Cities: Skylines

Cities: Skylines

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Quad's Architecture + Growable Ploppable Mod
   
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Assets: Park
File Size
Posted
Updated
3.363 MB
15 Jun, 2016 @ 1:31am
8 Apr, 2017 @ 7:51am
18 Change Notes ( view )

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Quad's Architecture + Growable Ploppable Mod

In 1 collection by Quad Rioters
Quad
234 items
Description
...or Quadchitecture if you will.

Updates
- v3: Removed road connection requirement, Relocated UI category to Park: Plaza.
- v2: Added thumbnails for all the glowable assets.

New Additions
- Industrial: Reactor
- Residential: Aspect
- Industrial: Tech Armament
- Commercial: Gameplay

Mod Attribute (What does this thing do?)
- This asset allows all of Quad Growables, which are Residential, Commercial, Industrial, Office, Hotels and Leisures to be placed in the city through Ploppable RICO mod without waiting for them to randomly grow by meeting demands.
- The ploppable growable assets have fixed households and workers according to their growable blueprint sizes.
- The price is fixed to its state, see Tips for the actual calculation.
- This mod does not interfere/stop the assets to grow in the growable zones. See Tips otherwise.
- Newer growable assets will be added to the list as they are released.

How To
1. Get this asset.
2. Get Ploppable RICO mod.
3. Get Quad's growable assets from Quad Collection.
4. Enable Quad Architecture asset.
5. Enable Ploppable RICO mod.
6. Enable some*/all Quad's growables assets, eg: Trance, Nurture, etc.
*If you have only some of them subbed/enabled, it should cause no problems. See Known Issues.
7. Start/Load a city.
8. Plop!

Tips
- Despite this being a park, I consider this as a mod.
- You don't need to build Quad Architecture to use this ploppable feature.
- You can disable this asset to disable the ploppable feature, see Known Issues.
- You can control/stop the growable version by using Building Theme Mod.
- Price Calculation
----- W (Zone Width: 1 - 4)
----- L (Zone Length: 1 - 4)
----- D (Density: 0.5 for low, 1 for high)
----- B (Building Level: 1 for the highest level, divide for the lower levels)
----- P (Placement Fee: 1,000)
--------- Formula: W x L x D x B x P = Cost
--------- Example: Policy = 3 x 3 x 1 x 1 x 1,000 = 9,000
--------- Example: Omicron = 2 x 2 x 0.5 x 1 x 1,000 = 2,000
- Should you encounter a problem related to this, please report with detail and check if it is actually this mod or/and this asset.

Known Issues
- The "missing-building error" may appears if you don't have all of Quad growable assets enabled in-game. This can be ignored if you intend to use only some assets.
- If this asset or Ploppable RICO mod or both are disabled, the ploppable growables you made will stay and return to their growable states. However, they need zoning to survive like normal growable assets. You have to stop the time and draw appropriate zones for them before they disappear.
___

Attribute
- Park: Plaza
- 4x4 (circular) (freeform)
- Tri: 1446
- LOD Tri: 158
- Description: Quad Architecture provides Quad's growables to be ploppable through Ploppable RICO ordinance.

Stats
- Cost: 5000
- Upkeep: 80/week
- Tourist: 0/0/0
- Entertainment: 150
- Radius: 350

Special Thanks
- BloodyPenguin, boformer, AJ3D, Tailgunner: Ploppable RICO
- BloodyPenguin: Glowable Thumbnail
- Assurance Tester who shall go unnamed.

Don't forget to Like, Favorite and/or Comment. Thank you and enjoy.

[www.patreon.com]
[windrealm.net]
32 Comments
Stephen 3 May, 2018 @ 12:54pm 
exothermic: Right. There's a similar mod for some of the base game assets. It's simply a collection of xml values that do nothing unless RICO is installed. If RICO is installed, it will see these values and make the assets available under the appropriate RICO tabs.
exothermic 4 Mar, 2018 @ 4:07pm 
Isn't this just "Plop the Growables" just for Quad?
BlankFX 18 Jan, 2018 @ 10:25pm 
Sadly Quad Set has never worked as a growable for me since it exists. I can mostly place it's unique buildings just fine, but the theme style is completely bugged up for me from the very first day. I did some re-installs of the complete game and mods since then and all other themes work fne, Quads Set never did though. Now I even got a bug in the content manager that if I try to put missing e.g. residential buildings in Quads Set it creates a new theme also called Quads Set. It's a real bummer as I really like these artful assets...
Steinpilzpudding 28 Apr, 2017 @ 7:04am 
How to disable road requirement? doesnt work somehow :/
Andy 7 Feb, 2017 @ 6:27pm 
@Quad Rioters - I understand that, is just this line "This mod does not interfere/stop the assets to grow in the growable zones" implied to me that they would still show up on their own in zones (assuming they are within 4x4), in addition to the ones I plop down myself. I didn't realize it was one or the other.
T-bone, HK No.1 7 Feb, 2017 @ 5:42am 
I think it works fine. It just not for the Unique Buildings.
Quad Rioters  [author] 7 Feb, 2017 @ 2:47am 
@T bone -Tse - Try using the Building Theme Mod in a new city with no other mods to see if there are any conflicts. If it doesnt work, you need to consult the modder who made it.
Quad Rioters  [author] 7 Feb, 2017 @ 2:47am 
@Andy - I think you are missing the point with Ploppable RICO. Normally, the zoning buildings (RES, COM, IND, OFF) will be built on their respective zones automatically without any player's input. Ploppable RICO mod allows you to place those growables in the city without actual zoing. It does not make the blueprints that are not native RES COM IND OFF to grow in the zones, especially those which are bigger than 4x4. It is the game limitation.

Ploppable RICO also allows asset creators to change unique buildings or parks into RES COM IND OFF so those can be bigger than 4x4 as you have seen many in the workshop (RICO Supported). Once again, they will not grow in the zoning areas and will require your own input to place them in the game yourself.

At last, this asset of mine here only contains a script that triggers Ploppable RICO to recognize my growable buildings demonstrated by the last screenshot above.
Andy 6 Feb, 2017 @ 4:57pm 
In my experience, the RICO buildings never appear (grow) on zones I set.
Do they need to be added to a theme first?
T-bone, HK No.1 2 Feb, 2017 @ 9:42pm 
I cannot creat district style through Building Theme, what should I do?