Cities: Skylines

Cities: Skylines

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Rainfall
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200.704 KB
5 Jun, 2016 @ 9:14pm
14 Sep, 2023 @ 9:25am
45 Change Notes ( view )

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Rainfall

In 2 collections by [SSU]yenyang
Rainfall Collection
27 items
Rainfall Supplemental Mods
12 items
Description

Rainfall brings simulation depth and new gameplay elements to the primarily cosmetic game concept of dynamic weather that was introduced with Snowfall. When the game is raining, this mod adds a water sources in a grid over a selections of tiles specified in your options up to 25 tiles (some functionality up to 81 tiles with a current 81 tiles mod). You must create and manage a storm drain network in order to protect your city from suffering the effects of flooding. You should be aware of and plan out the grading of any zoned roadways and add storm drain inlets to any low points in the roads. Options for Storm Water Management include surface ponds, underground detention systems, canals, and riverine channels.

Storm Drain Assets (Separate Mod Subscriptions required)
See Rainfall Collection
You must subscribe to at least one inlet and one outlet in order to create a storm drain network.
Many assets may require additional prop and/or mod subscriptions. See individual pages for details.

Storm Drain Inlets and Pumps direct any storm water that is collected to Underground Detention Basins within the same district first, and then to Gravity Storm Drain Outlets and SD Force Main Outlets in the same district once the Detention Basins have reached 80% filled. Anything not included in a district is actually in District 0. You cannot actually draw storm drain pipes, but all storm drain assets must be connected to your sewer and water system. They only require 1 water and 1 sewage. They do not contribute to the water or sewage because storm drain water is kept separate.

The Storm Drain Assets by themselves can be used to transport water throughout your city. You may even elect to turn the Global Runoff Scalar down to 0 so that you don't have to deal with stormwater, but can still use these assets to move water around your city or clean up after damming mistakes and demolished canals.

Rainfall Guide
See Official Rainfall Guide for a complete guide to rainfall with videos, screenshots, and more. For a quick summary of features continue reading here.

How to show your Thanks
If you liked the mod don't forget to give it a Thumbs Up Rating!
If you loved the mod don't forget to make it a Favorite!
The Buttons for these are under the slideshow.

On Youtube
Rockdale Series by Ars Techne
Umber Bay Series By Ars Techne
Rainfall Review by Ars Techne
Cities: Skylines Natural Disasters - Reveal Stream Karoliina's New Favorite Mod @ 18:00


Problems and How to Fix Them
Except for problems related to sewer and water connections ignore what the problem actually says, and look at the text under the description of the asset when you select it.

For These Problems:
Transit Line Not Connected
Landfill Full
No Place For Goods

See Official Rainfall Guide

Other Options
#RainForecast Chirps: At the beginning of a non-vanilla storm simulation you will get a chirp with data about the upcoming storm event.
#Rainfall Chirps: Random chirps that relate to the current intensity of the storm
Prevent Rain Before Milestone: Turns on or off whether the mod prevents rain from happening before you reach the milestone where the basic storm drain assets are unlocked.
Prevent Building Upgrades from Increased Landvalue due to Rainwater: Turns this feature on or off. This does not help with water than remains or is still flowing once it stops raining. I recommend utilizing retention ponds with a ground water asset which always have some water in them.
Previous Storm Options: Options on how to handle loading a game that is already raining.
Building/Roadway Flooding/Flooded Tolerance: Allows you to change the amount of water depth required to causes problems to occur in Buildings and Roadways.

More info on the Official Rainfall Guide

Known Issues
"Random Water Sources"
Sometimes a water source will appear on the map that is larger than most runoff water sources and persists afterward.
Status
Added a Water Source manager that tries it's best to eliminate these. If it misses something you can use the water tool from Extra Landscaping Tools mod to release (delete) nefarious water sources.
81 Tiles
Critical Errors related to placing inlets/outlets outside of 25 tiles range.
Problems with district control beyond 25 tile range.
Status
Fixed Critical Errors related to placing inlets/outlets outside of 25 tiles range with V2.03.
District control issues have not been fixed.

Special Thanks
BloodyPenguin, Snow_Cat, SamsamTS, Overhatted, Runaurufu, Soldyne, NS5 X, PropaneDragon, Simie, Soda & emf. Your mods helped create this one, either by your open source code or using the mods you've created. Thanks.

This mod uses Harmony by pardeike. Without it, some parts of this mod would've been impossible to make.

Source Code
Available on GitHub[github.com]

Popular Discussions View All (16)
234
28 Sep, 2022 @ 10:01pm
Rainfall Bug Reports
[SSU]yenyang
7
26 Sep, 2022 @ 7:53pm
Best maps for flooding challenges with this mod?
Legion, Duke of Rockford
11
10 Sep, 2016 @ 10:50am
Low Land Value Notification
[SSU]yenyang
1,118 Comments
[SSU]yenyang  [author] 14 Jun @ 3:40pm 
@Darth_Jimbo, I feel like the mod has always had situations where water builds up between buildings and so yea it makes sense that those would be affected. There's an other category in the runoff coefficients. Can you set that to 0 and see if that covers your situation?

I am not really developing this mod anymore. I am developing mods for CSL2.
Darth_Jimbo 5 Jun @ 1:02am 
@[SSU]yenyang Hello, got some spare time right now and came back to this mod here. After the update the weather simulation seems to work fine in the first hours. Now there's another issue that needs to be addressed. https://steamproxy.net/sharedfiles/filedetails/?id=3261530171 In the screenshot you can see that water glitch. It's everywhere where I have these terrain conforming rock "buildings". The water builds up during rain and never leaves until I move something. Water even builds up when all building runoff modificators are set to 0. Maybe those "landscaping" buildings need their own runoff mod. or you exclude them from runoff simulation. Maybe you can look into that. Thanks
garyfortolano63 21 Apr @ 5:22pm 
wow...how totally badass and exciting.
StayHungryStayFoolish 15 Mar @ 1:21pm 
Rainfall gives me a simulation error using Hubs & Transport compatible modlist. I have switched off Rainfall and the simulation error is gone. I bet this is due to other mods updated recently.
Banter 1 Feb @ 12:04pm 
So the rain barely builds up, it creates a few small pockets at most
[SSU]yenyang  [author] 10 Nov, 2023 @ 8:13am 
@MrTronik I'm glad you got it working. Although I think you will need small decal drains. If anything I'd check to make sure you don't have "Decal Prop Fix (deprecated)". Prop Control has the same updated functionality.

I would argue storm drains would be a good addition to both base games. Runoff is not for everyone.
MrTronik 9 Nov, 2023 @ 11:35pm 
this is something that should have been in the base game. albeit i had a small problem getting this one to work at all, it kept throwing a null error, something about an object not being set to something. so i unsubbed from the main and requirements, ran the game, then resubbed to the main and requirements except small decal drains, and launched then somehow, it was working.
[SSU]yenyang  [author] 14 Sep, 2023 @ 9:28am 
Oh with Sully's Water drain pipe you will want to use Move It! to get it in a desirable position.
[SSU]yenyang  [author] 14 Sep, 2023 @ 9:28am 
Update Rolling out!
Change Notes below:
V2.15.0.5
-Added option for preventing deletion of dams on GEN2 tab.
-Added Sully's Water Drain pipe as SD Outlet with option to disable on GEN2 tab.
-Added Reset Weather button to GEN2 tab.
-Added extra code to try and keep Rain values between 0 and 1.

@Darth_Jimbo I hope this helps out your save.
StayHungryStayFoolish 5 Sep, 2023 @ 12:13am 
I figured out, that after using EML Removal mod, I had to switch off Rainfall due to a Simulation error. After running the game a couple of times I have switched back Rainfall and it is working just fine.