Total War: WARHAMMER

Total War: WARHAMMER

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Empire Expanded - Unit Pack
   
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Tags: mod, Units
File Size
Posted
Updated
2.055 MB
7 Jun, 2016 @ 10:38am
1 Jul, 2017 @ 4:34pm
38 Change Notes ( view )

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Empire Expanded - Unit Pack

In 2 collections by C. Justice
K's Recommended Mods - Warhammer
75 items
Empire Expanded
8 items
Description
Here I will be making new units.

So far we have:

- Reikland Nobles - These noblemen are small in numbers but are melee experts, armed with sword and pistols they can be very effective if used in the correct way. They also inspire the troops but due to only being recruitable at Altdorf, the number of Nobles willing to fight is limited.

- Imperial Troops - While better than their counterparts, these are veteran troops, reformed and re-trained to fight the ever growing threat to their lands. As a result of these reforms they cost much more to employ and retain and require more stations in which they can train.

(These troops have 4 types, Imperial Dragoons, Handgunners, Halberdiers and Swordsmen - All 4 can be recruited by Empire factions and their cap total increases with building levels)

Part of my Empire Expanded Collection.

Latest video of mod in action: https://www.youtube.com/watch?v=CbYNJ_tn2Z0&feature=youtu.be

Credits to Der baba which show all my units so far ;)

Credits:

DerBaba - Videos
DryRain - Custom Assets

THIS MOD FOR PROPER COMBAT can be found here - http://steamproxy.net/sharedfiles/filedetails/?id=913799903

USAGE:

* I will ONLY allow usage in other mods with the express permission from myself. *

Copyright 2017 CCA @ Lt. A.Kouassi
80 Comments
Purge8642 18 Feb, 2022 @ 1:24pm 
These units look awesome, are they available for TWW2, and if not, is there a chance in the future that they could be ported over/have plans to do so?
zh13352256336 26 May, 2018 @ 4:45pm 
nice mod! some units (e.g. imperial halberdiers) don't seem to be getting buffs from technologies, though. could you fix that?
Dalek1028 5 Dec, 2017 @ 7:43pm 
does this mod work with mortal empires?

C. Justice  [author] 1 Jul, 2017 @ 4:35pm 
- Adjusted bonus Health Pool, decreasing overall Health of units. (More in line with Empire Troops)
C. Justice  [author] 18 Jun, 2017 @ 2:17pm 
Will probably do a review of all my series in regards to that making their stats reflect that closer to what we would percieve a human to be capable of. So yes next patch will include health bonus reductions, to what scale I cannot confirm yet :p

Thanks for kind words ;)
-(SH)- Nummer90 18 Jun, 2017 @ 12:50am 
Hey Lieutenant really like your mod and all of the beautiful models you made, but would you consider balancing the Units HP?
I think its pretty ridiculous for a Veteran Halbardier or Swordsman having almost as much HP per Model as Orc Big uns. Of course these are Veterans and should be considerably tougher than the standard unit, but lowering their price by 200 and their overall HP by 2000 would let them still have more HP than Vanilla counterparts but keeping them as tough as a veteran should be.

Just a suggestion, still love your mod
Ultraviolet 12 Jun, 2017 @ 4:19pm 
Awesome mod! Really expands the Empire roster in an almost-lore firendly way while staying relatively balanced & with cool models! I highly recommend it!
C. Justice  [author] 11 May, 2017 @ 3:12pm 
- Updated Images and Thumbnail.
C. Justice  [author] 11 May, 2017 @ 2:11pm 
- Updated Officer Height Variations
- Updated Infantry Officer Shield Variations
- Updated all my unit Height Variations
- Updated Noblemen appearance - fixed variations not showing.
C. Justice  [author] 4 May, 2017 @ 4:11pm 
- Reworked Reload Times of all ranged units
- Adjusted custom projectile values

- Added new custom projectile and ranged weapons for Imperial Units
- Separate mod released designed to be used with Proper Combat Mod