Arma 3
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[CO16+10] Escape From Tanoa
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Data Type: Scenario
Scenario Gameplay: Multiplayer, Coop
Scenario Type: Air, Infantry, Vehicles, Water
Scenario Map: Tanoa
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
2.011 MB
8 Jun, 2016 @ 11:02pm
29 Jul, 2016 @ 2:29pm
18 Change Notes ( view )
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[CO16+10] Escape From Tanoa

Description
THIS IS THE UNOFFICIAL VERSION

I made this way back in the day before Tanoa was an official part of the base game. This workshop item is no longer supported, but I'll leave this submission up for user convenience.

For the official, Latest and Greatest™ version of this mission (and those on other maps!), go here:
https://forums.bohemia.net/forums/topic/180080-co10-escape/

OVERVIEW

What's a better way to explore Bohemia's all-new map other than trying to escape it?

This mission uses the "Escape" framework (vers. 1.7.5) developed and maintained by NeoArmageddon and Scruffy. It is a remixed, unofficial flavor of the Escape series which has a couple of tweaks thrown into it (see changelog).

For all official escape missions produced by NeoArmageddon and Scruffy, I suggest visiting here:
http://www.armaholic.com/page.php?id=22800

Alternatively, you may also visit:
https://forums.bistudio.com/topic/180080-co10-escape

LAST UPDATED: JULY 31 2016 @ 12:57 PM MST

CREDITS

Original Mission (ArmA 2) by Engima of Östgöta Ops.
Mission ported to ArmA 3 by Vormulac and HyperZ.
Continued development by NeoArmageddon.
Island ports and unit configs by Scruffy.
Unofficial Tanoa port by Phantom.
Additional scripting by FrozenLiquidity, Abelian, Dystopian.
Testing by Maikeks, Darcy, Memphis Belle, Aurelia, Freshman, Roy and many more.
Mag Repack script by Outlawled.
ZBE_Cache script by zorrobyte.

LICENSE

This mission and all of its content is released under the Creative Commons Attribution Non-Commercial Share Alike Licence (https://creativecommons.org/licenses/by-nc-sa/2.5/).

This license lets you remix, tweak, and build upon this work non-commercially, as long as you credit the author and license your new creations under the identical terms. Others can download and redistribute this work just like the by-nc-nd license, but you can also translate and make remixes based on this work. All new work based on this will carry the same license, so any derivatives will also be non-commercial in nature.

DISCLAIMER

I, nor does the aforelisted, take responsibility for the (im)possible damage to your game/system that may be caused by installation of this mission.

BUG REPORT

If you feel there is a bug within the mission framework (i.e., anything not dealing with placement of communication centers and heli extraction zones), please report it in the official BIF thread: https://forums.bistudio.com/topic/180080-co10-escape
Popular Discussions View All (15)
14
17 Jun, 2017 @ 8:32pm
Any Interest in putting Escape From Tanoa on Github?
SirFlavalot
3
15 May, 2017 @ 2:41am
Not working properly on dedi?
Swiftenator
2
18 Jul, 2017 @ 1:20pm
Malden 2035
Red Bandit
446 Comments
Lucas 31 Dec, 2023 @ 7:13am 
That was hard, but we managed to finish it :cuphead:
yannara 13 Dec, 2022 @ 12:29pm 
One of the best missions ever, thanks!
GatoEsconde 9 Nov, 2020 @ 5:09pm 
top top
Azza35 21 Sep, 2020 @ 1:08pm 
why disable stanima stupid stanima makes this game more realistic
bbstine 31 Aug, 2020 @ 5:21pm 
@swirly you do player enablefatigue false
I SwirlyPop I 17 Aug, 2020 @ 5:13pm 
don't know how active people are with this thread, but does anyone know how to modify mission parameters to enable/disable player stamina? any help or if putting me in the right direction would be greatly appreciated
Captain P. Star 17 Jul, 2020 @ 8:27am 
@dispenser
Looks like you misunderstood what I wanted to say. I am not talking about the Escaped shipped by BI but about my original mission which this workshop object is a fork of (and which was developed much further in the meantime).
With my "2. Spawn are random (not handplaced)." I wanted to reply to "if you have spawns on islands you should at least place a boat " from Dog Udders. I meant "I can't place boats to every spawn, as spawns are random".
So to be clear in the official version of co10 Escape (the one linked above in the description) the spawns are still random AND boats are distributed across the island (in a random fasion).
Dispenser 15 Jul, 2020 @ 12:21pm 
-Capt Star, why would one prefer hand-placed spawns that are the same every time rather than random, which provide a new experience every time? I find the Bohemian version of Escape Tanoa to be almost no different than playing most regular missions (you start off fully equipped, the enemy is way too overpowering, and there's no sense of sneaking around -- just a march to the next battle). The version on this page is far more engaging.
-Dog Udders, some small islands do have jet skis, but if not (and you don't want to swim), just restart the mission. Takes like 5 minutes to beak out of prison again.
Captain P. Star 17 Jun, 2020 @ 10:21am 
1. This is a really outdated (and unofficial/modded) version of escape.
2. Spawn are random (not handplaced).
3. In the official version you find boats at piers.