Hearts of Iron IV

Hearts of Iron IV

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Swedish Flavor Names
   
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2.251 KB
14 Jun, 2016 @ 5:36am
27 Dec, 2016 @ 6:04am
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Swedish Flavor Names

Description
As I write this the mod does not change the checksum and should be iron man compatible.

Main focus of the mod is to change the names of weapons, guns, cannons, planes and tanks for Sweden as so that as many as possible use historicaly accurate Swedish names. Compared to the vanilla game versions of the Swedish techs which uses many models produced by other countries ( which is not wrong historicaly ) this mod attempts to use mainly Swedish models as to give a sense of true inhouse production.
9 Comments
Andervall  [author] 14 Jun, 2016 @ 2:06pm 
@Gunteraz I don't blame you for doing that. The Launcher is not that good at managing large amount of mods.
Gunteraz 14 Jun, 2016 @ 1:33pm 
Well excuse me! I cba to uncheck every mod that might not be 100% useful when i play a particular country. I have like 20 flavor mods installed for various countries that i might not play in months.
Andervall  [author] 14 Jun, 2016 @ 1:31pm 
@Gunteraz Haha what, using a Swedish flavor name mod when you are playing Belgium? xD
Gunteraz 14 Jun, 2016 @ 1:28pm 
It's fine, i don't like playing as Belgium anyway.:steambored:
Andervall  [author] 14 Jun, 2016 @ 1:26pm 
@Gunteraz I haven't really looked that much into it. Thanks for the tip. But I can from looking at that file take a guess at what is ruining it. Sorry I ruined your iron man run but as the mod is work in progress I will change around a lot of things and can't garantue iron man compability until it is done
Gunteraz 14 Jun, 2016 @ 1:21pm 
There's a file called checksum_manifest.txt in the main folder of the game, i assume you've looked that? It should list all folders and types of files in those folders that change the checksum. Of course knowing Paradox it doesn't mean it is 100% accurate.
Andervall  [author] 14 Jun, 2016 @ 1:16pm 
@Gunteraz Sorry didn't know it did that. Not sure why it does that. New to modding, though I have noticed that new paradox games are wierd about their checksums. Both Stellaris and Hearts of Iron 4 seam to have problems running simply visual mods on iron man runs. In my stellaris run I could not earn achivements even if I just used a simple graphics mod for the alien races.
Gunteraz 14 Jun, 2016 @ 1:14pm 
Why the hell does this mod change checksum? No other mod of this type does. Could've at least put a warning about it. Didn't notice and ruined my achievement game :(:steamfacepalm:
SimonSchlachtmann 14 Jun, 2016 @ 7:21am 
Yey!