find the time to make a quick little remark about Boy Ecury that would be cool! I would offer help if only I knew how to mod :(
[NL]Ibahalii 24 Jun, 2016 @ 11:11am 
Sugestion, you K-III class submarine is very wrongly placed.
in the time frame of the game it should either be a: K V-Class(1920's), K VIII-Class(1922's), K XI-Class(1925's) or the K XIV-Class(1933)

K III-Class is a pre WW1 submarine.
And should be noted as well that all K type class submarines where only for the colonies(Kolonie). Hence the K.
For the atlantic waters we used a O #-class varriant.
Like the O 16-Class (start 1933, finished 1936).
Which lead to the O 19-Class(1938) and the O 21-Class(1939) into the U-class(British); HMS P47(HMS Dolfijn) in 1941.
TigerVV 24 Jun, 2016 @ 8:18am 
When can i expect new national focusses???
p.kwaker 20 Jun, 2016 @ 5:29pm 
The flags bug is only when you are zoomed out enough that you only see the number of troops and the country flag. Also, the side effect listed earlier can be contributed to a high decription tech, not the flag bug
Foofo [NL]  [author] 20 Jun, 2016 @ 7:45am 
@p.kwaker: Thanks for the report. I will look into it. I also played communist Netherlands and didn't have this.